Multiplayer

TSO is personal for me…good memories. I was practically a baby :innocent: and it was my first beta-testing gig ever - TSO was AH-MAZING…until it went live.

Content/variety was absolutely a quasi-issue towards but we all loved working in “assembly line” formation :pizza: - someone would be the manager and everyone had jobs that you could get better at - or creating the most “popular” lots (guild-like) that had a public “top list” (not to brag/totally bragging, my crew was up there for a minute ourselves :nail_polish: :joy: ). All of that in TSO was so, so much fun**.** The competition was a blast. Like West Side Story, with less dancing/singing but all the vibe.

If you google TSO’s demise today, it will mention “glorified chat room” which is some of the truth - imo everything was okay until TSO went live. First hand experience, I can say the majority of betas I knew left TSO en masse bc there was ZERO oversight for childrenand the kids flooded in. You could “speak” publicly and a bubble would appear over your sim’s head and everyone could see what you said - that would’ve been fine. BUT you could also DM someone - which again - while TSO was still not live, was a lot of fun and made troubleshooting with specific ppl efficient.

To be fair, I don’t believe EA expected it and they tried…truly. It was early on in simulation games, let alone MMOG…the beginning…like really close to the late 1900s. :floppy_disk: Soooooooo many (naive? distracted? unaware? all the above?) parents purchased the TSO PC game for their kid and clearly did zero research on it. They were “parent of gamer kids” pioneers, lol. Also, maybe there wasn’t research readily available - or at least not in a format they were aware of yet (aol news vs actual newspaper)? But either way, the BOX TSO was physically sold in was clearly labeled with the white square logo with a “T” and said TEEN.

And to further the unsettling vibe…only adult sims were available in CAS. BY**. DESIGN.** TSO was never intended for littles. I think they spent so many resources combatting creepers (and other opportunists bc it was so new) that that is why content lagged behind. They were busting their behinds but not in a way they wanted to share publicly. Again, this is my personal opinion…with some first hand experience.

Today, this is still very relevant, but parents are better prepared bc we grew up with PCs and willful ignorance is not an excuse.

OK…so as I stated…I have not thought about TSO for a long time…..soooooooooo, after reading this thread earlier, I got a lil nostalgic…and curious. I assumed all of those events were lost to time bc it was so long ago. NOPE. I googled my old username with EA TSO… :exploding_head: I was not ready.

For the record, I was never employed by EA - as much as that would’ve been ah-mazing, it is almost impossible. And I left TSO by spring 2003, like I said it got gross quickly - perhaps someone took over my username - no idea, but some of what is said is :100: :nail_polish:

I find it WILDEST that the creeper aspect of what really happened seems to be almost completely erased - the closest reference is re: the online journalist which happened after I was already out and when I saw it the headlines, I was like that tracks. But reading more about him now, I am a little more blown away that TSO remained until 2006. No wonder parents had continued purchasing the game for their children.

I am okay if this post is removed by admins, no hard feelers - but in my defense, it does seem like what the forum is for - to make better choices for inZOI bc there is SO MUCH potential in this game. inZOI is magical and should be protected from the disaster that was TSO. :crystal_ball::psycat_blush:

By protecting those who need to be protected but in balance with allowing freedoms to those mature enough to understand the content. When anyone figures that out, please reply and mark yourself as the solution. :disguised_face:

That is interesting, I didn’t know anyone felt that way about story-telling, but I massively disagree still (but you do you), if that is being like a god then so is playing with toys, playing pretend, and other children’s games. For me though I don’t choose what happens to my characters, they tell me/show me the same as toys and pretend as kids. It’s like watching movies in my head where I don’t know what will happen next. I know not everyone makes stories that way, but I didn’t realize anyone felt like a god or thought it was comparable. I also disagree, especially, due to that this is confusing because even if you actively make someone’s life or what happens or things, that’s not even what gods do, they don’t control our lives and what we do, we can petition them for help sure, and they might choose to do stuff sometimes, but that’s not much different than a human with access to a nuclear bomb choosing to set it off, they don’t make our stories, they make us and then watch our stories and help or hurt here and there like any being would. I’ve never heard an interpretation of a god being anything else except for the fates in ancient Greek religion, but even they didn’t really control it, they spun the thread; spinning thread is not a precise task, and where was the substance for the thread coming from that they spun? It’s more like they enabled the fate and spinning it into a form where it could come to fruition, not necessarily having direct control over what happens to anyone themselves.
I have heard of gods, such as the Christian god, having pre-designed what would happen before it happened, but even then, that’s not the kind of control you’re talking about. That’s pre-deciding, creating it, and then watching it all unfold on it’s own.
Being a god means you have the power to create life, the power to bless people, the power to curse people, and to do either in a very severe and intense and powerful way; it means to watch over others and be available to be petitioned, it means being able to transcend time, to be immaterial, to be material, to know knowledge that is deeper andmore complex than humans know.
I personally,in my religion, believe that humans (and animals, stones, plants, the wind, etc), as much as gods, are able to “mother” new life, which could be creating an entire world, but they are bringing it into fruition, it was created by the original Divine, and they “gave birth” to it so that everyone could see it or it could be known to someone. But that’s my personal perspective, I just thought I’d throw it in there to help you maybe interpret what I’m saying or understand where I’m coming from. I’ve done lots of research into religions around the world and was raised changing religions every couple years, (the longest and most prominent being Wicca, Buddhism, a new age religion i dont know what to call it, and Christianity but I never agreed with or paid attention to any dogma and didnt go to church and my parents didnt go to church). I haven’t heard that perspective on what it means to be a god, so I am confused, but also intrigued to know whether this is something many think and I’ve just never heard it before. Afterall, a lot of people avoid talking about religion, and I normally do too to respect that and due to the risk of being misunderstood or offending someone on accident.

Those reasons you listed for why people fear multiplayer in this type of game makes sense and I also wouldn’t want those things. I’m aware some forms of multiplayer function could do that, but have figured creating a method for a seperate multiplayer co-op option would never mean anything for single player changed, and once it was made there would be nothing else needed to be done for multiplayer, unless the coding of the game itself, or of saves, was changed, but that’s not a super frequent change done in most games I think. However I agree those issues are things I’d also want to avoid.

I see what you’re saying. I also have often treasured my sims games for the ability to fully express myself without fear of what others think. I definitely would like to be able to have that in InZoi, I treasure having that privacy in the game. It’s a style of game that can act as a coping mechanism, sometimes almost as therapy, as a break from the judgemental world, and as an escape and to feel more whole about the aspects of yourself you keep private. I wouldn’t want to lose that and don’t want a method of multiplayer that would get rid of that. I am personally looking forward to seeing how Vivaland turns out, but I just know that won’t be a game for that kind of privacy. To me it could still be fun. And for me being able to play a multiplayer option in a game like InZoi would be similar to co-creating/writing stories, as well as to playing pretend with other kids as a kid, it is still storytelling but a cooperative effort, plus allows you to be able to have a seperate game to play with your kid who won’t stop bugging you about wanting to play a game that they need supervision while playing because it’s not for kids.

By the way, I am so sorry about your experience in that writing class, that is very sad and I empathize a lot, and sounds so extreme for how minor that was. I was a kid in the 90’s and around where I live at that time was lots and lots of pro-LGBT+ propoganda (though it wasn’t called that, i forget now what it was called then, like I said I was a kid), and when my parents attended college and homeschooled me (teaching me what they learned in college and expecting me to write college-style essays in 3rd grade and bringing me with them to some classes), most of the professors actively encouraged people and instead humiliated and scolded (or worse) anyone who said or submitted anything that was negative about LGBT+ people. But that came up because a lot of people still were (and still are, but luckily not as bad back then). I hope you feel more safe now to be open about your identity. I still have issues. But I hope things get there for me too.
I see what you are saying and it makes sense, but none of those methods are what I’ve been trying to explain (and failing lol, but I’m not great at putting my thoughts into words sometimes). I agree that all sounds like a hassle and something that would distract the company from the rest of the game or simply make it virtually impossible to implement without ruining the game and basically turning it into something else.
What I’m meaning, though, when it comes to how would multiplayer work, I just don’t see why they can’t do what many other games do, like for example Sid Meier’s Civilization games, or Conan Exiles (ignoring the mmo part of it, i dont want that either so am not referring to that), where no one is joining anyone else’s game, you choose whether to start a single player game, load a single player game, or start a LAN or co-op based multiplayer game, or load a multiplayer game (but can’t do anything unless the other players are there too, some games do this, i know Conan Exiles doesn’t). There would be no need to add anything special ever again beyond just the original co-op functionality and an original, automatic disabling of all mods and DLCs that the people playing don’t have in-common, detected before loading the game.
I haven’t played Coral Island but that brief bit of info sounds a lot like what I have been meaning or trying to explain to advocate or ask for in the game.
I don’t know for sure if it would have to be, code-wise, a different type of save but I would guess that might be the case.

I also wouldn’t want it to destroy nor detract from the single player development or experience. I see. Well I do still hope it could be implemented in a way that doesn’t hinder single player in any way at all.

Yes, I am realizing more than I realized before entering this thread just how vastly different people could interpret that word, or mean by it. I mean, I knew already from forums that there was a variety, and knew about these various methods, but hadn’t seen the issue laid out so clearly as in this thread why something more specific needs to be said than “multiplayer” as that means so many different things that no one can even really know what people are even talking about without more explanation.

I really really value that you view debates like this as good and understand that I’m not meaning any offense at all, and just trying to understand others’ perspectives better and also explain mine better so just more understanding can be reached, I think that is an enjoyable and important thing in life, but I guess the way I go about it can seem threatening/aggressive/argumentative to some people (especially online since they can’t hear my tone) so I try really hard to make sure people understand that I’m just curious, wanting to know more, and wanting others to be able to understand what I’m saying and to figure out whether I’m communicating my thoughts well
Thank you for your kindness and also for continuing this discussion, as I am learning a lot and find it enjoyable, and I hope you do too

1 Like

So. Much. This. :100:

2 Likes

But it doesn’t conflict or even impact single player if there is a seperate multiplayer small-group LAN co-op option that is seperate from the single player and automatically disables all mods and DLCs that are not in-common among the players and requires the presence of all players to load. The functionality could be implemented once, and never need anything else unless they are updating how the core functions of the game work or how saves work, which is usually not a common type of update. It would have zero impact on anything singleplayer, and completely ignored by the company after initially adding it to the game. The game would still be a single-player game and nothing would be focusing on the multiplayer option and that option wouldn’t have any affects on the single player option. Just because there are bad ways the company could do it, doesn’t mean we shouldn’t suggest good ways the company could do it. It would be easy to forget it had a multiplayer option. They do this for a lot of strategy games and I don’t play any of them multiplayer ‘cause I don’t know anyone else who plays strategy games but I do know people who want to be able to play the Sims or with me, and two people who said they weren’t sure if they would buy InZoi but said they definitely would if it allowed family and friends to do multiplayer together. Since they have to budget their money like most people.
So I agree that what TwistedQuill described there is awful and not what I want either, but we can tell the company that, and are right now, telling them we don’t want that. But there are more ways to do multiplayer that do not all mean that. And so we need to say if that type of multiplayer that wouldn’t cause any of those issues would be okay or wanted, and that other forms are not wanted. Just because some versions of multiplayer would suck for them to go towards in this game, doesn’t mean we have to tell them we don’t want multiplayer at all. The world had potential for greater things if we don’t try too hard to keep things simple, and instead explain more and better, and don’t see things as black-and-white.
Maybe there is still stuff I don’t understand, I just know other games have done this and I literally forget they even have an option for multiplayer because everything is focused on single player, including updates, DLCs, and stuff the companies publicly release.

1 Like

I play Civ 7 via LAN with my partner and I also play Civ 7 as single player, so I am familiar with the basics - I am just not sure how that would work with a game as wonderfully complex as inZOI. :psycat_blush:

IF it were an either/or option only - I would definitely choose single player but that’s just me.

Here’s to hoping the future is bright for both of us. :blush:

1 Like