The question that many people have been wondering about. Now we have an answer to it. What is the compatibility between Zois with different traits? I made a table for you.
Let me explain what this means. It only affects how quickly the relationship bar fills. For example, for two Zois with “very good” compatibility, it only took me a few romantic dialogue options and about half an hour of in-game time to get them in bed. The relationship bar fills quickly, and new dialogue options quickly appear. Zois with a “very bad” compatibility rating, needs more time and more dialogue. It took me about an hour and a half of nonstop romantic options for them to set the mood in the bed. Zois with any traits can have relationships with each other if the correct gender settings are set in CAZ
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For those who are interested in how I found this out. I found information about this in the game files using a modkit, and then tested it in the game.
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Interesting, my wife zoi (Samuriko - Socialite) and hubby (Tsuyoshi - Leader) seem to love each other very much…
Maybe if I left them alone in an apartment without playing cupid, they would hate each-other’s guts… At least based on your chart.
It’s good to know that players have the power to make it happen anyways.
Also, Authoritarian is straight up a debuff trait and has been for a long, long time.
At the very least they should approve of a “Cooperator” and “Peacemaker”.
I really hope they split those 6 traits to bring back my old favorite.
Saved your chart, that will come in handy, thanks !
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Thank you, that’s very interesting!
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Thank you @treeofowl, this guide that you made is awesome and I see that when I do finally get to play that my Artist and my Sentinel will be normal, slow is better than no 
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Thank you for putting this together! It’s very detailed and must have taken you quite a while. I wished this compatibility not only affected how quickly the bar fills, but also the interactions that come from it.
May I ask, do you know if there is a compatibility system between different traits for the friendship bar too?
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It’s not a fact that they would hate each other if you had allowed them to act autonomously. I don’t know how traits affect autonomous behavior. But I noticed that some characteristics have a very strong influence on this. For example, introverted Zois avoid communication, romance and making friends. And malicious Zoi ruins relationships with everyone. When I played an introverted or malicious Zoi, I had no trouble finding love and friends for them. But it seems they can’t do that on their own.
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Actually no, this investigation only took about two evenings.
One evening to find this information, and the second to check how it works in the game. I checked this file in the modkit again, the same compatibility settings are set for friendship
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Well done for putting this together, but this seriously needs a rework by the devs. Leaders are incompatible with everyone except other Leaders? That is… not how it works in real life, to put it mildly.
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