Hello here’s mine. I’m also attaching a video showing the problems and my DxDiag.
On another save I have the chairs most of the times will be out of sync, some times they don’t even pull out or take forever to go in to sit the Zoi (the Zoi will be on sitting position, but the chair will be all the way out).
Also noticed this issue with the punching bag (boxing) and some other items, including oven, wardrobes (both kinds: the one with the drawer and the doors ones).
This issue started happening after 0.7 release. This issue persists with and without mods.
I just tested something, and things seem to work again. It seems the occlusion method has something to do with this issue. I just turned Occlusion off and now the things that weren’t animating are animating properly, any other setting (Hardware or Use Depth Information) will bring the problem back, except the squat rack thing I’m showing on the first video. At level 10, doing squats (or the no struggling animation) will cause the bar to go back at 75% of the exercise. Also chairs are still acting up.
Please find attached the requested files for troubleshooting. For the test, I started a new game and immediately sent my adorable Zoi to the stove. But first, my Zoi had to clean the bathtub and vacuum the floor seven times . This should make the errors (the unopened refrigerator door and dishwasher) easy to identify. I saved the game right after that so I could provide the current data. Thank you for investigating.
I’m not entirely sure, but extending on the last reply I posted I did another test today with some of the machines I posted on the first video.
With Occlusion turned off, some things are still failing to animate, but I’ve noticed it’s when something is “blocking” the view of it, say camera angle behind a wall, or the object is slightly out of the camera view then the object stops working correctly.
On this video, notice how the machines stop animating when they’re slightly out of camera view, and the closet, when looking through a “wall” (even if it’s an invisible wall, the game still knows there’s a wall there / geometry).
Maybe it has something to do with that, not sure. Could it be a drivers issue as they’ve not been able to replicate it? I’m using NVIDIA’s 595.97 Driver released on March 24th, 2026.
Now with more attention to it: I still don’t have this issue for refrigerators but definitely for chairs. Strange though that it is not always, sometimes it still works as it should.
You can see it here. The Zoi is standing up and finds himself in the middle of the chair because the chair is not moving with the Zoi as expected:
That’s absolutely right, I’m experiencing the same thing; the interactions and animations are terrible. That’s absolutely right, I’m experiencing the same thing. The interactions and animations are terrible. I hope they fix it soon because there’s a lag.
I’m experiencing the same problems, especially when l Sports equipment tools; the delay is very bad. I’ve already shared a post about it. Sports equipment
I’m experiencing these problems too; there’s a significant delay in animations and interactions. When lifting a sports equipment or playing with a ball, the ball sometimes stays in Zoin’s hand and sometimes falls to the ground. I’m experiencing these problems too; there’s a significant delay in animations and interactions. When lifting a sports machine or playing with a ball, the ball sometimes stays in Zoin’s hand and sometimes falls to the ground with a delay.
I noticed this for sports equipment as well. Not only the ball, also the cross country training machine for example. The Zoi is moving but the machine is not moving with him.