[04.16.26] First-Person View Walking Spots

No, no, that’s right, that’s exactly what I meant.

It’s just that it seems to me like an additional burden on the developers. They decided that they wouldn’t introduce new functionality into old cities anymore, except for the bare essentials. And that’s precisely because each time it requires a huge amount of resources.

Let’s say they create some racing track in a new city. And if they try to add it to 3 existing ones right away—that’s four times more work, because simply cloning and pasting it would be boring. You’d need to think up some atmosphere… And when there are 10 of these cities?..

So it’s more in the category of “when there’s free time and a desire to improve old cities with minimal effort”. Because my proposal—it doesn’t assume major grueling work. It’s such a “piece of nature” where the landscape can be generated randomly through engine tools (UE has procedural generation), and then just slightly touch it up to make it look more natural.

It’s somewhat similar to another topic of mine, about traveling between cities: [07.28.26] Путешествия между городами на машине и поезде (и, возможно, самолёте)

There I also propose limiting ourselves to a very small amount of manual work, creating literally a couple of buildings and a long road. But what a sense of “world infinity” this could create for the game—hard to overestimate. Instead of “teleportation” with a plane image displayed, we could actually feel the travel process. And those who like to drive manually would also enjoy the process of driving on a country road…

In general, I’m for implementing large spaces at the cost of minimal effort. Especially if along these routes there would just be empty areas where players could build any establishments or houses if they wanted—that would be just amazing. Not everyone lives in cities, someone might live between them, and go to cities precisely for active life, rather than the other way around—city dwellers going out of the city for nature rest.

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