# Business Guide (post-March) – progression, money systems, staffing, pricing, top sellers & known bugs

**URL:** <https://forum.playinzoi.com/t/topic/11927>\
**Category:** Tips & Guides\
**Tags:** economy, career\
**Created:** [April 22, 2026, 9:35pm UTC](https://forum.playinzoi.com/t/topic/11927 "2026-04-22T21:35:30Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [April 22, 2026, 9:35pm UTC](https://forum.playinzoi.com/t/topic/11927/1 "2026-04-22T21:35:30Z")

</div>

#### ⚠🚨 For many languages the forum intern translation seems broken for this post. Please switch to English to read in original or use Google Translator [https://translate.google.com/?hl=de&tab=TT&sl=auto&tl=de&op=websites](https://translate.google.com/?hl=de&tab=TT&sl=auto&tl=de&op=websites) and copy the link of the first post there (the guide itself) and select the needed language.

## **🏪 Business Guide (post-March)**

While running a mixed general store to test as many Business mechanics as possible (selling goods + paid services + entry fees), I kept detailed notes so others can use them as a roadmap.

**All core systems in one place:** progression, money engines, staffing, pricing, top sellers, a realistic road to 5★, strategy, and current bugs/workarounds.  
**Settings:** 96-minute day

* * *

## **1) ⭐ Star progression (customer satisfaction milestones + unlocks)**

| **Star progress** | **Satisfaction needed** | **Title** | **Key unlocks** | **Subsidy** |
| --- | --- | --- | --- | --- |
| 0 → 1★ | 500 | **Budding Shop** | **Promote interaction** (self action ~5 min, no cooldown, raises Rhetoric) • neon signs (bakey/brew/coffee/round coffee) | -– |
| 1 → 2★ | 2000 | **Settled Shop** | **Advertise Business** (PC, 15 min, success/fail, cooldown 1 day) • neon signs (gym/yoga/flower) | 500 |
| 2 → 3★ | 5000 | **Trending Shop** | **2nd employee slot** • neon signs (bar/nightclub/arcade) | 700 |
| 3 → 4★ | 20000 | **Hotspot Shop** | **3rd employee slot** • **Large stand (8 slots)** • neon signs (butterfly/cat/wing) | 1000 |
| 4 → 5★ | 35000 | **Local Landmark Shop** | **4th employee slot** • appreciation plaque (mailed to home inventory; value 250) | 1200 |

**Big practical unlock:** the **8-slot stand at 4★**. This matters a lot post-March because of the current “portion-only selling” behavior (see Selling goods + Bugs).

* * *

## **2) 💰 The three income engines**

You can treat income as three separate systems:

1. **Selling goods** (food/baking/drinks/coffee/flowers)

2. **Paid services** ( **Lectures** , **Massages** )

3. **Entry / hourly fees** (best for equipment-based shops: gym, arcade, cinema, internet café, club setup, etc.)

In practice, **paid services are the most reliable money engine** once you build around them.

* * *

## **3) 🎓 Lectures (big money + relationship gain)**

Two types:

- **Free lectures** (great for raising employee skills)

- **Paid lectures** (customers pay per participant)

Rules:

- You need **Skill Level 5** in the taught skill.

- Up to **5 customers** per lecture.

- **10 min** lecture + join time.

- Repeatable immediately.

- Raises **Rhetoric** and massively boosts customer relationships.

### **Paid lecture payout per participant (after March patch)**

| **Star** | **Mew per participant** |
| --- | --- |
| 0★ | 187 |
| 1★ | 225 |
| 2★ | 255 |
| 3★ | 269 |
| 4★ | 284 |
| 5★ | 300 |

**Patch note:** March reduced lecture income per participant drastically compared to earlier, but it’s still very strong money—especially if you chain lectures yourself back-to-back.

**Throughput note:** you can reach extreme profit spikes when **you personally chain lectures**. Employees can do lectures too, but they’re noticeably less efficient.

* * *

## **4) 💆 Massages (very good because no skill required)**

- No skill requirement → cheap staff can run it.

- Equipment:

### **Massage payouts by star**

| **Star** | **Foot/Hand/Scalp** | **Full body** |
| --- | --- | --- |
| 0★ | 125 | 250 |
| 1★ | 150 | 300 |
| 2★ | 170 | 340 |
| 3★ | 179 | 359 |
| 4★ | 189 | 379 |
| 5★ | 200 | 400 |

* * *

## **5) 🕒 Operating hours, entry & hourly fees**

Entry/hourly is best when customers use **equipment**. For pure “sell goods” shops, it’s optional.

**Average (100%) by star rating:**

| **Star** | **Entry fee** | **Hourly fee** |
| --- | --- | --- |
| 0★ | 10 | 5 |
| 1★ | 20 | 7 |
| 2★ | 30 | 10 |
| 3★ | 40 | 12 |
| 4★ | 53 | 16 |
| 5★ | 64 | 18 |

Adjustable between **50% (cheap)** and **150% (expensive)**.  
Under **Customer Settings** , you can decide what customers are allowed to do in the shop and optionally limit the target clientele by age group.

* * *

## **6) 👥 Employees (hiring, tasks, uniforms, wages)**

- You can hire only Zois you know, only if they **don’t already have a job**.

- You can assign tasks and uniforms; uniforms can be set in the **Manage Employees** tab.

### **Operator vs “Management Only” (important note)**

In my testing it made a huge difference whether I run the shop as an **Operator** or select **Management Only** :

- If I operate the business as **Operator** , the opening hours are scheduled as work time for my Zoi, I’m “present” as the owner, and the shop runs fine even if I mostly just talk to customers while employees do the actual tasks.

- If I switch to **Management Only** , the opening hours are **no longer added to my Zoi’s calendar** , and I can’t really perform shop tasks anymore — I’m basically treated like a guest. In that mode, the business performance often drops massively: customer/service flow gets worse and I’ve seen my shop that normally run well turn into **very low profit or even negative profit** days.

**My conclusion:** the employee/customer AI seems noticeably weaker when you are not actively operating the shop. So if profit matters, I don’t recommend **Management Only**. A better “passive” approach is to let employees handle most tasks **but still stay on-site as Operator**.

### **Employee slots**

- 0★: 1 employee

- 3★: 2 employees

- 4★: 3 employees

- 5★: 4 employees

### **Wage reality (quick contrast)**

Wages scale with **employee skillset** and also with **shop star level**. The difference is huge:

- A very low-skill employee early on can be around **15 Mew/hour** (Average salary).

- High-skill employees at high star levels can reach **~70 Mew/hour at 4★** and up to **~90 Mew/hour at 5★** in my notes.

**Takeaway:** if you staff heavily with high-skill workers, selling goods alone rarely covers payroll—paid services help carry the business.

### **Coaching**

If your skill is higher than theirs, you can select coaching options (e.g., “Coach Baking”).

* * *

## **7) 😊 Customer satisfaction drivers (what actually matters)**

From in-game tips + what I saw:

- Pricing fairness (entry/hourly/menu pricing)

- Essential facilities (restrooms)

- Speed & accuracy (e.g. wait time)

- Product quality (Bad hurts satisfaction; Medium is okay; higher quality helps)

- Furniture/equipment quality (cheap items show red faces; excellent items help)

- Bonding with customers

- Cleanliness (clean floors and tables but beware the “clear everything” bug)

I also used **“Search for customer satisfaction tips”** (self/PC). It has about a **1-hour cooldown** and mostly reinforces the same fundamentals.

**Tips:** some customers leave tips (more likely after good quality, but not guaranteed). Tips reset the next day if not distributed; **“Serve customer kindly”** gave me an **11 Mew** tip immediately when it succeeded.

* * *

## **8) 📣 Advertise Business (what it does)**

- PC action: **15 min** , success/fail, cooldown 1 day.

- I couldn’t confirm whether success depends on a skill or is random.

- When it succeeds, it can create big customer spikes—but since it can fail, don’t plan a day around it as a guaranteed effect.

* * *

## **9) 🍲🍰🍹☕🌸 Selling goods (post-March reality)**

### **Current “portion-only” behavior**

Right now, **whole/family items cannot be sold as a single item**. They can only be sold **per portion** , meaning you effectively need **multiple customer purchases** to realize the full value (and this increases display pressure).

### **Star “value boost” (average per category)**

From my logged numbers:

- **Cooking / Baking / Coffee / Drinks** : often scale roughly **4★ ≈ ~3.7–3.8× base (rounded)** and **5★ ≈ ~4× base** (sometimes exact).

- **Flowers** : the multiplier is **lower** —in my logs Perfect commonly lands around **~1.6× base** at 5★. Flowers win mainly because their **base** is already massive.

* * *

## **10) 🏆 Top sellers by category (cost → sell → profit)**

### **A) 🌸 Flower Arrangements (highest single-ticket items)**

**Craft fees:** Bouquet **3** , Basket **5**.  
If you craft without owning flowers, the game charges **Pocket Market flower prices** on top of the craft fee. Table below assumes that you own the needed flowers.

| **Item** | **Stars** | **Quality** | **Sell** | **Craft fee** | **Profit per sale** |
| --- | --- | --- | --- | --- | --- |
| Rose Flower Basket | 5★ | Perfect | 560 | 5 | **555** |
| Lily Flower Basket | 5★ | Perfect | 400 | 5 | **395** |
| Carnation Flower Basket | 5★ | Perfect | 320 | 5 | **315** |
| Chrysanthemum Flower Basket | 5★ | Perfect | 240 | 5 | **235** |
| Rose Bouquet | 5★ | Perfect | 280 | 3 | **277** |

Perfect baskets can give **+3 Focused for 3 hours** (“Inhale the fragrance”).

(For full base ladders + full flower arrangement list, I reference my **updated Gardening guide** 👉 [here](https://forum.playinzoi.com/t/topic/10702))

* * *

### **B) 🍲 Cooking (strongest “normal menu” profit per sold serving)**

Single-serving examples at 5★ from my logged per-portion prices:

| **Dish (single)** | **Stars** | **Quality** | **Sell** | **Craft cost** | **Profit per sale** |
| --- | --- | --- | --- | --- | --- |
| Salmon Steak | 5★ | Perfect | 320 | 10 | **310** |
| Salmon Steak | 5★ | Excellent | 240 | 10 | **230** |
| Fish & Chips | 5★ | Perfect | 208 | 20 | **188** |
| English Breakfast | 5★ | Perfect | 160 | 15 | **145** |
| Oyster Ceviche | 5★ | Perfect | 160 | 18 | **142** |
| Steamed Fish | 5★ | Perfect | 176 | 37 | **139** |
| Pork Cutlet | 5★ | Perfect | 144 | 16 | **128** |

(For full base ladders + full recipe list, I reference my **Cooking guide** 👉 [here](https://forum.playinzoi.com/t/topic/11853))

* * *

### **C) 🍰 Baking (top tier items share the same value class)**

**Apple Pie / Cheesecake / Tiramisu / Pecan Pie** are all in the **same top baking tier** (same best-in-class sell values).

Whole baked goods are **8 portions** , so full profit assumes all 8 portions sell.

| **Top baking tier (whole, 8 portions)** | **Stars** | **Quality** | **Sell per portion** | **Craft cost** | **Full revenue (×8)** | **Full profit (if all sell)** |
| --- | --- | --- | --- | --- | --- | --- |
| Apple Pie / Cheesecake / Tiramisu / Pecan Pie | 5★ | Perfect | 120 | 35 | 960 | **925** |
| Apple Pie / Cheesecake / Tiramisu / Pecan Pie | 5★ | Excellent | 88 | 35 | 704 | **669** |

(For full base ladders + full recipe list, I reference my **Baking guide** 👉 [here](https://forum.playinzoi.com/t/topic/11853))

* * *

### **D) ☕ Coffee (5★, sorted by profit)**

| **Coffee (single)** | **Stars** | **Quality** | **Sell** | **Craft cost** | **Profit** |
| --- | --- | --- | --- | --- | --- |
| Double Chocolate Chip Crunch Shake | 5★ | Perfect | 144 | 13 | **131** |
| Feline Grace | 5★ | Perfect | 144 | 15 | **129** |
| Whisker Cream Brew / Blue Cat Tree | 5★ | Perfect | 128 | 14 | **114** |
| Caffè Mocha / Iced Vanilla Latte | 5★ | Perfect | 112 | 9 | **103** |

(For full base ladders + full coffe recipe list, I reference my **Coffee Craft guide** 👉 [here](https://forum.playinzoi.com/t/topic/11896))

* * *

### **E) 🍹 Drinks (good filler, not strong in profit)**

| **Drink** | **Stars** | **Quality** | **Sell** | **Craft cost** | **Profit** |
| --- | --- | --- | --- | --- | --- |
| Cocktail (cost 13 group) | 4★ | Perfect | 121 | 13 | **108** |
| Cocktail (cost 9 group) | 4★ | Perfect | 91 | 9 | **82** |
| Juice (single) | 4★ | Perfect | 60 | 5 | **55** |

Juice Jug is best on paper, but requires selling 8 glasses reliably.

(For full base ladders + full drink list, I reference my **Drink Mixing guide** 👉 [here](https://forum.playinzoi.com/t/topic/11867))

* * *

## **11) 🧭 Road to 5★ (progression + average numbers)**

### **Star milestones in my run**

- **1★:** Day 3

- **2★:** Day 7

- **3★:** Day 10

- **4★:** Day 19

- **5★:** Day 27

### **What drives profit swings (most important context)**

The large profit spikes were mainly because **I personally chained lectures** (high throughput).  
Later, when daily profit stabilized around **~5k** , I stopped doing lectures/massages myself and let **employees run most services**. Employees can do it, but they’re less efficient than a player chaining actions.

### **Segmented overview (from my logs)**

| **Segment** | **Days** | **Star range** | **Avg customers/day** | **Avg profit/day** | **Avg paid service/day** | **Avg menu sales/day** | **Avg wage/day** | **What drove results** |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Days 1–3 | 3 | 0★-\>1★ | 6.7 | -34 | 0 | 744 | 90 | Early setup + waste while leveling |
| Days 4–7 | 4 | 1★-\>2★ | 10.0 | 6,642 | 6,638 | 533 | 140 | Paid services become the core |
| Days 8–10 | 3 | 2★-\>3★ | 16.0 | 14,350 | 13,345 | 1,605 | 238 | Peak phase: chaining lectures myself |
| Days 11–19 | 9 | 3★-\>4★ | 23.0 | 5,208 | 5,570 | 1,459 | 649 | Employee-run services reduce peak efficiency |
| Days 20–27 | 8 | 4★-\>5★ | 24.8 | 5,891 | 5,964 | 1,942 | 1,638 | Higher wage load; steady service income |
| Day 28 | 1 | early 5★ | 29.0 | 5,839 | 4,600 | 2,548 | 2,106 | Early “steady-state” snapshot |

Successful advertise correlated with customer spikes, but spikes only translate into profit if paid service throughput scales with it.

* * *

## **12) 🐛 Current major business bugs + workarounds (important)**

### **Bugs**

- \*\*Employees ignore assigned tasks.\*\*👉 [here](https://forum.playinzoi.com/t/topic/10748) and 👉 [here](https://forum.playinzoi.com/t/topic/8475)

- **Employees overwrite goods in display cases even if these are already nearly full** → items disappear (material cost is burned). 👉 [here](https://forum.playinzoi.com/t/topic/11536)

- **“Clear everything” issue:** this happens when you use **“Clear everything” on a nearby table/counter** (not when you use actions on the display case itself). Items in nearby display cases can get deleted / cleared as well.👉 [here](https://forum.playinzoi.com/t/topic/11671)

- **Portion-only selling bug:** whole/family items currently **cannot be sold as a whole item** , only **per portion**. 👉 [here](https://forum.playinzoi.com/t/topic/11146)

- **Display case mixing (cosmetic) :** employees/zois sometimes place **food/drinks into flower displays** and **flowers into refrigerated food displays**. Looks messy, but didn’t change profit in my tests. 👉 [here](https://forum.playinzoi.com/t/topic/11642)

- **Quality-loss bug (very annoying):** sometimes an item loses its quality label inside a display case and sells at a lower quality price. I observed this mostly with **baking** and especially **family dishes** ; not with drinks/coffee/flowers. 👉 [here](https://forum.playinzoi.com/t/topic/11598)

### **Workarounds (what actually helped)**

- **Consider single servings on the recipe list.**  
This helps multiple issues at once:

- **Don’t worry about “empty shelves” when using single servings:** employees who are not supposed to cook/bake/coffee/drinks often do it anyway (bug), so shelves tend to stay filled regardless.

- **Baking exception:** you can’t fully avoid portion-style selling with baking, and baking is also more bug-prone. If profit is the goal, cooking tends to beat baking—so I would treat baking as optional unless roleplaying a bakery. If you want to run a bakery, getting the **8-slot stand at 4★** helps a lot.

* * *

## **13) 🧠 Strategy (clearer choices)**

### **A) If you want to print money (active play)**

- Personally chain **lectures** (and optionally massages) back-to-back.

- Keep other offers minimal (a few top sellers as filler).

- With this approach and good lecture throughput, hitting **~20k per business day** is realistic in my experience.

### **B) If you want to enjoy the shop (semi-passive)**

- Hire employees for the tasks (including lectures/massages).

- Profit is lower because employees aren’t as efficient, but the gameplay is far less repetitive.

- This style can average around **~5k per business day** with low effort in my experience.

### **C) If you want a low-maintenance equipment shop**

- Rely on **entry/hourly** with equipment (gym/arcade/cinema/café style).

- Without paid services, income often sits more in the **~1–2k/day** range, but with almost no effort.

- Adding just a few lectures per day (short time investment) can push that setup toward **~5k/day** while still staying low-maintenance.

### **Practical notes**

- Treat **Advertise** as a bonus (it can fail), not as a guaranteed lever.

- Staffing: Check needed and unnecessary skills when hiring for roles and watch wage scaling; high-skill employees at 4★/5★ can be extremely expensive.

- For selling goods: I strongly recommend **single servings** at the moment to avoid waste due to current bugs.

* * *

## **✅ Key takeaways**

- 4★ is a major QoL milestone because of the **8-slot stand**.

- If you want to print money, chain **lectures yourself** (employees can’t match throughput).

- If ~5k/day is enough, employees can run services.

- Post-March portion-only selling + display bugs make goods selling more management-heavy.

- Top single-ticket items: **perfect flower baskets**. Top “normal menu” profits: **salmon steak** and **fish & chips**.

- Single servings are a practical workaround that helps multiple current bugs at once.

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<div class="post-metadata">

**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [April 23, 2026, 9:18am UTC](https://forum.playinzoi.com/t/topic/11927/2 "2026-04-23T09:18:33Z")

</div>

There’s a small problem with this message. Because you mixed French with English (I can’t see any other reason), the forum isn’t performing translation into other languages. So most visitors likely won’t understand anything.

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<div class="post-metadata">

**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [April 23, 2026, 4:21pm UTC](https://forum.playinzoi.com/t/topic/11927/3 "2026-04-23T16:21:53Z")

</div>

@Carnel I don’t speak French. The whole guide is written only in English.

Are you reading it in a different language?

Very strange… Is the translation AI making more than one language out of this? Never heard about this issue before and I am always writing my posts here directly in English, never tried to use the translation version.

Anybody else seeing the guide not in English? Is it translated for you in some other language even if it is fully in English?

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**Author:** ![LeeLoo](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/leeloo/32/17136_2.png) [@LeeLoo](https://forum.playinzoi.com/u/LeeLoo)\
**Post date:** [April 23, 2026, 5:53pm UTC](https://forum.playinzoi.com/t/topic/11927/4 "2026-04-23T17:53:07Z")

</div>

> [@EllaEstella](#):
>
> Anybody else seeing the guide not in English? Is it translated for you in some other language even if it is fully in English?

I see your guide in French when I turn on the Russian language on the forum.

 ![Снимок экрана 2026-04-23 205053](https://europe1.discourse-cdn.com/krafton/original/2X/2/24362c74e1cabdcb06d25c8385b91356b0f3e148.png)

If I switch the forum to English, your guide is also in English.  
Funny mistake))

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<div class="post-metadata">

**Author:** ![LeeLoo](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/leeloo/32/17136_2.png) [@LeeLoo](https://forum.playinzoi.com/u/LeeLoo)\
**Post date:** [April 23, 2026, 5:59pm UTC](https://forum.playinzoi.com/t/topic/11927/5 "2026-04-23T17:59:33Z")

</div>

This is what it looks like if I switch the forum to Portuguese. 😆

 ![Снимок экрана 2026-04-23 205422](https://europe1.discourse-cdn.com/krafton/original/2X/2/2733a5142a7711c0103b1623ce8b5579db5b2070.png)

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<div class="post-metadata">

**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [April 23, 2026, 7:11pm UTC](https://forum.playinzoi.com/t/topic/11927/6 "2026-04-23T19:11:04Z")

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This is crazy… never seen such a translation bug here…

Just checked with Google Translator and it does the job much better. From my limited Russian understanding the guide seems to be at least Ok here. Of course might still be some parts translated strange, that I cannot judge in detail.

I will post a bug here in forum for this.

In the meantime, please read it here for **Russian** @Carnel and @LeeLoo :

> **[Business Guide (post-March) – progression, money systems, staffing, pricing,...](https://forum-playinzoi-com.translate.goog/t/topic/11927?u=ellaestella%2Ft%2Ftopic%2F11927%3Fu%3Dellaestella&_x_tr_hist=true&_x_tr_sl=auto&_x_tr_tl=ru&_x_tr_hl=de&_x_tr_pto=wapp)**
>
> 🏪 Business Guide (post-March) While running a mixed general store to test as many Business mechanics as possible (selling goods + paid services + entry fees), I kept detailed notes so others can use them as a roadmap. All core systems in one...

And @HeinziDerHeld not sure if you were reading it in German. I checked the German version here in forum and for this I can perfectly judge that it is German but not not normal German and the format is also messed up by the translation. So for **German** version you can check here:

> **[Business Guide (post-March) – progression, money systems, staffing, pricing,...](https://forum-playinzoi-com.translate.goog/t/topic/11927?u=ellaestella%2Ft%2Ftopic%2F11927%3Fu%3Dellaestella&_x_tr_hist=true&_x_tr_sl=auto&_x_tr_tl=de&_x_tr_hl=de&_x_tr_pto=wapp)**
>
> 🏪 Business Guide (post-March) While running a mixed general store to test as many Business mechanics as possible (selling goods + paid services + entry fees), I kept detailed notes so others can use them as a roadmap. All core systems in one...

Yeah… and if we have somebody who wants to read it in **Portuguese** and does not want to see yellow stars only:

> **[Business Guide (post-March) – progression, money systems, staffing, pricing,...](https://forum-playinzoi-com.translate.goog/t/topic/11927?u=ellaestella%2Ft%2Ftopic%2F11927%3Fu%3Dellaestella&_x_tr_sl=auto&_x_tr_tl=pt-PT&_x_tr_hl=de&_x_tr_pto=wapp&_x_tr_hist=true)**
>
> 🏪 Business Guide (post-March) While running a mixed general store to test as many Business mechanics as possible (selling goods + paid services + entry fees), I kept detailed notes so others can use them as a roadmap. All core systems in one...

Crazy 🙄

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<div class="post-metadata">

**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [April 23, 2026, 8:40pm UTC](https://forum.playinzoi.com/t/topic/11927/7 "2026-04-23T20:40:26Z")

</div>

Adding also the **Polish** Version with Google translator @Agakp0

> **[Business Guide (post-March) – progression, money systems, staffing, pricing,...](https://forum-playinzoi-com.translate.goog/t/topic/11927?u=ellaestella%2Ft%2Ftopic%2F11927%3Fu%3Dellaestella&_x_tr_sl=auto&_x_tr_tl=pl&_x_tr_hl=de&_x_tr_pto=wapp&_x_tr_hist=true)**
>
> 🏪 Business Guide (post-March) While running a mixed general store to test as many Business mechanics as possible (selling goods + paid services + entry fees), I kept detailed notes so others can use them as a roadmap. All core systems in one...

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<div class="post-metadata">

**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [April 23, 2026, 8:41pm UTC](https://forum.playinzoi.com/t/topic/11927/8 "2026-04-23T20:41:51Z")

</div>

Yes, I see you’ve already raised this issue. Really strange indeed…

@leeloorussia is right, something is completely unclear. I hope this message gets translated to English and you’ll be able to read it 😆

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**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [April 23, 2026, 8:42pm UTC](https://forum.playinzoi.com/t/topic/11927/9 "2026-04-23T20:42:53Z")

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That’s the thing – everything translated correctly in this snippet. Unless, of course, you posted it in Russian from the start.

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**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [April 23, 2026, 8:53pm UTC](https://forum.playinzoi.com/t/topic/11927/10 "2026-04-23T20:53:08Z")

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@Carnel This is what I don’t understand. It seems not to be the case for all messages..

And no, it was in English - my Russian is not good enough for that, reading is already hard enough as I haven’t used the language for many years 😉

Maybe the forum internal translator has an issue to translate such a long post at once but with smaller / shorter messages it works. Nevertheless it is still a bug, this should not be the case. A guide is long per se and it does not make sense to devide it in many single posts…

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**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [April 23, 2026, 8:55pm UTC](https://forum.playinzoi.com/t/topic/11927/11 "2026-04-23T20:55:22Z")

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100% that they’ll fix this soon!

And thank you again for such detailed instructions! It’s very valuable! ❤❤❤

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**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [May 2, 2026, 1:05am UTC](https://forum.playinzoi.com/t/topic/11927/12 "2026-05-02T01:05:29Z")

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Seems most languages have now been half way fixed finally. Even Portuguese is now not only yellow stars 😅

@Carnel or @LeeLoo the Russian version also does not look so crazy anymore and is not in some strange mix between english and french but really in Russian. Some English words are still in there though…

The German version sounds partly a little funny still, nobody would write it that way in German but is at least understandable now - translated very literally “guter Füllstoff” or “große Geschäftsfehler”.

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<div class="post-metadata">

**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [May 2, 2026, 6:41am UTC](https://forum.playinzoi.com/t/topic/11927/13 "2026-05-02T06:41:00Z")

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Yes, the forum improvements rolled out a couple of days ago, so things got significantly better. That said, some other messages stubbornly won’t translate, so there’s still work to be done.

The guide is fantastic now. The table contents are still in English, as are some of the action names, but that shouldn’t be a problem if you want to study everything carefully.

Thank you so much for your work! ❤ ❤ ❤

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<div class="post-metadata">

**Author:** ![EllaEstella](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/ellaestella/32/6025_2.png) [@EllaEstella](https://forum.playinzoi.com/u/EllaEstella)\
**Post date:** [August 17, 2026, 5:42pm UTC](https://forum.playinzoi.com/t/topic/11927/14 "2026-08-17T17:42:38Z")

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I must say the businesses make our Zois crazy rich even with all the current bugs. Now in my rotation I am back at my family which I mainly used for this guide. They are running a mixed business with flowers, food, coffee, drinks, massages and lectures as I needed all of these for testing. This is a 5 stars shop and brings in around 80k per week with only 5 days opened.

I now tested it without micromanaging and let my owner Zoi and his employees just do their assigned tasks (or for employees they of course did not always follow these rules). I focused on the other family members and just checked in to look how it is going in the shop once or twice a day. And these are the earnings - quite some days with 20k and the bad days are still at 5k-7k:

 ![Screenshot 2026-08-17 193636](https://europe1.discourse-cdn.com/krafton/original/3X/8/d/8df289fd34b7d5f003f3e4bb16bb0ab15d57f696.jpeg)
