Game Version: PC
Platform: Steam Windows
Mods: never used
Hardware Specifications & Operating System: Windows 11 Pro | AMD Ryzen 7 7700 8-Core Processor (3.80 GHz) | Ram 48.0 GB (47.1 GB usable) | 64-bit operating system, x64-based processor | Storage 2.73 TB
Steps to Reproduce: Regular gameplay
- Load a save with multiple households.
- Play a different household for a period of time.
- Return to neighborhood view / switch households.
- Observe that multiple unplayed households are pregnant or have spawned new babies.
- Repeat household switching → population continues to grow uncontrollably.
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Please provide the entire save file(s) from the date when the issue occurred.
20260429-151711.usvx (12.8 MB) -
Date: May 1, 2026
Details:
Unplayed households continuously enter pregnancy states and spawn babies without player input, rapidly filling households to maximum capacity. This results in unmanageable/unplayable families, blocked gameplay actions, and environmental glitches (cribs spawning outside homes). Please note, my Zoi is displeased.
Severity
Critical / Game-Breaking (progression blocked, save effectively soft-locked)
Description
- Unplayed families repeatedly become pregnant in a loop.
- Households reach max capacity primarily due to babies.
- The game restricts moving households with babies, preventing mitigation.
- Deleting or relocating babies is not allowed.
- Additional bug: cribs are spawning outside the house (e.g., on the lawn), indicating placement overflow or routing failure.
Expected Behavior
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Autonomous pregnancies for unplayed households should be limited or require player input (e.g., in The Sims, unplayed households call and ask if they should try for a baby or switch careers).
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Option to disable pregnancies in unplayed households.
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Household size should not exceed player-intended limits.
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Players should be able to manage or move households even if babies are present (or have a safe fallback).
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Objects (cribs) should spawn only in valid indoor placements.
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Players can opt to stop the game from generating families to fill unoccupied lots.
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Option to delete all unwanted Zoi and their associated memories (I don’t want my Zoi to be plagued with memories of 6 missing/dead babies)
Actual Behavior
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Continuous pregnancy loop in unplayed households.
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Excessive baby spawning fills households to capacity and renders families unmanageable/unplayable.
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Movement/deletion restrictions create a deadlock.
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Cribs spawn in invalid locations (e.g., outdoors).
Frequency
Consistent / Reproducible (occurs across multiple households over time)
Impact
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Blocks normal gameplay (cannot move or edit affected households).
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Causes environment glitches (outdoor crib placement).
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Risks long-term save corruption due to runaway population.
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My Zoi’s family, which I separated with the intent to play later, now has FIVE BABIES and is unplayable.
Workarounds Attempted
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Attempted to move households → blocked due to babies.
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Attempted to delete babies → not permitted.
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Switching households or reloading does not resolve the issue.
Attachments
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Screenshots showing:
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Multiple households at max capacity with babies
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Cribs spawning outside
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Save file (included above)
This issue creates a cascading failure across the entire neighborhood and prevents core gameplay systems (household management, progression) from functioning. Prioritizing a hotfix is recommended.)
(If there are specific settings like autonomy/story progression toggles I should adjust, please note them in this thread)

