# Intermmediate Modding Tutorial - Hair Weight Painting Tips!

**URL:** <https://forum.playinzoi.com/t/topic/13220>\
**Category:** Tips & Guides\
**Tags:** cazmods, modkit, mod\
**Created:** [May 31, 2026, 7:27pm UTC](https://forum.playinzoi.com/t/topic/13220 "2026-05-31T19:27:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![itsmechiie7](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/itsmechiie7/32/12306_2.png) [@itsmechiie7](https://forum.playinzoi.com/u/itsmechiie7)\
**Post date:** [May 31, 2026, 7:27pm UTC](https://forum.playinzoi.com/t/topic/13220/1 "2026-05-31T19:27:12Z")

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![Ivory Simple Minimalist Travel Magazine (4)](https://europe1.discourse-cdn.com/krafton/original/2X/1/19c0a4c7810da8b23b9d304e153b0b10a9db92ab.jpeg)

There’s a Modding Contest going on for Inzoi in Curseforge, if you didn’t know, now you know! I wanted to share some tips in the light of the ongoing contest in case it helps anyone.

I’m also working on a tutorial to minimize the detached head preset glitch until we get a hotfix a tutorial for eyes presets and beards! They are not perfect, but they work. I will upload them soon.

Here’s the tips!

### :custom_light: **DELETING VERTEX GROUPS**

First, if your hair is not long-long, on the lower right panel where your vertex are when weight painting, delete everything up until stomach (clicking on “-”).

- Delete Upperarm\_biceps and Upperarm\_tricepts for both arms, too. These give more trouble than aid.
- Delete all the vertex related to the fingers (from index\_metacarpal\_slide\_r to hand\_r and the same for the left)
- Delete all the vertex with “lowerarm\_” on their name

 ![HAIR WEIGHT PAINTING_PHOTO 1](https://europe1.discourse-cdn.com/krafton/original/2X/d/d9316539aed7af4093a22c0e4490d6d95a390790.jpeg)

### :custom_light: SMOOTHING/ MIXING WEIGHTS

On top of the Blender UI go to Brush and select “Mix”, like this:

 ![HAIR WEIGHT PAINTING_PHOTO 2](https://europe1.discourse-cdn.com/krafton/original/2X/a/a0d253243c2ee53d6c2e911b9a940ab88924ea69.png)

Now, I will go directly to our habitual suspects and “mix” the weight in these vertex until they look uniformly mid-blue.

_trust the process!_

clavicle\_scap\_r  
clavicle\_r  
clavicle\_scap\_l  
clavicle\_l  
upperarm\_twistCor\_02\_r  
upperarm\_twistCor\_01\_r  
uppearm\_fwd\_r  
uppearm\_fwd\_l  
upperarm\_twistCor\_02\_l  
upperarm\_twistCor\_01\_l

If any front part of your hear has weight on “uppearm\_out\_” or “clavicle\_out” substract **all the weight that’s not inmediatly nearby the shoulder.**

 ![HAIR WEIGHT PAINTING_PHOTO 3](https://europe1.discourse-cdn.com/krafton/original/2X/9/9b5405601f510ae9236650a83a6012c504e0d343.jpeg)

### **THE REAL MVPs**

Now we are going to work with the vertex that are going to make our hairs look good even without physics.

- spine\_04:

 ![HAIR WEIGHT PAINTING_PHOTO 4](https://europe1.discourse-cdn.com/krafton/original/2X/3/3f14e1981068e3a7069a81b7d300886011285d19.jpeg)

 ![HAIR WEIGHT PAINTING_PHOTO 5](https://europe1.discourse-cdn.com/krafton/original/2X/d/ddaf1dbc2d6124d564199672acc5d4deaf209d7f.jpeg)

- **neck\_01:** Make the cursor smaller and smooth it out evenly, until you get a pale blue but only where the hair should bend with the neck

- **neck\_02:** Make the cursor smaller and smooth it out evenly, until you get a pale blue but only where the hair should bend with the neck

 ![HAIR WEIGHT PAINTING_PHOTO 6_before](https://europe1.discourse-cdn.com/krafton/original/2X/9/9a9ad5107b7cfb76f463eb658e2e0b51e5ac42ff.jpeg)

 ![HAIR WEIGHT PAINTING_PHOTO 5](https://europe1.discourse-cdn.com/krafton/original/2X/d/ddaf1dbc2d6124d564199672acc5d4deaf209d7f.jpeg)

- **Head:** this one is quite important, as it’s always abruptly cut/interrupted, which will make your hair bend awkwardly with zoi’s movements. First we will “mix” the weight from the tips to a bit more upwards:

 ![HAIR WEIGHT PAINTING_PHOTO 8](https://europe1.discourse-cdn.com/krafton/original/2X/d/d2ac3096d2acc35c707a768953e6068594aa073f.jpeg)

 ![HAIR WEIGHT PAINTING_PHOTO 9](https://europe1.discourse-cdn.com/krafton/original/2X/2/26a1151364c909220f66733e02863e23b26d1a7f.jpeg)

### **Now we will add / substract to get it to look more gradual. This will be easy as you will see your hair going back to the shape it should have.**

### **Test it while moving your zoi, so you can see if you need to make adjustements on any of the vertex groups mentioned above.**

 ![HAIR WEIGHT PAINTING_PHOTO 10](https://europe1.discourse-cdn.com/krafton/original/2X/6/672759ed1d4c0e448580424d8523dc7b5e4adb69.jpeg)

## I hope this was helpful in anyway! If you have questions let me know.

## Happy zoiventures! :custom_heart:

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<div class="post-metadata">

**Author:** ![Taibak](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/taibak/32/5172_2.png) [@Taibak](https://forum.playinzoi.com/u/Taibak)\
**Post date:** [May 31, 2026, 7:36pm UTC](https://forum.playinzoi.com/t/topic/13220/2 "2026-05-31T19:36:44Z")

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Thank you very much 👍
