Objects snapping to foundation height when modifying walls/fences

  • Game Version: 20260527.12759.W

  • Platform: Steam Windows

  • Mods: CC removed

  • Hardware Specifications & Operating System: Windows 11 Home 64-bit (Build 26100). CPU: AMD Ryzen 7 9700X (8 Cores, ~3.8GHz). GPU: NVIDIA GeForce RTX 5070. RAM: 32 GB RAM. Storage: 2TB NVMe SSD

  • Steps to Reproduce:

    1. Create a building with any foundation height.

    2. Place objects (trees, mailbox, decor) on the ground outside the building.

    3. Modify, move, or delete a wall or fence within the foundation area.

    4. Observe that ground-level objects instantly jump to the height of the foundation.

    Frequency: Always (100% reproduction rate).

  • Details:

Since the latest updates, there is a persistent issue with foundation behavior. When adding, removing, or moving any wall or fence on a building that sits on a foundation, all objects placed at ground level (outside the foundation) automatically snap up to the foundation’s height, leaving them floating in the air.

This affects various outdoor items such as trees, mailboxes, and decorative plants. While they can be manually moved back to the ground, the process repeats every time a structural change is made to the building.

Expected Result: Objects placed on the terrain should remain at ground level regardless of structural changes made to the walls or fences on top of foundations.

Actual Result: Outdoor objects snap to the foundation’s elevation, requiring constant manual readjustment.

This issue occurs across multiple new save files and different worlds, it seems to be a systemic bug rather than an issue with a specific save file. However, I can provide a save sample later if requested by the team.

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