Suggestion – More Immersive Family Simulation & Physical Item Systems

Hello inZOI team,
Thank you for your incredible work — the game already looks very promising.

I would like to share some ideas to make family simulation more immersive and logically grounded in the game world:

Babies: Milk and bottles could exist as physical items in the inventory or fridge, with a preparation animation before feeding.
Diapers: Changing diapers could require actual diapers in stock, with step-by-step animations (placing, cleaning, putting on a new diaper).
Cooking / meals: Meals could depend on the actual ingredients available, with visible animations for cutting, cooking, and plating.
Inventory management: Food, bottles, and diapers would need to be stocked, with logical consequences for shortages (e.g., unhappy babies, meals impossible to prepare).
Immersion without micromanagement: Actions would be visible and coherent, without adding unnecessary stress for the player.

The goal is to make everyday family actions feel physical, logical, and grounded in the game world, while keeping gameplay smooth and enjoyable.

I don’t own the game yet, but this kind of direction would strongly make me consider buying it.

Thank you very much for your time and your exceptional work!

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