# Family Separation into Active, Player, and Urban Categories

**URL:** <https://forum.playinzoi.com/t/topic/13856>\
**Category:** Wishlist\
**Tags:** option, mechanics\
**Created:** [June 19, 2026, 4:05pm UTC](https://forum.playinzoi.com/t/topic/13856 "2026-06-19T16:05:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Agakp0](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/agakp0/32/9407_2.png) [@Agakp0](https://forum.playinzoi.com/u/Agakp0)\
**Post date:** [June 19, 2026, 4:05pm UTC](https://forum.playinzoi.com/t/topic/13856/1 "2026-06-19T16:05:41Z")

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I’m not sure if anyone has already written about this, but I’m missing an additional option for families played by the player, like in The Sims 4. I usually play multiple families in turns, and now I can set aging separately for the active family and families living in the town. I don’t count families waiting in the library because they basically don’t appear.

I would like to have the ability to separately disable aging for my played families that are currently inactive.

So the idea is:

- the currently selected active family ages,

- my played but inactive families don’t age,

- the remaining unused town families age.

Phew… I hope that’s clear 😆

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**Author:** ![mialuce66](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/mialuce66/32/67_2.png) [@mialuce66](https://forum.playinzoi.com/u/mialuce66)\
**Post date:** [June 20, 2026, 3:05pm UTC](https://forum.playinzoi.com/t/topic/13856/2 "2026-06-20T15:05:00Z")

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Yes, I’d like that too

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**Author:** ![Mazikeen](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/mazikeen/32/17126_2.png) [@Mazikeen](https://forum.playinzoi.com/u/Mazikeen)\
**Post date:** [June 20, 2026, 3:08pm UTC](https://forum.playinzoi.com/t/topic/13856/3 "2026-06-20T15:08:25Z")

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That would be really great. I fully support it.
