I don’t think is about mourning all people, but I think any normal person would have an emotional impact if they witness somebody die in front of them, even if the deceased is a stranger.
I don’t want my zois feeling sad for a zoi that died somewhere random im the city, but if they were the actual witness it would be weird for my zoi to not feel anything.
I hear that, I’d be fine if my zoi was shocked, upset, or even disturbed for witnessing a death for a few days, but I’d rather them not feeling sad unless that zoi is just a really nice person.
I think it’s necessary to tie this opportunity to a character trait, for example: Excessive Emotionality. For example, someone may feel strongly about someone else’s death, but someone (like me) doesn’t care about strangers, and even more so about their death (because it doesn’t concern me in any way)
Sure but I believe even a zoi with your personality would feel something if they saw somebody die with their own eyes.
I don’t mean a random zoi’s dead making your zoi sad for no apparent reason. What I mean is that if uour zoi is the direct witness of a person dying they have to be impacted somehow. Maybe they are shocked for a while, shaken, or maybe they start reflecting on the feebleness of life, or getting the urge to see their loved ones and cherish them more.
Thanks for all of these changes coming in August’s update; I especially like the tank top as it’s something I have been wanting in game for my zois athletic wear, particularly my males as this has a more loose, sporty look compared to the current options. Speaking of, upcoming hairstyle looks great however I’d definitely like to see more male hairs added someday
The current phone UI works great for me so I don’t think it should change but if you do go that route with the full pop-up, possibly having a transparent interface would make it less disruptive? I look forward to other phone features someday being considered for adjusting such as a way to turn off/reduce spam messages from Pocket Mart, Collection Agency, etc in game
Overall, I love the outlook + dedication you all have for this game. I really appreciate that you’re balancing both feature feedback and the og roadmap we’ve come to look forward too over the past few months. I hope you continue to give yourselves grace & patience
thanks for this update, which we all appreciated. We had an in-depth discussion about the current options and those we would like to see further developed following the update. As for the school bus, many of us would like a real bus that lets us track its arrival so we don’t miss it. Regarding the high school prom—specifically the car that picks us up—we’have teleportation feature that actually makes us want to walk there instead, especially since it’s for school.It would be great if we could go to the ball ourselves and have our date waiting for us at the door.
Well, there should definitely be a reaction in everyone who witnessed it, no matter how emotionally reserved they might be. It’s impossible in real life to see death and not react emotionally at all, even if only for a moment.
That said, when strangers die, the feeling of shock can be quite brief, and it can easily fade into the background under the flood of other emotions. But the closer the relationship was with the deceased — the stronger and longer-lasting the grief should be. And for the “overly emotional” types, it might actually run even deeper.
There are people like that, and just because you haven’t come across them yet doesn’t mean they don’t exist. And they’re not emotionally reserved, they just don’t care about strangers (I would’ve put it differently, but I think it’s clear enough)
There’s usually fear present. If someone near you suddenly has an episode - most people get scared. I’ve seen it happen in the metro, and encountered it on the streets too. And if it’s agony and death - then all the more so. But I don’t really want to discuss such things in detail either, of course