Hello, I recently started back playing Inzoi and wanted to provide some feedback.
I’m an OG life sim player starting way back from sim city and the sims 1 and look forward to what this game has to offer in the future.
In no particular order (please excuse the typos or horrible formatting, due to being written on mobile):
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Memory System Improvement
Short and long term “memories” should trigger stronger emotional effects (happy, sad/melancholy, anger); including things like “remembering” enemies and special moments that grant special temporary or lingering permanent emotions.
For example, if a zoi experienced a fire, they might develop a deep fear of fires and may have options to even overcome that fear (or maybe not).
Emotions should not be solely or strongly dictated by environment or an interaction.
I disliked this feature a lot in the sims 4. You shouldn’t be able to walk into a beautifully decorated room or perform an interaction and all of a sudden (and instantly) stop being sad.
I’ll admit that the environment factor is more of an issue in the sims 4, where a sad or angry sim loses that negative buff due to being in a nice, decorated room.
But zois on the other hand have negative emotions like sadness and anger overridden very easily by interacting with their preference-base activities, or “positive” interactions.
Detailed example: A zoi that has experienced a sad event, such as a failure, heartbreak, death of loved one, job loss, etc., should not have that negative emotion easily overridden, due to the current “point-based” emotion system the game uses (ex., if a zoi has a +2 angry emotion, it will likely get overridden by like +13 “positive-type” emotions — like being content from using the restroom, brushing teeth, etc.; it’s unrealistic for a zoi who is grieving or super angry to not be in that state just because they used a bidet or got extra “points” in a positive emotion category that override the negative emotion category.
Some emotions should be difficult to get rid of and should fade away over time, perhaps temporary happiness can be had but may not last long, depending on the Zois personality and inner trait.
To put all this in a more meaningful perspective, do you as a human instantly forget that a loved one died or stopped feeling down after job loss just because you washed your hands, sniffed a plant, or had a cup of coffee (no matter the quality)? Probably not
. Those are strong emotions that take time, or at least for most people. I suppose a zois traits, characteristic, and values should also help determine “how” affected they are, for how long the emotion lasts, or even at all if they’re careless.
Core traits and temporary buffs from experiences and memories interconnected.
In life, we all have core traits and are either lazy/active, neat/messy, outgoing/shy, nice/grumpy, smart/ditzy, or somewhere in between. I loved this from the sims, and it should be the core of any character, just like human-beings.
Outside of the above, other extra traits should be hereditary, learned, or temporary. Core traits and extra traits should determine how the zoi interacts, responds, and relates to objects, weather, and other characters.
Compatibility
Introduce a true compatibility. All zois should not get along. Maybe introduce zodiac signs. The bones for this is already there, for example, compatible via preferences, but it could use some expansion.
Clothing should not be free
Clothes should not be free, create a real shopping experience. For those who want to keep their creative outlook, allow a cheat to be toggled on in the menu option where clothing remains free and doesn’t disrupt gameplay for those players.
What does this look like?
Browsing, trying on clothes, walking up to the counter and paying via credit card or cash, and receiving a shopping bag they can leave with.
Multi-Tasking
Please think about every object and all the different ways you could or would interact with it. Think about how those interactions relate to a zoi, two zois, or a group of zois.
For example, a couch. You can sit, relax, read, use smart phone, daydream, nap, watch tv, sit and listen to music, clean it, get frisky on it, play a video game on it, eat/drink on it, multiple zois can cuddle on it, eat a meal while talking on it, make out, play games, watch tv/movie together, etc.
Some of these interactions, you should be able to do three things or multiple things at a time. Example, cuddle, watch movie, and talk.
Same with a dining room table. What can or should you be able to do? In life, we sit, talk, maybe share a bite, and even have drinks at the same time.
I do see that the foundation for this is improving, and my biggest wish with multi-tasking is to be able to perform more than a couple things at a time.
Other Misc. feedback
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Move (teleport) to work, etc. This is a great feature if you’re in a hurry, but love the option of still able to go through the animation of physically going to destination via walking, car, or bus.
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Holiday type events; these are kind of boring right now. Not enough festivities inside the home or around town to make the holidays feel fun and unique. Please think about what these special days mean, what ppl do, and how it’s celebrated. Also, the seasonal calendar system is too short, let us determine how long a season should be outside of 7 days.
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Please consider adding belly button rings (Low priority)
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Please introduce functioning (non rabbit hole) grocery stores to shop for ingredients and general food items
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Swimming has been added but could use a lot more interactions. Again, what can or should you be able to do in a pool if you were to engage in one? We can swim around, swim laps, sun tan, float, hold breath (already in game), play pool games, etc. Also, what about adding hot tubs of various types, like above ground, in ground, or connected to the actual pool?
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Fridge and overall storage mechanics interactions needs work:There needs to be a better storage and spoilage system as well.
Why can’t I choose to simply take a serving of a meal out of the fridge and eat it? Putting one thing in a time or taking one thing out at a time is time consuming and is a hassle.
Currently, you must “take out”, and usually have to put it down on a surface, then choose to eat. Dealing with putting stuff like ingredients in is a real pain.
The spoilage system is a bit odd and needs work. The main dish you originally made usually has a spoil decay timer of 1 day. Portions from that dish don’t have spoilage timer?
Side Note: Why do you need to sit at a table to eat? You should be able to sit anywhere, including on a bed, couch, etc. without a table.
Additionally, the backpack storage needs work. It suffers from the same issues as the fridge, taking things out one by one is too much. It’s not fun!
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Sickness, colds, ailments, and illness.
There should be a variety, and your zoi should reflect the state of being sick better than what it is currently. Maybe an upset stomach causes frequent bathroom visits, or zois might get headaches, making it harder to concentrate, run fevers, etc.
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Promotions for jobs take too long and overall pay is too little. Perhaps being at work throughout the shift increases the promotion meter slowly over that shift instead unless they’re goofing off or fail work tasks.
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Please introduce options to choose how “big” a prepared meal should be: single, two, four, six, eight, or custom servings (quality of life request) -
Please introduce the option to follow to work or not without penalty for “active, non rabbit hole” careers
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Needs to be an incentive to go to university - higher starting salary and perks
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There should be an option to click on your zoi’s car from inventory or if it’s already out in the world and select the option to drive to… and a menu comes up with a list of locations. And please allow us to choose the preferred method of travel and set it as a default (quality of life request)
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Art - why can’t we put painted art in our Zois inventory and hang it up at home?
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Skin changes for sun tanning/bathing; please consider offering other fun activities like a surfing wave machine
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Why can’t we pair heels with stockings or high heels with jeans? This needs to be an option
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CAZ: When clicking on clothing, accessories, or even a body part, the game should take you to that specific item in CAZ
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A true “fame” expansion, filled with a path to stardom; singing, modeling, acting, fashion designer, etc. Give us the most bougie pack you can come up with. I miss old school items like bubble blowers, oxygen bars, mud baths, luxurious spas, etc. -
Drag and drop system for items from storage like fridges and backpacks; dishes/trash to garbage/dishwasher (quality of life) -
Animations for things like laundry; where is it?
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Improving the actual “simulation” to hold true of being a “life” simulator.To put it into perspective: you have an object, for example, a tv. Think about what things the tv can do, how one zoi can interact with the tv, and how multiple zois together interact with the tv and other Zois using the tv.
As of late, it seems the team is moving into this direction of improving the existing systems, rather than continuing to tack on new content. I believe it’s the correct course because you can’t build a house without a steady, solid foundation.
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Fully simulated and animated restaurants, no self serve (or at least, allow kiosks as an optional way to order and pay).What would this look like?
- Arrive at restaurant
- Interact with hostess booth
- Hostess seats you and provides menu
- Waitress takes order and takes back to chef in kitchen
- Chef cooks meal
- Waitress brings meal out
- Zois eat/drink
- Zois leave table/booth
- Busboy takes dishes to kitchen and washes them
- Zois can pay tab up front or leave money on table
- Also, please think about the interactions that can be done while waiting for meal, eating, and after meal