I’m really excited that the dev team is improving the vacation syste. I belive this will help connect cities, and with a few additions, it could become a core gameplay feature that ties everything together even more.
Overall, the ideas are aimed at making vacations more meaningful and connected. This includes - ensuring persistent/maintained relationships across cities, a stay-over system, a flexible planner/agenda with smarter group coordination, vacation rewards, and staycations— in general, turning vacations into a core storytelling feature rather than just a temporary activity.
1.Mainting Relationships Across Cities
One of the most important improvements would be maintaining relationships when Zois move/migrate between cities.
- Zois should not forget friends, family, or partners after migrating (not only when vacationing)
- long-distance interactions: phone calls, video calls, messages intiatied by your zoi or other out of city zois to conitnue to nurture long distance rlationships
- Add a “current city” label in the Zoi info panel to help players know which city a zoi is from
- Pehraps Create a separate category in the relationship panel for “foreign” or out-of-city connections to quickly filter out of city connections
This would make the world feel truly connected and alive.
2.Expanded Experience Layer (Building on this system):
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Tourist /Activity Variety:
- sightseeing - dev could enhance city musueams to include unique arts by famous local artisits (lore)/ sculptures with lore OR artificats with lore around the city that tells the city history /story- i.e Bliss Bay could have a landmark similar to Eiffel tower, or Dowon could have a light house, or something more iconic, etc - such that zois on vacation could visit and interract with these to learn more about the city or even solve some randomized city mystetirs or scavenger hunts (could also earn rewards in cash or a free re-visit to the city vacation voucher, etc)
- mini touristic activities - some new activities could be introduced in each city and could also be in form of a location marker that feels unique to that city
- example:
- Birdwatching or marine animal sighting in Cahaya - could be a location marker where you can watch birds or marine anaimals through a telescope (camaera could zoom into the sky, or ocean)
- A city bus tour in Bliss Bay (camera follows the bus through landmarks) and Zois can:
- Take photos, Listen to city facts, Chat with other passengers, Get off at selected landmarks…
- A laser/firework show in Dowon with amazing laserwork show unqiue to Dowon
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Dynamic Moments: local festivals & spontaneous events
- example:
- Traditional cooking class taking place at a specific location to learn new cultural reciepe
- Hot Dog/Apple pie eating contest, local chess tourmaments, Dance off competition, Bon fire night at the beach, Tea tasting event, outdoor cinema, etc
- Music experiences - Famous local artisi/choir group singing in a park (similar to the christmas charoal group)
- Pop-up workshops & activities (i.e panitng class, Local craft workshops , programing/science event, sportsgathering, yoga group, etc)
- example:
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City Specific Resources/rare objects, fish, crops & gems that can only be found by digging in a specific city or could be obtained/purchased at a lower cost if purchasing locally from that city (These could still be obtained elsewhere in other cities (e.g., resale stores), but at a much higher cost.
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Cultural interactions - Zois can learn more about the city’s culture, seasons, feastivals, hot spot locations, when interacting with locals during vacation
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Travel guide website/magazine + business feature - your local bsuinesses that are 3 stars and above could be featured in the travel guide website/magazine and could be considered as a hotspot location and as a result increase even your customer counts even further (lwith the idea that tourists are visting your bsusiness a lot)
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Social Depth: bonding, romance, conflicts, meaningful interactions -
- remniscie with vacation group,
- remeber a friend you met while vacationing with an urge to check in/call them,
- remember an akward service from an accommocation/acmmodation or location staff with an urge to leave a bad review,
- remember a bad interraction from a zoi you met with an urge to leave a negative/concerning commments about them, etc
- Share stories about your recent vacation with other zois
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Lasting Impact: mood changes (be happy, sad, excited, ,or even neutral, etc) because of the vacation or because you’re visiting a local hotspot, or because you’re doing an activity you love while vacationing, or experiencing something new, etc), memories, relationship growth with self & other zois
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Travel bucket list/wants
- Visit all famous landmarks in a city
- Dine in a local hotspot
- Take photos at each location.
- Collect travel stamps.
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Vacation Journal
Zois can record:
- Places visited
- Activities completed
- People met
- Favorite memories
Later effects:
- Reminisce about trips
- Want to revisit locations
3.Stay-Over System (Short-Term Visits)
Perhaps this could be an opprotuinity fro Devs to also explore a stay-over system. A stay-over system could deepen relationships and storytelling and help maintain connections across cities.
- Zois can plan and invite friends or family (from the same or different cities) to visit and stay over for a set number of days
- This helps nurture and maintain relationships, especially for Zois living in different cities
- Visiting Zois can also initiate stay-over requests, which players can accept or decline
- Encourages storytelling for long-distance relationships, reunions, and family visits
- Creates a more connected world where relationships continue to grow beyond city boundaries
3. Vacation Planner / Agenda System
A lightweight planner system could make vacations (and daily life) more intentional without feeling overly scripted.
Core Idea:
Not a goal-based event system, but a flexible coordination tool.
Key Features:
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Plan activities (select a main activity or name your own activity) by date, time, and duration
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Choose location (specific lot, current accommodation, or category like “restaurant”)
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Select Zois involved (group, household, locals, etc.)
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Optional activity preferences (or leave open for free behavior)
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Social targeting (e.g., “be friendly with group” or “be flirty with specific Zoi”)
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Could also be marked to reoccur at the same time (daily, weekly, or x number of times or with no end date)for instance casual plan/agenda like “Piano practice” Or “Gardening time” Or “Go grocery shopping” can be set to re-occur weekly on Wednesday at 6pm, “Attend to homework” could be set to reoccur daily at 5pm, etc
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Have an option to set a reminder (x days, hour or x mins before) to allow your Zoi prepare for & navigate to the location (if needed)
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Players can view all the planned/upcoming agenda (in a visually appealing/organized way) at a glance with an option to expand or collapse details
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Schedule activities (like hangout events or accepted activity events) could also show up in your planner
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Planner could also have sections that link to the schedule or calendar (and vice versa)for easy navigation for players
** Enhanced Group Coordination (Key Improvement):
Zois in the same planner activity should behave as a coordinated group rather than acting independently.
- When a shared gameplay object is available, Zois should prioritize using the same object together instead of splitting up.
- Examples include:
- Using the same chess table instead of occupying separate ones
- Swimming together in the same pool area
- Boarding and riding the same boat
- Playing together on playground equipment
- If an object supports multiple users, Zois should join each other naturally (e.g., one starts, others follow).
- If the object is full, Zois can wait, rotate, or choose a nearby similar interaction while staying socially connected.
- Even when no specific activity is selected, Zois should still stay within proximity, interact, and feel like a group.
This prevents immersion-breaking behavior where Zois scatter and makes group experiences feel intentional and alive.
Integration:
- Syncs with the schedule/calendar system
- Accessible via phone app
- Optional reminders (days/hours/minutes before)
Why it matters:
- Keeps Zois together naturally without forcing rigid events
- Enhances immersion during vacations and everyday life
- Works alongside (not replacing) event systems like parties, hangouts, etc
. Example Use Cases (Detailed Visual Example)
Below is how a Zoi’s vacation planner/agenda could look in practice while vacationing in Cahaya:
Wednesday
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Visit the Shrine
Time: 10:00 AM – 1:00 PM
Location:Miatra Temple, Cahaya
Activities: Explore, take photos, light offerings, be friendly with group
Zois: Zoi B, Zoi D, Zoi E, Zoi F -
Visit the Central Market (the upcoming lot type in Cahaya)
Time: 2:00 PM – 5:00 PM
Location: Chaya Central Market
Activities: Shop, browse, drink tea, interact with locals
Zois: Zoi A, Zoi B, Zoi C
Thursday
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Scuba Diving Trip
Time: 2:00 PM – 7:00 PM
Location: Barat Beach, Cahaya
Activities: Swim, scuba dive, relax,
Zois: Zoi B, Zoi D, Zoi E, Zoi F -
Romantic Dinner Date
Time: 8:00 PM – 11:00 PM
Location: (Restaurant – category or selected venue)
Activities: Order food, eat, drink, listen to music, be romantic
Zois: Zoi A & Partner
Casual / Everyday Planner Examples
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Morning Relaxation
Time: 8:00 AM – 10:00 AM
Location: Current accommodation
Activities: Yoga, stretch, relax
Zois: Zoi A, Zoi D -
Pool Time
Time: 11:00 AM – 12:00 PM
Location: current location/ Accommodation / Pool area
Activities: Swim, lounge, water fun
Zois: Zoi A, Zoi B, Zoi C, Zoi D -
Family Time
Time: 10:00 AM – 12:00 PM (recurring)
Location: Current accommodation/location/x location
Activities: Watch TV, play chess, play piano, sing
Zois: Household -
Grab Drinks with Ken
Time: 8:00 PM – 10:00 PM
Location: Elegant Hotel, Blissbay
Activities: Drink, be friendly with Ken, play darts
Zois: Zoi A & Ken -
Romantic Cinema Date
Time: 8:00 PM – 10:00 PM
Location: Bliss Bay Cinema
Activities: Watch movie, eat popcorn
Zois: Zoi A & Partner
Key Experience Benefit:
- Zois remain coordinated and present together
- Activities feel organic rather than scripted
- Players can mix structured plans with free-flow moments
4. Vacation Vouchers
Introduce vouchers as rewards or opportunities:
- Earn via work, events, raffles, or gifts from other Zois
- Discounts or free stays in cities/resorts from accomodations to encourage new/returning visits
- Can be shared or gifted to other zois
Adds excitement and motivation to travel.
5.. Earning Vacation Days (With Choice System)
Make time off more meaningful by tying it to performance and player choice.
- After an excellent work performance, a rare pop-up could appear
- Players choose between immediate reward or future time off
- Frequency could be (configurable/percentage-based) to keep it meaningful
Visual Example (In-Game Pop-Up):
Outstanding Performance!
Your Zoi has had an exceptional day at work. Their manager is impressed and is offering a reward:
Choose one:
Receive Bonus Pay
Get a one-time monetary reward
Earn +1 / or +2 Vacation Day (s)
Add an extra vacation day to your balance
(This opportunity appears occasionally based on performance and chance.)
Why it works:
- Encourages meaningful decision-making
- Supports different playstyles (career-focused vs. lifestyle-focused)
- Makes vacation time feel earned and valuable
6. Staycations
Vacations shouldn’t also require travel:
- Allow Zois to take time off and also stay in their current city
- Combine with planner system for local relaxation and activities