I want my Zoi’s animations to always stay feminine and consistent throughout the game. Currently, some interactions switch to more masculine animations depending on who initiates them, which breaks the character’s identity and immersion. It would be great to have an “Animation Style” setting that allows players to lock their Zoi’s animation style, so they always use feminine animations regardless of the interaction or who takes the initiative.
Wow, this is not an AI spit. A man wrote here for the first time.
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But seriously, yes, this is a really interesting idea and actually it really works that way. Only it should work a little differently: there are two types of human behavior: Alpha and Beta.
Alpha - in 90% of cases, this male behavior is dominant, that is, leading (photo # 2).
Beta is more female behavior - driven (photo #2).
But there are exceptions when the opposite happens (photo #1).
What I mean is, in order for this to work, we need to give Zoi a choice of behavior or shape it based on parenting, then it will be logical and plausible.
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