Eating Disorder

  • Game Version: 20260727.14099.W

  • Platform: Steam windows

  • Mods: None

  • Hardware Specifications & Operating System:
    Processor 12th Gen Intel(R) Core™ i9-12900 (2.40 GHz)
    Installed RAM 32.0 GB (31.8 GB usable)
    Graphics card NVIDIA GeForce RTX 4060 (8 GB)
    Intel(R) UHD Graphics 770 (128 MB)
    Storage 1.20 TB of 1.82 TB used
    Device ID F62EB1E2-9287-43AB-862F-8C9C3A2A84AB
    Product ID 00330-80822-30995-AA872
    System type 64-bit operating system, x64-based processor
    Pen and touch Touch support with 2 touch points

  • Steps to Reproduce:
    Start eating a meal.
    In this case, my Zoi is having a quick meal at his table at home. The action bar shows the “Eat” button, but it doesn’t stay in sync with the Hunger meter in the Needs display. The Hunger indicator fills up much faster than the Eat action completes.

20260804-1337.zip (13.1 MB)

Heya, we had this bug a while ago and I think the only solution to it was letting the hunger gauge sink low and then eat again. This is the thread with the issue:

The needs depletion/recuperation have been out of sync (for some needs it is worse than others) since they made 48min/day the new default and coded every other time per day settings to SCALE OFF the 48min/day.

So it might be perfectly calibrated for the 48min/day but every other time per day suffers.
And the longer they get the worse this becomes. Just talk to the few ppl that play the 4 hours and 24 hours time per day, they will tell you this is ver very bad.

I’ve been raising the alarm for this for nearly a year now but not much has changed.
The best solution would be for dev to remove the scaling off the 48min/day and adjust needs repletion/recuperation PER TIME SETTING.

I honestly hope they do it.
They NEED to fix it.