Add a tree of skills and their relationship to each other. Good and bad predispositions from birth/creation of Zoi.

PLEASE READ IT CAREFULLY SO THAT THERE IS NO MISUNDERSTANDING.

I suggest adding a system where skills will not just be for certain types of activities, but will be harmoniously woven into each activity of the Zoi, even into its every movement (exaggerated). This means that until one main skill is mastered, the other skill and actions related directly or indirectly to it will be unavailable.

I’ll give you an example: now in InZoi Zoi, when moving from a toddler to a child’s age group, she can already count, read and write automatically from the first day. From the first minute of his transition, he can read books, write diaries, use a computer, phone, etc. It breaks the immersion in the game. How do they know that? Do aliens from outer space send them knowledge to each Zoi?:grin: Then why would Zoi go to school if he already has everything he needs? What does this mean? The answer is: nothing! Cut the school out of the game and the meaning will not change. Using the same example, I suggest the following: to make separate skills: the ability to count, read and write, which will be studied in elementary school. Without these skills, other related skills, knowledge, and abilities will simply be unavailable. For example: without reading skills, it will be impossible to read a book (because Zoi will not know the letters). Without this, Zoi will not be able to read textbooks, graduate from school, and get a job. Without the skill of accounting, Zois will not know the numbers - therefore they will not be able to see the family’s bank account, use the bank’s services, respectively, they will not use the money correctly (for example, you can make an overpayment for a particular item/service), respectively, there will be no question of working in finance either. Reading skills are in the same vein.

You also need to add passive skills that don’t work directly, but through active skills. For example: when a person learns to walk, he learns to run almost automatically, as his skeleton and legs grow stronger. Zoi has the same thing. Running is an active skill, but when running, you need to maintain balance, rhythm, and breathing - this is a passive skill. I suggest adding it, without it Zoi can run, but buffs will be added as a very fast energy consumption, Zoi will often stumble and fall to the ground. (something like that) Passive skills can also include, for example, having a musical ear (for playing musical instruments better)

In fact, this is a very extensive topic, so you can come up with a lot of things and add them.

But I want to clarify that it will not go to the point of absurdity, therefore, basic (active) human skills and passive skills should not have many levels, but only 1 (gradation 0 - 1, 0 - where unable, 1 - able) is no longer needed.

I would also like to be able to reach a new age level where the basic active skills or passive skills were not learned automatically, ostensibly because Zoi had grown up, but remained unlearned and mastered. For example: if baby Zoi has not learned to walk or talk, then when moving to the children’s age group, these skills are not automatically learned, but transferred to the children’s group without changes. (YES! YES! A Zoi child aged 8-10 years old will crawl on the floor and mutter incomprehensible things to himself). And if Zoi did not learn these skills in childhood, then this will be passed on to the older age group. You can imagine - it really exists in reality.

But here we must take into account that the speed of skill development varies from age group to age group. For example: If baby Zoi has not learned to walk and talk, then in the children’s age group, the rate of foundation of this skill increases 3-5 times, due to the strengthening of bones, muscles and cognitive abilities. And vice versa, with an older age group, the rate of improvement of some skills decreases by 3-5 times, for example: the ability to play musical instruments, drawing. I don’t know exactly what this is about, but such skills are much easier to learn in childhood than in adulthood.

It will also be necessary to make changes to the CAZ: this means that when creating a new Zoi, the basic skills should already be automatically learned, according to their age categories.

I would also like to add the possibility of having a good or bad predisposition from birth / creation of Zoi to certain skills that will influence others, for example: good or bad musical hearing, increased attention and concentration, strong muscles and skeleton, etc.

P.S. We want InZoi to be unique - that’s one way. Of course, we saw the beginnings of these ideas in the TS 3 and 4 games, but there it was more a game convention than a full-fledged game mechanic. Right there, I suggest we completely refine it and add it as one of the basics of the game.

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