# Increase City Population and Everyday NPC Activity

**URL:** <https://forum.playinzoi.com/t/topic/16066>\
**Category:** Wishlist\
**Tags:** npc, autonomy, gameplay\
**Created:** [August 26, 2026, 10:58am UTC](https://forum.playinzoi.com/t/topic/16066 "2026-08-26T10:58:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![daria](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/daria/32/15580_2.png) [@daria](https://forum.playinzoi.com/u/daria)\
**Post date:** [August 26, 2026, 12:45pm UTC](https://forum.playinzoi.com/t/topic/16066/2 "2026-08-26T12:45:44Z")

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Yep! Similar ideas were mentioned here:

> [@Active Zoi's actions over NPC actions](https://forum.playinzoi.com/t/topic/7656):
>
> As it is now, NPCs block active Zois from food stands and other objects. In the pic below, Jack and Jeb were just about to make a wish at the Temple, but the two NPCs are blocking the objects and Jack and Jeb start to ‘wander around’. Plz make it so/give us the option that the NPCs walk off/’wander around’ when the active Zois want to interact with objects.

> [@City Activities — Crowd Behavior, Emotionally Textured NPC Actions, and Social Flow (with references)](https://forum.playinzoi.com/t/topic/3922):
>
> video_game Why This Matters City activity in inZOI already includes individual actions and movement—but what’s still missing is the kind of socially coordinated, emotionally textured group behavior that makes a city feel truly alive. From family stroller walks, couple kisses, friend picnics, and pigeon feeding in parks to amusement park queues with glowing glasses, cotton candy, and plush toys in hand – these behaviors create emotional texture and simulate real urban life. You can add any gro…

> [@Suggestions for Cahaya: Balancing NPC spawns and improving neighborhood interactions](https://forum.playinzoi.com/t/topic/15750):
>
> Hello inZOI Team, First of all, thank you for creating such a beautiful and detailed game! I am really enjoying the unique atmosphere of Cahaya. To help make the simulation even better, I would love to share some feedback regarding the town population and how we interact with our actual neighbors. Currently, I am experiencing a few challenges that make it difficult to enjoy a peaceful, realistic neighborhood simulation: Immersion break at public lots: When my Zoi goes to a quiet fishing spot…

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