For a more dynamic (and frankly interesting) social system, how about making relationships one sided?

Continuing the discussion from Share Your Suggestions for the inZOI Forums!: Good Evening (it’s currently night time at the time I’m writing this). I’ve been playing Inzoi since the very day early access released and I’m quite impressed with the amount of progress that’s been made so far within the early access. Although there are still a bit of things that need to be worked on, I am pretty satisfied with the way things are going. Keep it up!

Anyways, I wanted to suggest something to do with the Social system: One sided relationships

Back in the 2000s, Sims 2 had released with an interesting feature I don’t see being utilised in many life sims nowadays and that’s one sided relationships. The social options weren’t many back then but they made up for that lack of variety via the one sided relationship gain.

Now I do understand the development that comes with it: having to create an independent relationship bar/instance for every zoi would require maintaining asynchronous data values for each zoi rather than it just updating mutually. For instance, Zoi A could preform a social interaction with Zoi B- this causes only Zoi A’s opinion/ state (like a crush or hatred) on Zoi B to develop that Zoi B doesn’t know/doesn’t reciprocate

I feel like this would be a pretty nice detail to the social dynamic system: Your Zoi could flirt with a stranger at a club, for instance, and while they gain a high romance and friendship with them, the stranger actually dislikes them and their “relationship” or “opinion” drops of you. But your Zoi doesn’t know this yet…This creates scenarios such as one sided romances, fake friendships etc that make the world feel more alive.

In the sims 2, there were bars that counted lifetime and daily relationship statuses independently between two sims, so I can see why it would be slightly difficult to try and incorporate into Inzoi’s relationship framework since it’s mostly built on both Zois’ relationships changing at the same time. Though I do feel like it could still be done by making the relationship statuses less “mutual” or dependent, if that makes sense?

That’s all I have to suggest for now. Once again, I appreciate the effort the team is putting out onto this game and I can’t wait to see what the future has in store​:folded_hands:t6: enjoy the rest of your day!

(Sorry for any errors, English isn’t my first language)

7 Likes

Heya and welcome to the forum @DeeDeeMeeMee_0003 :four_leaf_clover:.

This is something I’d really love to see. Relationships seem relatively “static”. One sided crushes, one sided “best friends” etc. would make relationships much more interesting. I have hopes that with the trait improvements this might turn a bit more dynamic. With Zois, it’s very often “we hate each other” or “we love/like each other”.

Something like “love at first sight” where a Zoi sees per example a coworker and starts liking him very quickly, while the coworker Zoi is all business only could create really interesting dynamics and a sprinkle of potential heartbreak and drama. Love it.

Very good suggestion​:four_leaf_clover:

3 Likes

That’s actually true. I support this idea. And the “Become Best Friends” interaction would make so much more sense, since you can’t really be completely sure that the other person feels the same way

3 Likes

Excellent suggestion!

2 Likes

I have already observed the bars being different for Zois in the same household. The Zoi doing the interactions had a bonus that increased the effectiveness of their Romance interactions, and he gained MUCH less positive opinion of her than she gained of him, and not by a small margin, it was like 50% higher. This proves to me that relationships are already one-sided, as each Zoi tracks the 3 values independently, regardless of the other Zoi’s opinions. In another household I had two female roommates that had very different levels of Friendship (blue bar) and one had the option to become Confidants. They suggested this to the room-mate and she accepted. Her blue bar JUMPED to match the other Zoi’s.

Can you clarify if this is what you were looking for?

Next time I notice differences like this I’ll drop some screenshots if you’d like to see.

1 Like

I support this idea too!