Continuing the discussion from Share Your Suggestions for the inZOI Forums!: Good Evening (it’s currently night time at the time I’m writing this). I’ve been playing Inzoi since the very day early access released and I’m quite impressed with the amount of progress that’s been made so far within the early access. Although there are still a bit of things that need to be worked on, I am pretty satisfied with the way things are going. Keep it up!
Anyways, I wanted to suggest something to do with the Social system: One sided relationships
Back in the 2000s, Sims 2 had released with an interesting feature I don’t see being utilised in many life sims nowadays and that’s one sided relationships. The social options weren’t many back then but they made up for that lack of variety via the one sided relationship gain.
Now I do understand the development that comes with it: having to create an independent relationship bar/instance for every zoi would require maintaining asynchronous data values for each zoi rather than it just updating mutually. For instance, Zoi A could preform a social interaction with Zoi B- this causes only Zoi A’s opinion/ state (like a crush or hatred) on Zoi B to develop that Zoi B doesn’t know/doesn’t reciprocate
I feel like this would be a pretty nice detail to the social dynamic system: Your Zoi could flirt with a stranger at a club, for instance, and while they gain a high romance and friendship with them, the stranger actually dislikes them and their “relationship” or “opinion” drops of you. But your Zoi doesn’t know this yet…This creates scenarios such as one sided romances, fake friendships etc that make the world feel more alive.
In the sims 2, there were bars that counted lifetime and daily relationship statuses independently between two sims, so I can see why it would be slightly difficult to try and incorporate into Inzoi’s relationship framework since it’s mostly built on both Zois’ relationships changing at the same time. Though I do feel like it could still be done by making the relationship statuses less “mutual” or dependent, if that makes sense?
That’s all I have to suggest for now. Once again, I appreciate the effort the team is putting out onto this game and I can’t wait to see what the future has in store
enjoy the rest of your day!
(Sorry for any errors, English isn’t my first language)