# \[09.11.26 \] CanwasTown and Feedback… Please read!

**URL:** <https://forum.playinzoi.com/t/topic/16858>\
**Category:** Brainstorm with Kjun\
**Tags:** option, interaction, build, mechanics, gameplay\
**Created:** [September 11, 2026, 11:28am UTC](https://forum.playinzoi.com/t/topic/16858 "2026-09-11T11:28:18Z")\
**Posts on this page:** 1\
**Showing post:** 87

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**Author:** ![Carnel](https://dub1.discourse-cdn.com/krafton/user_avatar/forum.playinzoi.com/carnel/32/12742_2.png) [@Carnel](https://forum.playinzoi.com/u/Carnel)\
**Post date:** [September 18, 2026, 4:30pm UTC](https://forum.playinzoi.com/t/topic/16858/87 "2026-09-18T16:30:07Z")

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> [@GDfromRivendell](#):
>
> Well, I can say with certainty that my long forum posts, for example about personal development, memory systems, and story progression, have been gathering dust here for months. But as soon as I started copying them to Discord, Kjun began referencing them more and more often, and eventually it really did make it into the plans and into the game.

I had a feeling that’s how it was. I even wrote here that “Apparently, that’s why you don’t see people who were actively posting here a year ago — they figured out that there’s no point in writing here and that they need to go to Discord”.

It’s just that I didn’t really understand how everything works there when I tried to do something once — it seemed to me like complete chaos (like most social media these days, with all these “trends”, “feeds”, “recommendations”, “tag systems”, etc., instead of a simple list of actual friends). And since then it’s even been blocked for us, so I’d need a VPN to get access again.

So I’m really glad there are people like you who can figure all this out and convey our actual useful thoughts to the developers.

P.S. If you could somehow get them the contents of this thread — I would be extremely grateful to you!

> [@New Building Review Type](https://forum.playinzoi.com/t/topic/12507):
>
> Hello! I’d like to suggest a new wall display option for buildings during gameplay. Currently, walls can be fully lowered, fully raised, with one intermediate option. But I’ve always felt like there should be one more intermediate option - one where walls and objects behind the active character are always visible, but the walls closer to the camera won’t block the character. Below are examples: two options as they exist now, and one (with rough imperfections, but showing what I mean) - with th…

Because it seems to me really very useful in terms of improving the convenience of interacting with the game. I even made a video afterwards about the problem that exists now, and which this change would allow us to solve — [Поведение камеры в игре (с видеодемонстрацией)](https://forum.playinzoi.com/t/topic/15708) But I’m afraid no one except users has watched it.

Would you be able to somehow formulate this in a way that would get them to pay attention to this problem and the idea of solving it? That would be great! 😇

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