Thoughts after experiencing inZOI

That’s what I’m worried about: InZOI Studio dropped the roadmap and followed player opinion, but a large portion of the active audience are simmers, casual, single-game players. The segment that got disillusioned has already left. So we might end up with a game built just for the fanbase, locked or stuck at a certain level, while everyone else gets pushed out – not by choice.

Maybe I’m wrong, but I like games that set trends – that make you want them and accept them as they are. I liked Kjun’s original plan; it just needed one more year before early access.

It’s genuinely reassuring — they seem both willing and capable. The important thing is that it’s not a repeat of how things used to be.

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