I also usually walk my zois everywhere with WSAD keys and llove to enjoy it as if I’m walking with them. However, I’ve never experienced what you describe, only the roofs disappear and I can’t see the roofs when the camera is oriented to be like im walking with them, and zoomed in accordingly. I can’t see the roofs, they are above the screen window camera’s visible area. I’ve never seen the walls become transparent. That’s why I’m saying I’m confused and understand how that would be frustrating and immersion-breaking, but since it doesn’t happen in my game, I’m wondering why it is happening in yours and some others’. Maybe there is already a setting most don’t know about that I somehow turned on without knowing? or maybe it is some kind of bug or glitch for computers with certain processors? Or low-end computers? I’ve no idea, but I hope you guys can figure it out but I’m suggesting to bring it up in the bug reports or technical help section, as it may actually in fact be more of that kind of issue, maybe the game already works how you want, as it sounds like it may be already for me. And why would that be
That’s nice and I hope youre right that loading screens to enter buildings wont be a thing and glad to know that’s not what you’re meaning. However I still wouldn’t want it to become unrealistically difficult to enter the beach or stores or other lots. Thank you for the reassurance and for helping clarify<3
Okay, thank you, I hope you are right, it would be nice to not worry about that with suggestions like in this thread
I do hope whatever is happening to some people’s games is fixed though
Thank you again
I know you weren’t responding to me, but I wanted to say that I think maybe the problem is that you and some others are experiencing something happening that is not happening in other people’s games, and the people who are not experiencing it are getting confused what you and the OP are saying because we are trying to think what you could be meaning when already as the game is, it is already like real life with no invisible or exposed or see-through buildings.
I think that is why it’s being treated as a big deal, maybe.
Because at least for me, I’m not sure about cakeefeatured, the entire building is already visible, and you can’t see inside it, it is like real-life and they blend in with the other buildings you cant enter and do so so well i dont always notice them. especially before i turned all the graphics settings down (because now that they are down, sometimes the buildings dont show up until i approach them, they are invisible like an empty lot until my zoi gets close, but this is because of the graphics settings, and doesnt happen if i am zoomed out (though I’m usually not); once the building appears, it is like all the others. in some areas if my zoi approaches that street that the enterable building is on, it shows up before i can see it, and so i still get lost and have them walk right past them often lol, because that’s how much it was just like the other buildings). so I am not sure what is going on, but it sounds like you guys might be experiencing something that is not happening in everyone’s game, which suggests it’s an issue or bug or something along those lines, and I’m really sorry you guys are experiencing that, hopefully it can be sorted out
Yeah I was thinking you guys wanted it solely because of gameplay immersion which I still think stands for you both, which I still disagree with being implemented. But, now I’m reading through the other comments of yours and read your buildings are disappearing altogether, I would report this because there’s a lot of bugs that are probably being experienced by some and not others as StarryMountain mentioned. Hopefully it gets fixed for you all as this would be irritating for me.
=Districts=
Example: Combining Cahaya coast area and Bliss Bay coast area. Then Bliss Bay city area to Dowon. Seemless open world.
One large open map [sims3 style combines the 3 maps], seemlessly consilidate Office jobs, schools, police, firehouse, hospital, part-time job, etc.
New maps and gameplay mechanics can be add seemlessly to make the map even bigger.
Farm lots, industrial jobs, and mining cave benefits alot, specially Sims Get-to-work gameplay implemented.
Office jobs Get-to-work Dowon city area.
My bad for using dummy account.
Currently players are complaining about empty worlds, so I think an even bigger map will make this worse.
More Zois/bigger maps are also causing performance issues.
The Team is already working on a smaller map and on ways to travel borderless between cities and that features can be shared between cities.
From the reddit AMA:

From the Meetup:
Ive encountered loading screens multiple times playing. Theyre short and only a second long, but theyre still there.
When you suddenly change locations or use fast travel, the game might have short loading screens. In any open-world game, there will be some loading if you try to instantly move across the map.
But that’s not what we’re talking about here. She thought we meant that buildings would be closed off, and you’d need a loading screen to enter them. That’s completely different—we obviously didn’t mean that, and that’s not how it’s done. In an open-world game, there’s really no point in handling it that way.
I can not disagree with this more. The “open world” is my favorite part of Inzoi I want bigger and more please! The game is very young. If people can run an MMO with a gazzilion people in in it I’m pretty sure todays developers can make such a game for a single person to immerse themselves in. I love the core of this game and the less like the Simms it is is okay with me. Let Inzoi be Inzoi.
Let Inzoi be Inzoi.
This needs to be shouted from the rooftops!!! Especially on Discord. Well, I suppose the Sims players who want inZOI to be the better looking version of the game they already play will post their feedback everywhere, so I just hope more and more players will say this, and say it very, very frequently!
I’m going to make a point of saying it a lot.
I may have to blow the dust of Discord just in order to say this.


