UI/UX Suggestion: Color Choice for Fast-Forward Indicator while sleeping

Hi everyone,

I wanted to share a small UI/UX suggestion regarding the visual indicator when a Zoi is sleeping. Right now, the screen is outlined in red to signal that time is passing much faster.

Personally, I find the red border a bit misleading. Intuitively, red often feels like a “stop” or “pause” signal, so my first association is that the game is halted, not that it’s speeding up.

It might be clearer to use a color more strongly associated with speed or energy, something like cyan, or perhaps another animated effect (e.g., pulsing glow). That way, the visual cue would match the intended meaning better.

If the team wants to keep the red border, I think it would make even more sense to repurpose it for the actual pause state, where red’s “halt” association would feel natural and intuitive.

What do you think?