Hello dear developers and community of this game
I would like to share my thoughts on such complex proposals for improving the game, because it will affect the gameplay.
- Development of an in-depth gameplay of a life simulator.
This is what players lack to get interested in this game. At the moment, how the gameplay is going is to
find a soulmate and routine, what can I say about the skills of the game character? They are quickly pumped up and there is little special about this
But the player, for example, wanted to climb the career ladder or enjoy a lonely life and spend time on himself, his beloved
or to spite his boss at work or to be a scoundrel or a beggar.
- Reworking skills: changing the speed of gaining experience and adding new skills such as “intellect”.
- The intellect skill has a maximum level (for example 25).
- Intelligence improves when the character performs basic intellectual tasks, such as: books, watching certain programs, using gadgets, a computer.
- When the “intellect” skill is increased, a skill tree opens that can be improved permanently and accelerate the improvement of other skills when interacting with objects
with which the character gains experience. - Adding various books to the game with which, after reading, he learns something new for himself and receives a temporary buff from a certain book
for example, cooking. The text ““name”, now I learned how to cook “food”” will also appear above the character (this also applies to communication with other zoe
that they can learn something new about family or work). - When using gadgets such as: a computer and a mobile phone and tablet, the action “visit the site about self-knowledge” appears, where a number of skills that the character would like to learn will be listed.
- Studying at school and university gives an increase in intelligence (applies to all ages, including children, but in a more limited branch of pumping).
- Knowledge can be shared with other zoe to raise relations, as well as another zoe or the circle of society in which other zoe were, receive knowledge.
- Reduce the speed of basic learning without knowledge and if zoe has not read books or has not received knowledge from the above-mentioned subjects.
- A book and the Internet, the main source of knowledge, as well as life experience.
- The appearance of hidden character traits, as well as automatic determination of the character’s tastes.
- Processing of professions:
- Promotions in all professions (for example, up to 10).
- Each profession has its own characteristics, for example, the discovery of new functions in everyday life (depending on the position).
- Completing side quests for promotion.
- Random events at work. The player receives a message with answer options that may entail consequences such as “demotions
(depending on the severity of the violation), increased productivity, changes in relations with workers.” - Private businesses and hiring workers.
- Renting out apartments and rooms.
- Zoe’s interest formation system:
- The environment is what forms our character, he can be so hostile to what surrounds him and also treat everything neutrally or
with respect and love. It will be good to combine with karma here. - With a long interaction with the environment of what surrounds, a window appears with the question “does this character like flowers?”
- Autonomy will also work due to the interests of the characters, but you can also turn it off in the game settings.
- Adding a variation of interests, what Zoe may like and what she may not like.
- When creating characters, write your character’s story to the neural network if you wanted to have a story for your character or let the neural network create it.