THANK YOU BOTH SO MUCH - @Starwing ![]()
Immediately knew something was “off” in a big way but have not had a lot of time over the last few weeks… I made this post right after the update, but truly did not understand the major shift that happened in that update.![]()
The ZOIs absolutely show more personality during gameplay, and that is cool. But not consistently and definitely not in line with the traits I chose. I do not mind some “silly” in a game but the recent update defintely seemed a step backward. Clumsy is such a surface level trait that it seems kinda ridiculous in comparison with others. I do enjoy the format of having the overarching trait and then getting to tweak it a bit with additional traits - just think there should be triple what is available and be allowed to choose up to 4 orsomething like that.
I believe that 27+ traits are NEEDED by the game in order to replicate the human experience, no other way around it.
If the idea was to allow others to create more “bad” ZOIs, then that should have been net new traits added to the spectrum of what was available. I am hopeful bc that is just who I am but also, I’d be lying if I say I wasn’t a little let down by “troublemaker” and the fact that 50% of the new babies in the game are “malicious” - seriously?>_<
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As always, @GDfromRivendell, appreciate your insight, helpful infographics, and basically your time that you spend helping us all wrap our brains around the complicated subjects.
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