Incorrect selection of nearby objects and rooms
In several situations, even when my character is inside the house and there is a refrigerator available in the same area, they leave the house to interact with another refrigerator outside.
Additionally, this also happens with rooms: when the character needs to use the bathroom, they don’t choose the bathroom on the floor they are on, but instead go to a bathroom located on the top floor, even though there are closer and more logical options available.
Lack of memory regarding item usage
The character does not maintain consistent logic regarding the objects they frequently use. For example, after sleeping in the double bed, the next day they automatically choose to sleep in the children’s bed. This behavior repeats with several pieces of furniture and items around the house.
Limitations in performing simultaneous actions
Some actions appear to be more restricted than they should be. When starting a conversation with another character, both automatically walk to a bench even though they could talk in their current location without needing to move.
The same happens when eating: the character always goes to a specific spot that I don’t usually use, even though there are other suitable areas nearby.
These issues affect the natural behavior of the AI and the fluidity of the gameplay. It would be very beneficial to improve the prioritization of nearby objects and rooms, the memory of previously used items, and the flexibility to perform interactions in the current location without unnecessary movement.
Thank you in advance for your attention and hard work. I look forward to the upcoming improvements to the game.