[10.17.25] Dancing together, Funerals, Ghosts, and more

Hello everyone,

This is already the third video I’ve uploaded. I’m starting to believe that with a firm mindset, I can really keep going… haha. :grin:

This week, I’ve been working hard to make sure ZOI is no longer lonely. I’ve been developing systems that allow more ZOIs to appear together. To achieve this, I’ve focused on optimizing performance so the game runs smoothly even when there are many ZOIs.

I’m also working on adding actions that allow for intense, dramatic role-play between characters in inZOI. It’s taking a bit longer than expected, though — I’ve been short on good ideas lately. For this update, I added the “Break Off Engagement” action.

If you get to try the late-October build, you’ll notice that the Karma system has been improved, along with updates to funerals and ghost gameplay. I also developed a feature where a ZOI can invite another person to eat together, and I plan to keep expanding these kinds of cooperative interactions. I’ll work to complete this alongside multitasking features by December.

Oh, and I’d like to clarify something I noticed in some of your comments. Some people mentioned that the inZOI team develops very quickly — and while that’s a compliment, it also made me feel a little pressure. :smiley:

The inZOI team doesn’t actually develop games faster than anyone else. Of course, they are special and incredibly dedicated. It’s just that this month happens to be our update deadline, so there’s a lot I can show you right now.

We’re working on a three-month update cycle, so during the first month or two, there may not be much visible progress. During those quieter times, I’ll share more about our long-term goals and development direction instead.

Autumn has arrived here in Korea — soon it’ll be snowing, I think.

How are things where you are? Thank you always.

-K.jun


Hello everyone, happy Wednesday!

Once again, I’ve been reading through the countless posts on Discord, and I can’t help but be amazed by your passion and love for inZOI. You guys never seem to run out of energy :grinning_face_with_smiling_eyes: — and thanks to that, I get new ideas and motivation every single day.
Here’s a summary of the feedback you’ve shared, grouped by topic.

:yellow_heart: Positive Reactions to the Update

Funeral Feature

This was one of the most anticipated updates! Many of you said you were grateful it’s now part of the base game — and some were surprised it arrived earlier than expected.
But really, I should be the one thanking you. Without your enthusiasm, I wouldn’t be able to create and share this experience at all.

There were also many detailed requests, like tombstone inscriptions, coffin colors, and inheritance systems. Some even suggested “relationships continuing after death.”
There’s still a lot to improve, but as they say — you can walk around the Earth in four years, so if we just keep moving forward, inZOI will definitely keep getting better.

Dancing Together

Now, when there’s an event at a club, your ZOI can go there and dance together with others!
Previously, many of you mentioned that the clubs felt too empty and that ZOIs seemed lonely — so we rushed to fix that.
You’ll now see a lot more ZOIs appearing naturally around you.
We’re also planning to make it so that running a club or a business well will attract more visitors.
Many of you said the clubs now feel much more alive, which made us really happy.

Direct Inventory Sales

The reaction was basically: “Finally!!” :joy:
Reading your comments made me both proud and a little embarrassed — but thank you so much for the excitement.
We’ll keep adding more quality-of-life improvements.
It’s always fun to work on things that make life a little easier for you all.

Relationship System

We added the “Cancel Engagement” option this time. Many of you wanted this to happen face-to-face, but for now, it’s done through text.
Other ideas included “Phone Number Exchange,” “Chemistry System,” and “Improved Romantic Desires.”
We could really feel how deeply invested everyone is in the relationship gameplay!
There were also great suggestions like proposals, breakups, reunions, and coming-out events — all of which help shape development.
Please, keep your ideas coming! :grinning_face_with_smiling_eyes:

:gear: Requests for Gameplay System Improvements

Clubs & Public Spaces

The most mentioned topic this week — many of you asked for bartenders, DJs, and bouncers at clubs.
You also wanted ZOIs to dance or order drinks on their own.
For public spaces, you said you’d love to see “a lively city instead of empty places.”
You’re hoping to meet other ZOIs naturally in gyms, wedding halls, or restaurants.

I completely agree — this is essential.
We want the city to feel alive, with working venues like theaters, subways, and restaurants that reflect emotions and context through animation.
There were also suggestions to control “City Stability (Crime Rate)” and add seasonal changes — spring rain, autumn leaves, winter snow.
You also asked for more locations like salons, hospitals, toy shops, and fire stations, plus making decorative objects actually functional.

Recently, we’ve been changing our development approach: creating tools that both developers and players can use.
If this works well, we’ll be able to develop these systems much faster.
I’ll make sure your voices reach the dev team — with both encouragement and a little friendly pressure. :jack_o_lantern:

Family & Daily Life

Many players wanted deeper family interactions — shared meals, family conversations, and stronger parent-child relationships.
You also asked for clearer age stages, from infants to teens, and had great ideas like resizing babies, adding baby toys, and holding school events.
To make these interactions smoother, we’ll first need to develop group movement, so that multiple ZOIs can act together.

Building System

Requests included curved walls, platforms, and swimming pools.
Progress here is a bit slower since the team is focused on optimization — but the results are looking good!
Once building becomes more efficient, we’ll be able to fill the city with more locations and speed up development overall.
We’re also shifting our workflow so that both players and developers can use the same creation tools — this should make updates faster and more creative for everyone.
Honestly, I wish we had done it this way from the start. I guess I’m still a beginner in this genre. :grinning_face_with_smiling_eyes:
We also plan to add underground and terrain editing — please be patient with us!

Fashion & Character Customization

You shared tons of suggestions — fashion, hairstyles, objects, hobbies, and new places!
Requests included menswear, children’s outfits, unisex options, and historical clothing — we’ll start working on those for December.
There were also ideas for unique voices, walking styles, traits, and height differences.
We’ll consider those as well.
Other feedback asked for more casual outfits, loose pants, crop tops, and a wider variety of everyday clothes.
We also loved the ideas for 1960s–1990s outfits and a transparency slider for clothing.
Many of you asked for genetic mixing, preset saving, and more creative freedom — we’ll do our best to support that.

Optimization & Bug Fixes

Optimization is our top priority.
We’re seeing some progress in the October update, and we’re testing new techniques to push it further.
We’re also planning to upgrade to Unreal Engine this December for even better performance.
The inZOI team and our partner studios are working incredibly hard on this — and I’m really proud of them. :grinning_face_with_smiling_eyes:

There were also requests for GeForce Now support and scripting mod tools.
I’ll admit — I might have made a wrong call earlier by focusing on detailed modding first instead of scripting.
That’s on me.
Now, we’re making scripting mods our main focus.

We also got ideas like a cloud-based texture library and other creative environment tools — love it!

Other Ideas

So many cool ones — workout routines, injury systems, protein shakes!
There were also requests for door access rules by ZOI type, group, age, or gender — now possible thanks to our new ownership system.
Some of you also suggested guards, dress codes, and more control in public places.

We’ll be improving the car parking system too — though you might only be able to park one car at a time.
Swimming AI will also be upgraded so ZOIs can swim automatically.
We’re adding a calendar system to manage holidays and events — planned for December.

Thanks for also thinking about details like sleep patterns, family sleeping together, memories, travel, cooking, arrest animations, and real estate!
Some of you even proposed expanding the “Bubbly” social network, adding dating apps, and screening real movies in theaters :popcorn: — I’d love to make that happen someday!

:speech_balloon: Gratitude & Reflections

Many of you also left warm messages like, “Thank you for communicating with us,” “Take care of your health,” and “Don’t burn out.”
Those words mean the world to us. :yellow_heart:

And one comment really stayed with me:

“Don’t try to include every piece of feedback. Keep inZOI’s unique vision alive.”

That’s exactly what I plan to do — to listen to you all, but never lose the essence of inZOI.
And between us… I’m secretly working on three entirely new features right now. (Oops, I just said it out loud.)

Every seed in this world blooms in its own time, with its own beauty and scent.
inZOI will do the same — slowly, but surely, in its own unique way. :cherry_blossom:

See you in the next update!
– K.jun

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