Now, let me share another idea where I’d love to hear your thoughts.
Over the past month, I’ve read and organized all your feedback. We’ve already improved many of the issues you pointed out, but there’s one recurring topic that we still need to tackle:
“A clear core gameplay loop — with purpose, rewards, and repeatable progression.”
To address this, we’re planning a new feature called Fate Engine (tentative name).
It’s a system that randomly generates an entire life setup for your character.
Nothing too grand—just a way to give more purpose and challenge to the inZOI experience.
When you press the “Fate Engine” random button, the world settings will shuffle completely.
You might suddenly wake up as the youngest son of a billionaire family, or find yourself in a haunted house where your smiling family insists, “Everything’s fine here~.”
Or maybe you’ll start as the head of a poor family with ten children.
By living through these randomly assigned lives, we believe players can experience new kinds of goals and challenges.
I personally think this genre shines when it offers varied systems and layered experiences, but even reusing existing features within new life goals could make gameplay engaging in its own way.
It’s about experiencing life through trials and hardships, one story at a time.
If you have better ideas for goal-oriented gameplay or for improving the Fate Engine, I’d love to read your passionate feedback again this week.
Finally, before the year ends, I’ll introduce the remaining two challenges of inZOI, so please stay tuned.