I just read through the entire document. It doesn’t seem to me that the text mentions the possibility of traveling between various cities (I apologize in advance if I missed it, the pdf is in English and the translation isn’t always very clear).
This is something that has already been requested by me and others.
Let me explain in detail what I would like to do:
- I have several families of Sims in the same game, each with parents and children
- I would like to be able to play these families in rotation in different cities: for example, the son moves from Bliss Bay to Cahaya and I can play him and the original family while time progresses for everyone
- this, in addition to making the game more realistic and interesting, would also solve a housing problem.
Thank you and keep up the good work.
9 Likes
Yes, I agree 100%. As rotational players, the cities get too crowded within 1-2 generations. We need some kind of multi-world playing option. It doesn’t have to look super cool but it’d make our experience a lot easier. Ripping apart families due to limited lots in one city simply isn’t convenient for long.
3 Likes
Plus the concept of expanding travel would be amazing. Vacation or even a city/town over.
Once Canvas Towns releases, I would like to make a small town that could be viewed as a town over near Bliss Bay. Having Inzoi’s being able to travel and meet is everything.
5 Likes
I stopped playing INZOI before the December update hoping that update would add this. It’s been a huge disappointment for me to see that it hasn’t. I don’t plan to play again until this is possible. I simply have all of Dowon’s residences packed with zois from different families waiting to be able to move to another city without losing their bonds, so they can continue with their stories.
I see that they add a lot of things, and that’s fine even though I’m personally not interested in them. But on the other hand, I see how many other fundamental things, widely requested by many players (especially those of us who are interested in playing with the entire city in rotational mode), continue to not be implemented or fixed, seemingly simple things that keep being forgotten while the game continues to expand.
4 Likes
Repost from Discord:
- City Travel, as well as the specifics of data storage in the save file and the interaction of multiple cities (save files) (main cities, small city, vacation city) should be fixed/reworked, as was promised before the release of Island Getaway, at Gamescom, at the latest before the release of Canvastown.
Our Top Development Priorities
Borderless City Travel
Expanding on the ‘City Travel’ System
• Small, independent spaces that interact with one another
• Overcoming lower-spec optimization issues by utilizing these smaller spaces
KRAFTON | INZOI
(Bliss Bay <> Dowon → Amusement Park, N Tower, Stadium, Temple, Christmas (?) Village)
In addition, the arrows suggested that borderless would also involve travel between the main cities.
Canvastown vs. Small City
Is Canvastown a successor to the Small City prototype, and will borderless travel apply to them, as discussed during the brainstorms and reflected in the comment response?
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On Aug 15 (inZOI Island Getaway inside look) Kjun shared with us the following: ”Right now, it can feel like you’re “buying” the room instead of renting it. We feel sorry for this, and we’ll work to improve it in the future.”
Here: [12.12.25] Staying in hotels instead of buying houses and other content across all cities
3 Likes