I rolled back to the old version and was surprised.

They kept updating the game based on feedback, but it feels like that actually ruined it.

I was right. The graphics used to be sharper and prettier, and the characters had way more personality. Now it just feels like they copied The Sims 4’s feature.

When the game first came out, people complained a lot. They asked why the characters didn’t talk to each other like in The Sims. They said the idle chatting in The Sims was a good feature. I disagreed back then, but people accused me of defending the game. In the end, though, the game basically turned into a Sims clone. And those same people who complained? They’ve left the game.

When there are 100 people, there are 100 different opinions. it’s often just the loudest user issues and what a villain says just to brag about how great The Sims 4 is gets mistaken as actual feedback.

"Why can characters get married so quickly? Why don’t they talk automatically? Why view is weird? " People keep asking for these things, but in a simulation game, you’re supposed to create your own scenarios. Why expect the game to hand everything to you? That’s how it slowly turned into something like The Sims4.

Because we listened to feedback like ‘I hate karma,’ ‘I hate mint chocolate stories,’ ‘I prefer The Sims 4 style,’ and ‘Sims did it like this!!’, the gameplay ended up becoming bland like The Sims 4, and all of inzoi’s unique charm disappeared

I’m not saying I was absolutely right. But at the very least, I prefer the older version and plan to stick with it for now. The current version with its weird graphics and that pointless ‘idle chat (small talk)’ feature, broken shoulder view …just not enjoyable for me.

Saying ‘we’ll develop based on user feedback’ sounds nice, but it’s actually risky. Most of the so-called feedback doesn’t resonate with me at all

For now, I rolled it back to the March 30 version. If I have time, I’ll try to see if the earlier version works too

https://steamdb.info/depot/2456741/manifests/

After playing more, I can confirm that villagers reacted much more clearly to bad actions in the older version. My memory was right. Now, all we get are meaningless group conversations, exactly like the feature in The Sims 4, and that kind of unique reaction system has completely disappeared.

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Same feelings here. Yesterday and today, the entire Discord thread has been actively reflecting on how damaging it was to follow the vocal subset demands so closely. With each round, there’s more freedom for those who disagreed initially, voices that were previously bullied by people constantly dragging Sims 4 into every inZOI context. As the end user, I’m not to blame for others projecting their unresolved Sims-related trauma / abusive relationships onto InZoi – infecting it with baggage it was never built to carry and turning it into something it was never meant to be. Yesterday/today, we finally heard honest thoughts from a significant number of people – and most importantly, in the thread Kjun actually reads, which is now treated more as a space for an author, not a tool or proxy.

I know many see me as confrontational, but in this case I just want to ask Kjun through any means to stay true to his original vision and roadmap. At the very least, every request I make is bring back what was before v0.3, what was lost by the time of release, keep it, if it didn’t resonate internally. What else can we do?

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My feedback 6/21/25

I purchased inZOI specifically for this feature as USP, and at first I was really frustrated – NVIDIA’s presentation felt nothing like reality. After the June update, the game started crashing constantly with SmartZoi enabled. I was advised to lower the settings to Medium with DLSS Performance and FG enabled on my 4080 laptop. That helped reduce the crashes, especially considering I had 12 SmartZOI from both the household and the neighborhood.

So, I created “hypothetical” Rosé, to whom I indicated that she was completely into her k-pop career and popularity, and wanted to hang out with guys as often as possible. Then, in the text, she asks where her girl Jennie is. Of course, all her actions were aimed at flirting with passersby (‘If I play my cards right, I might score some wild boy crush points’) and creating a K-pop vibe. But what was more surprising was that in one thought cloud there was: ‘If I keep this up, I might actually meet someone new and get my girl Jennie to laugh along.’

Jennie wasn’t in the world yet, and I created her in Dowon. I typed a prompt to her saying that her love from the band Rosé was looking for her, and that she needed to greet her first.

AI immediately led her to Rosé through the action ‘Try to find common ground.’ Inner thoughts were like ‘Haha, hope she thinks I’m fine and cool. Let’s make her see me as a little rockstar.’, ‘Haha, it feels like she really gets me. I can just go with the flow and be myself.’ Then they met at Adam Entertainment, with great joy from Jennie — there was an burst of emotions and the message: ‘Wow, I feel so lucky! I really do love this moment with Rosé.’

All in all, I see a lot of potential here, and I ask the developers: please focus on developing vertical gameplay rather than expanding too broadly. SmartZoi sets the right direction, but it currently lacks personality scripting depth — meaningful personality-driven choices the character could actually control. Players might request more features just because they exist in The Sims, but you have another product that has another USP, such as SmartZois, native trends, …, open world, the ability to integrate random extreme situations, emergency services.

Back then I was complaining, not knowing that even SmartZoi would eventually force Zoi to always Make Small Talk. Had I known…

8/20/2025 ‘I’m not in the mood for any small talk, I want to show who’s in charge.’ – and automatically Make Small Talk. :man_facepalming::man_facepalming::man_facepalming:

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The small talk part of inZOI doesn’t bother me so much. I’ve found in gameplay, as my current zoi will talk to anyone who stops long enough, that they can build a society. When my talkative zoi leaves the house, people wave to her in the street. I often don’t recognise these people, but when I check, it will be someone she was chatting to previously. The other zoi in the house likes to hang around at the gym, ALL BLOODY DAY. He doesn’t talk to anyone, and no one approaches him. He only makes small talk with the zoi he lives with, and even that is sparse.

I really don’t want inZOI to turn into the sims. I love the freedom that the game has. I get my zois to walk everywhere and rarely use the map now. Being in Cahaya feels like a holiday. But, I think we’re at a fork in the path. the right choice needs to be made now to ensure the quality of the game later.

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Sure, no problem, just give it a context-appropriate name like before. They used to chat a lot on their own too, esp. with SmartZoi. Maybe the dataset aspect wasn’t fully tuned (the part where they store and use info about what they’ve learned about you and your preferences). But some dialogue options were contextual, and there were plenty. Players complained they felt repetitive when choosing from the menu, but when autonomous dialogue kicked in, it was actually fun to see what they wanted to interpret instead of speech bubbles and all that Sims-like on-screen clutter.

It’s interesting to explore a game that feels different, not one where players drag in the same old patterns. Life sims are already a huge genre, and this game is a hybrid on top of that. So why drag things in specifically from Sims 4?

@GreenDove could you post it here for more direct communication? Discord

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I agree. I definitely found conversations hard work in the beginning. This was one of the reasons for not playing for months, the game felt like work, not fun. So, I think I missed a lot of what you had before.

I think people bring up the sims is due to the desire to make inZOI the version of the sims that they always wanted. But they are different games, and it needs to stay that way. When talking to people about inZOI, I’ve had to remind them that the sims is decades old. EA have had a lot of time to tailor the game and have, what should be, a solid foundation.

inZOI, for me, is something fresh. But they need a clear vision of what they’re building and use the input of players that helps them achieve it. I know some people are unhappy that the game is influenced by Korean culture, but this is one of the things that makes the game different. It’s not American or European. For me this is another good thing. This isn’t the sims in Korea, it’s inZOI.

BTW, I play Sims 4 too. I’m not biased.

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I own all the Sims games including Sims 4 with 55 DLCs. I’m only missing most of the kits. So saying I don’t support the development of Sims would be wrong, considering I’ve backed the entire franchise with my wallet. But that’s exactly the difference – we’re not in an abusive relationship with EA. So they skipped vehicles - well, another game has them. They’re putting the series on hold with Adventure Awaits, and there are no music bands — ok, that’s not a reason to drag their hurt, neglected ego into this game. InZOI can’t control how simmers feel today or how EA treats them. At the very least, they’ve already purchased this game, and Krafton needs new players who’ll buy the game at launch. And 1.5M copies – that’s just the starting numbers. They still have a lot of work ahead to showcase the game’s strengths, not waste time replacing things that already worked together.

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I’m extremely concerned about the devs taking so much feedback from the very loud Sims 4 players making all kinds of demands for inZOI to be everything they ever wanted from their Sims game.

I have always wanted inZOI to be different than the Sims in almost every way. For one, I don’t play Sims 4 at all (quit right after their first expansion for the game “Get to Work” or something like that) and will never support another Sims project. (I permanently boycott EA Games entirely.)

I was a fan of the Sims franchise because it was my only option for a life simulation game. I hated that it was so goofy and got worse with every release. I hated the hyper-focus on sex in the game. Every update needed to come with “new places to woohoo,” and even let Sims 4 teens “fool around” in bed which is the same thing and disgusting that the game introduced it!!

I love that inZOI has the heart cloud, and zois don’t act like cartoon characters for toddlers.

But I’m worried Kjun will listen to the loudest voices (of mostly disgruntled Sims players), and ignore his original vision, let alone the desires many players had for a different kind of life simulation game!

I’m in the process of writing feedback to reply to Kjun’s post on Discord yesterday, but it’s too long and I need to trim it down before I even get to talking about the instancing and downsizing cities that was mentioned! They have slowmode enabled, so I can’t even split it to separate comments.

This is outside the scope of the thread, but I wonder why they made this official forum at all if they are going to put so much more weight to the random comments made on Discord than the detailed and organized posts in the actual Official Forum. :disappointed_face:

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I absolutely agree with everything. On Discord, I keep emphasizing “from the forum,” “from the forum.” I don’t think Kjun is copying upvotes into a notepad, but these monotonous mentions might at least serve as a small trigger to check in here. Either way, we copy-paste a snippet, add the link, and that’s it – spam spam spam. If they can, why can’t we? Most frequently mentioned!

I wrote down the quirkiest bits yesterday, right before Kjun posted his feedback. Though we should be careful with that – there are 10+ complaints from me and another 20+ from others about how the USP isn’t being followed, and now everything’s getting injected from the chaotic emotions of the vocal subset.

If Kjun reads through and remembers the nickname, well… so be it. But in every post I write about him with respect, asking him to return to his own vision and reflect on what he originally intended. I even placed him alongside other figures like Kojima, Miyazaki, Vincke, Vávra, because I know how I think, and I know the collective brain of Maxis, and I’m bored. But how Kjun thinks – that’s the real intrigue. So I hope that softens my complaints about the copy-paste (Make Small Talk and Bubbles are in there too, I also wrote about the pre-release / pre-v0.3 removed/replaced/shelved features, and so on, and so on).

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Everything that I’ve read from you has come with your reasoning and/or examples. If the developers take your comments personally, they need to take a step back from their work. Our feedback isn’t about them, it’s about the game.

I haven’t seen anything disrespectful here. Differences of opinion, but that’s it.

I really appreciate you pointing back to the forum; there are some great ideas here. I’ve watched a few livestreams where people are chatting about what they want in the game, and so far, everything that they’ve brought up has been posted in the forum.

What would really help is a way to consolidate and prioritise the points. This includes bugs. I’ve seen more posts being consolidated, but it’s still a stringy mess. For example, I think the wishlist should be put aside for now. We’re not there yet. Get the base game right and go from there. Bugs need headings, or people need to be encouraged to search for the issue before posting about a bug that has been written up several times already.

The tips, Q&A and technical help are fine as they are.

All in my opinion, of course.

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I am reluctant to use Discord, as I have always found it messy to navigate, and also I prefer the positive and respectful tone of these forums. It is a shame if the devs don’t actually pay more attention to their own official forum.

I also agree that the last thing Inzoi needs is to be turned into a Sims clone, with particular reference to TS4 with its obvious flaws. It is about time that the life sim genre had an entry with a more mature outlook and distinct USP.

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This remembers me of the Meetup, when Kjun told us how hard he had to defend his vision of inZOI. It seems he still has to.
And that these ‘we want inZOI to be a better Sims’ players even have a point because the player counts and the 20+ year monopol of the Sims plus all the stupid hate works against inZOI.

It must be so hard for Kjun standing in the center of all this and having to make such hard decisions to try to please existing players, players they want to reel in, the publisher and the sponsors :psycat_sad:

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Honestly, we can talk about all this calmly. Right now it’s chaos – crowds, people posting claims like “Sims fans automatically have weak PCs,” and therefore must hate inZOI and should just go play Paralives… hm…

The real issue is this: Zoi behavior in the world isn’t completely architected. Personalities aren’t completely architected. The scale, seamlessness of the world, and lot logic aren’t completely architected. Simulation continuity isn’t … architected. Simulation methods (sLM, LLM, RL/ML) aren’t architected. Event duration and cadence aren’t … architected. Interaction methods with the world aren’t architected. Just pause for a second.

This game – already sold – doesn’t exist in any stable form. It has an author, a name, an engine, a bunch of template systems… and that’s it. Your lot can be wiped out along with a chunk of the city. Families deleted. Zoi connections erased. The game, essentially, is swinging everyone on a playground of total uncertainty, while hosting events and distributing DLCs on a half-built, already-rebuilt slab of foundation.

I’m trying to support both Kjun and you all but let’s be honest: strip away attachment to the game itself, especially if you’re in a different camp, and you’ll inevitably ask: what is this?

With $50 million collected from players — even after taxes and overhead — that’s still enough to run an office and a team for 1-3 years without underpaying anyone. They could’ve sat with a roadmap until February 2026, without burning nerves and money on all these mid-air pivots and PR gymnastics. People would still complain, sure — but with the understanding that no one’s taking anything away from them.

Development stability – even if it’s slow-moving, dull, and feels so mediocre that you worry you’ll miss out unless you kick it forward – ultimately brings more benefits.

BG3 Early Access vs Full Release

  1. https://youtu.be/HowB9kvisQo?si=H_DyW6I7CQyxxth8
  2. https://youtu.be/dvtF-32lLT4?si=-PEbhqwNjN0fVqbX
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I’ve never experienced the type of stability issues you mentioned. I’ve never had anything happen to the city, or families deleted. I’ve had bugs, freezes, and a few crashes, but I know I am one of the lucky players who doesn’t have many issues. Some people with far better computers have a lot of stability issues, so I know I am lucky.

You said “strip away attachment to the game itself” that I’d ask “what is this?”

I’m not sure I can simply strip away attachment to the game and say much of anything relevant because my attachment to the game is why I say anything about it. :thinking: I’m playing the game a lot. I have a couple saves that I’m playing (both) every week, at least a few times. I enjoy the gameplay a lot and am looking forward to it getting better and better.

That’s why I post here and on Discord. I’m not a fan of the Steam forums because they can be pretty toxic, but I participate as much as I can. I love taking part in Early Access games in general, but especially with a game like inZOI.

I’m very hopeful for the future. I don’t think I’m seeing things unrealistically or being too forgiving of the game issues I run into. I think inZOI will be amazing. The process of getting to the final release of the base game isn’t going to be the easiest journey at all, but I’m glad to be part of it.

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This is just my forecast – there are concerns, because the entire X community is asking to downscale cities so the game can run on their low-end PCs. When people showed me what they meant, I was shocked. Any global change to the world won’t come without consequences.
Last time cities were updated, players lost lots they had created in Street Edit and they couldn’t be restored. Any manipulation of global data can seriously damage the current gameplay.

Early Access shouldn’t encourage such drastic shifts in priorities. Every Zoi in the world is a generated and cached entity, defined by settings. Every lot is a memory cell for a specific type of data. If they impose Zoi limits and instancing and suggest rebooting the world, then essentially, everything might change.

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Oh, I understand what you mean now about losing parts of the city.

I share your concerns! I am so disheartened that they’re targeting “very low end hardware” according to Kjun’s replies to our comments from last week. His posts are translated, so it might sound worse than it is… but you’re shocked, so it could be quite appalling.

I wrote on Discord how much I don’t want changes to the current cities. People have mentioned downsizing Bliss Bay, which is one of my main locations right now. I intend to always have a save game going on in Bliss Bay because I love the vibe, the views, the size of the lots we can build on, the number of available homes, etc.

It would be disappointing if they never make another city like it, but far, far worse is downsizing it or taking it away. I wrote on Discord that if they target low end computers and design all other cities to run on them, players with low end computers are going to cry and complain that they can’t play in Bliss Bay.

A lot of us got new computers or upgraded existing ones to run inZOI. I want to see inZOI be the life sim game of the future, not the past.

Some things that have been announced or stated lately have definitely caused me some concern, but also confusion because it’s not always clear what Kjun means. It is clear what a lot of people mean with their requests/wishes/complaints, and we have no idea what Kjun will ultimately decide.

Plus, how much freedom to decide does he have? I’m sure the publisher has a lot of expectations and might be behind the push to target lower end hardware. That’s a bigger concern because we can communicate with Kjun, but there’s no way to get Krafton to hear our voices.

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even on reddit whenever someone says they don’t want the open world to change, its downvoted by simmers with their decade old laptops. i had a bad feeling the moment i saw the console announcement. now i feel like this has been a big bait and switch - give us a nice open world and promise more, only to replace it all with the sims and cater to low end hardware and trash the entire open world in the process

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Thing is, it does not have to be.
Different towns could be made with different limitations in mind. I really do not get why some developers shoot themselves in the foot with being absolute one or the other.

Imagine having a “performance indicator” Let’s make it a colored circle. Beside EACH of the towns, you have that little circle to the right, and color changes on system requirements. Green is “Potato-PC rated” which mean really old hardware barely enough to run InZOI at average settings, and those that will not be able to handle big towns like Bliss Bay (or bigger/more crammed with stuff). Yellow is the PC that can play the whole game, but might have to reduce settings for the big maps. Red means a huge requirement, think The recommended PC on the game specs, maybe even more… And Reddish Brown would just mean this map is HEAVY, nothing but state of the art systems should play here.

Now with that system,
Cahaya would requires the least performance be stamped with the GREEN circle.
Dowon would get the Yellow one
And Bliss Bay might be Red.

The Reddish brown would be the new version of towns with closer lots and crammed with interactable locations… let’s call it Tokyo for the sake of it.

So those potato-PC complainers can play most of the game, and later when they upgrade their stuff, they can play harsher maps. This also makes it easier for devs to make / clearly identify new worlds for consoles, Macs, and anything else.

Color scheme was just an example, different colors could be used, and you could have more of them.
Clean and easy way to create content for everyone.
And if Potato users still complain of not being able to access all towns with their rig ? They can always upgrade.

I honestly REALLY do not understand why the devs lose sleep over this, the solution was so easy to come with.
Let’s hope it turns out for the best. Like you I do not want my gameplay experience throttled by garbage PC/Console specs…

Here’s to hoping !
:clinking_beer_mugs:

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I don’t know how feasible this would be, but there could also be two versions of the same city? The version we currently have for decent enought pcs, and then a smaller, more optimized version for potato pcs. People could choose between them when they start a save, with even a recommendation made by the game according to the player’s pc specs.

I play mostly in Blissbay as somebody said before, and it’s a feel-good experience to run or drive around its vastness. I’m afraid potato pcs users will still complain that they can’t use Blissbay because it’s red, and we would all end up having to stick to Small Blissbay anyway.

That’s a bit more complex. My method was clear, you either can’t run Bliss Bay properly or you can.
In order to run the same town in 4 performance settings (Potato, Average, Recommended and Super) they would have to program and make every town 4 times, which I am pretty sure the devs don’t want to do.

I mean… It’s not impossible, but it would be a TON more work for them.
So yeah definitely feasible, you’d pick Bliss Bay and given those 4 options depending how packed and/or large the town is.

My method makes no compromise but is far quicker to implement and requires less man hours
Whichever way they would pick between us two, it would certainly be better than the constant nerfing of the game for ppl that have potato PCs and/or console limitations.