My Ideas/Concept for "Form Group" Features! (Details + Images)

1. Form Group

  • Click on player Zoi to form group, and select any Zois from selection menu.

2. Call Over Group

  • Once group is formed, you can click “Call Over Group” and everyone will come over.
  • 3 ways to “Call Over Group” :
    • Click on player Zoi
    • Click on vehicle
    • Click on map location
  • :automobile: For vehicles: If there’s not enough space for everyone to enter, the remaining Zois will come and temporarily disappear near the vehicle. Once player exit the vehicle at any destination, they will reappear again. This will make it easier to travel together no matter how many Zois in the group.
  • :cross_mark: NO waiting time. Player should be able to move freely while other Zois are coming over.

3. Group Settings

  • “Group Settings” is to set recommended and prohibited actions. It’s the same one from making events, just copy the same functionalities.

4. Go Anywhere Together

  • Player can select “Go With Group” to go anywhere together easily.

5. Object Interaction

  • When doing collaborative object interaction, Zoi Selection Menu will show up group members on top list first.
  • This will make it easier to select group members and do interaction together, rather than with strangers.

6. Additional Notes

  • To avoid Zois constantly leaving and seperating away from group, all these actions will be disabled for all group members:
    • Going home
    • Going to work
    • Going to schedule events
  • Group members won’t leave venue where the host is at. They might only leave for certain interactions (like going to public toilet nearby), but after that they will be returning back. Host didn’t need to call over them to regroup.
16 Likes

I am dying for this feature. Please!! Much needed.

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The way you laid this out is everything, looks awesome!

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Why not add a simpler multi-select alongside Clubs — a feature that actually predates nearly everything else in RTS?)

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That might work if InZoi is mouse only game, but it also have controller support / 3rd person mode. I suggested a way that fits both play mode.

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As you wish)
△ (Y) + Left Stick (Right Stick) are currently unassigned. △ (Y) is a dedicated tactical-style button in inZoi, reserved for combinations unrelated to direct Zoi control (such as switching Zois, floors, or game speed).

So, when holding △ (Y):

  • if the L Stick is held and moved — while adjusting the camera with the R Stick — a hovered selector appears over Zois. Releasing the L Stick confirms selection on the currently hovered Zois.
  • Pressing the L Stick on an unselected Zoi adds them to the multi-selection.
  • Pressing the L Stick on a selected Zoi removes them from this multi-selection (in the case of Clubs, this allows you to exclude 1-6 Zois from executing the current shared command.)

(Maybe it’s just that I play 95% of games with a gamepad, so I rarely run into questions or difficulties)


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I love the way you laid this all out. I can’t wait for them to add something like this so its easier for us to hangout with other Zoi’s and it could be used to make things like after school clubs and things.

2 Likes

I love this feature. I think it’d be a great addition and it’ would make doing content with group of zois more intuitive.

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2. Gameplay & Interaction

Multitasking

Many users want deeper family/group activities and the ability to multitask (e.g., eating while talking).

We’re developing multitasking features such as talking while eating or drinking while doing another activity.

We plan to update this by December, and we’ll share a test video soon.

Group & Family Activities

Many asked for group interactions like holding hands, following, or piggybacking.

We’re developing a group activity system, allowing multiple ZOIs to move together or perform the same interactions in sequence.

This should make dates and family outings feel more natural.

We’ll also add baby-related interactions, such as carrying or holding infants and stroller use, starting this December.

2 Likes