Social Class System

let’s create knowledges on INZOI like philosophy ,science,literature ,vanity etc.. and create clutures for different social calss ,so we can have inzoi with noble cultures for exemple or vanity culture or poor cultures ..this means :the interaction system is more difficult form different cultures..

Level 1 – Lower Class

  • Unemployed / Temporary workers – unstable jobs, often living on subsidies.

  • Low-skilled manual workers – janitors, warehouse workers, cleaners.

  • Urban underclass – homeless, marginalized, petty criminals.

Level 2 – Lower-Middle Class

  • Skilled workers – mechanics, electricians, construction workers.

  • Clerical employees – secretaries, cashiers, call-center operators.

  • Small shopkeepers / street vendors.

Level 3 – Middle Class

  • Qualified professionals – teachers, nurses, public servants.

  • Petty bourgeoisie – small business owners, stable shopkeepers.

  • Middle management / supervisors.

Level 4 – Upper-Middle Class

  • Corporate managers – high-level executives.

  • Established professionals – doctors, lawyers, architects, consultants.

  • Entrepreneurs / successful investors.

Level 5 – Upper Class

  • Big business owners / Top corporate executives (CEOs, CFOs).

  • Cultural & media elite – famous artists, journalists, academics.

  • High-level politicians – ministers, party leaders.

Level 6 – Dominant Class

  • Oligarchs / Financial magnates – billionaires, international bankers.

  • Global political leaders – presidents, prime ministers, modern monarchs.

  • Technocrats & hidden power – lobbyists, think tanks, corporate boards, media tycoons.

Social Classes & Cultural Skills

Level 1 – Lower Class

Skills:

  • Streetwise (survival, adaptability, informal networks)

  • Practical knowledge (manual skills, DIY, urban survival)

  • Community bonds (solidarity, local slang, subcultures)

Weaknesses:

  • Low access to formal education

  • Limited cultural capital (books, arts, languages)


Level 2 – Lower-Middle Class

Skills:

  • Technical know-how (mechanics, crafts, applied skills)

  • Everyday literacy (basic admin, practical bureaucracy)

  • Local entrepreneurship (street trade, resourcefulness)

Weaknesses:

  • Restricted exposure to “high culture”

  • Few connections beyond local networks


Level 3 – Middle Class

Skills:

  • Institutional knowledge (education, paperwork, rules of society)

  • Professional communication (presentation, negotiation, diplomacy)

  • Cultural participation (cinema, literature, hobbies, civic engagement)

Weaknesses:

  • Limited access to elite networks

  • Risk of conformism (following norms)


Level 4 – Upper-Middle Class

Skills:

  • High education (university, specialized knowledge, foreign languages)

  • Professional authority (status recognition, leadership)

  • Networking (ability to move across social circles)

Weaknesses:

  • Pressure of prestige (fear of losing status)

  • More rigid lifestyle expectations


Level 5 – Upper Class

Skills:

  • Cultural capital (art, literature, refined tastes, luxury codes)

  • Influence (media presence, cultural leadership)

  • Leadership etiquette (public speaking, diplomacy, hosting)

Weaknesses:

  • Disconnected from grassroots culture

  • Vulnerable to reputation scandals


Level 6 – Dominant Class

Skills:

  • Global cultural fluency (multilingualism, cross-cultural knowledge)

  • Agenda setting (defining what is “valuable” or “fashionable”)

  • Symbolic power (control of ideology, media narratives, trends)

Weaknesses:

  • Isolation from “real life”

  • Cultural manipulation may generate resistance

:necktie: Social Class & Dress Code

Level 1 – Lower Class

  • Style: Practical, cheap, second-hand clothes, often mismatched.

  • Examples: Discount brands, work uniforms, worn-out sneakers, streetwear.

  • Meaning: Function > form. Clothes used until exhaustion.


Level 2 – Lower-Middle Class

  • Style: Affordable but neat, focusing on “looking respectable.”

  • Examples: Fast fashion (Zara, H&M), simple suits for special occasions, basic jewelry.

  • Meaning: Dress to show dignity and effort, not luxury.


Level 3 – Middle Class

  • Style: Balanced, clean, and following mainstream trends.

  • Examples: Office wear (shirts, blouses, blazers), branded casual clothing (Levi’s, Nike).

  • Meaning: Clothes as a tool of social integration, looking “presentable” in both work and leisure.


Level 4 – Upper-Middle Class

  • Style: Refined, professional, with attention to detail.

  • Examples: Tailored suits, quality fabrics, designer accessories, business casual.

  • Meaning: Clothes reflect education, career, and upward mobility.


Level 5 – Upper Class

  • Style: Elegant, exclusive, showing wealth but in a “controlled” way.

  • Examples: Haute couture, bespoke suits, luxury watches, handbags (Gucci, Hermès).

  • Meaning: Clothes as status symbols, to show belonging to the elite.


Level 6 – Dominant Class

  • Style: Either ultra-formal (political leaders) or deliberately understated (“stealth wealth”).

  • Examples: Custom-tailored power suits OR ultra-minimalist luxury (cashmere sweaters, no visible logos, “quiet luxury”).

  • Meaning: Clothes are a language of power – either imposing or subtly dominant.

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How to implement this?Unreal Engine has GamePlay TAGS this can be placed on every dress object and maybe also on fornitures…this means no more Free Dress on characters but limited on social class,also the dress should be locked on the creator and must be buyed in stores so we in the future we can have Big mall for shopping.

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