[02.27.26] Weekly Update & Next Engine Preview (Updated)

Hello.

It’s a wonderful Friday. The weather in Korea has been getting much nicer lately.

Today, I have multiple news to share.

First, an announcement about the inZOI “Next Engine Preview” Beta Branch Test.
We are currently in the process of upgrading inZOI’s Unreal Engine from version 5.4 to 5.6. To verify the stability and compatibility of the newly integrated engine code in a real gameplay environment, we will be conducting a beta branch test.
This build is primarily focused on bug fixes and overall stability improvements. If the test results are positive, we plan to include these changes in the March update. (Yes, there will be another update in March — the inZOI team is working very hard! :grinning_face_with_smiling_eyes:)

However, to properly verify stability, we truly need many of you to participate and play this build. ^^
Your existing save files will remain fully compatible, so you can join without any additional preparation.
Please note that mod usage will be restricted in the beta branch for stability testing purposes.
Your participation and feedback will greatly help ensure a stable update for the official branch.

◆ Participation Period

  • Thursday, March 5, 2026 ~ Until the official engine upgrade release

※ Available on Steam only.

◆ How to Participate (Detailed instructions will be included in next week’s patch notes)

  1. Select inZOI in your Steam Library
  2. Right-click → Open Properties
  3. Go to the “Game Versions & Betas” menu
  4. Select “next_engine” from the beta branch list

※ The selected version will download automatically after choosing the beta branch.

Second, this week we will be sharing various development updates through a video.
Please enjoy watching it, and let me know if we are listening carefully to your feedback and making the right improvements. :smiling_face_with_three_hearts:
Thanks to all your valuable feedback, I had another happy week.
We will continue doing our best to create the best possible game.

See you next week.

kjun :beating_heart:


Kjun’s Reply to Your Comments

:growing_heart: Hello everyone. :growing_heart:

Thank you so much for all the posts this week — I’ve been reading for hours and I’m writing this while I’m still going through them. You shared a lot of feedback and suggestions on feature improvements, bug fixes, better user experience, and the future direction of the game, and I’ve already been discussing some of them with the dev team as I read.

Especially this week, we got a lot of posts about Character Creation, UI improvements, body representation, family & social interactions, and ghost gameplay.

UI & Character Creation Improvements

Along with the positive reactions to the new UI design, many of you asked for the emotion indicator bar to be resizable. We also heard requests to keep the balance and originality of the current UI, while improving readability.
For Character Creation, many of you asked for:

  • More body types and imperfections (cellulite, scars, pregnancy-related changes, etc.)
  • A height option
  • Better body representation for children and teens

To be honest, this was one of the very first requests we received when we started developing inZOI. And honestly… when you build in full 3D, expanding body variety is really hard. Ah — if I could go back to that moment, I’d take a deep breath and try to tackle it with everything I’ve got… :cry:

We also received many requests for:

  • Expanded outfit saving
  • An auto-switch toggle by outfit category
  • More variety in underwear colors and designs
  • More updates related to baby and toddler clothing

The end-of-March update won’t have a huge amount (there’s only so much we can fit in), but we’re planning to add more in April. We’re still making them, so please hang in there a little longer. lol

In-Game Body Representation & Censorship

There’s been a lot of debate about how we handle censorship during showers/baths. Many of you were unhappy with the current bubble + underwear approach.

I just came back from an emergency meeting. :blush:
We’re reviewing a flow like:

  • Wear a robe before entering
  • Use bubbles while inside
  • Wear a robe again when coming out

We’re also planning to adjust the amount of bubbles, and the underwear is currently gray, so we’re looking to change it to a more natural option.

The blur overlaps with the bubbles and feels awkward, so we’re considering removing it and discussing a more natural, immersive approach overall. Some players also asked us to consider a higher age rating or reduced censorship for more realistic expression — we’ve heard you.

Social Interaction & Autonomy

A lot of you want deeper autonomy and emotional expression:

  • More natural conversations and emotional reactions
  • Better relationship development
  • Realistic reactions to jealousy and betrayal

Specific suggestions included restoring physical reactions to cheating and improving reactions related to watching TV, etc.

Restoring physical reactions is almost finished, but there are a lot of edge cases, so we want to polish it as much as possible before delivering it.

We also saw many requests about:

  • Clear separation between needs and long-term goals (Desires)
  • Showing the reason behind autonomous actions
  • Better reflection of emotion/personality changes

Honestly, this is an area where we haven’t improved enough, and I’m sorry about that. Recently, we’ve been researching a new approach to make this a simulation where emotion, autonomy, and reactions feel truly alive — like real people. We’ll do our best to improve this part by summer.

That said, more detailed options to control autonomous behavior will be included in the April update.

Family & More Content

We received requests for:

  • Expanded family trees
  • More realistic pregnancy and childbirth
  • Better child/teen life stages
  • A hospital system for childbirth
  • More emotional family interactions (like covering someone with a blanket while they sleep, hugs, etc.)

We also got suggestions for:

High school sports, graduation ceremonies, cheerleading

Expanded crime and job systems

Stronger multicultural representation and disability inclusion

We’re currently working on the school system, and we’ll keep these ideas in mind while building it.

There were also discussions around:

  • Improvements to building/city systems
  • A parking system
  • Travel and rental systems
  • Plans to connect with Canvas Town

Ghost Gameplay & Supernatural Elements​:ghost:

Opinions on ghost gameplay were split. Many of you were unhappy with the current quest-based, limited system, and suggested:

  • A separate “ghost world” layer
  • More variety in ghost characters and spiritual entities
  • Expansion of the “Soul Guide” job

You also suggested improving ghost visuals, sound, behaviors, and making ghost-related gameplay more fun overall. Some of you requested options to toggle ghost appearances or remove specific ghosts.

We can’t improve ghosts immediately (we’re already deep into the March update), but we’ll make sure to address this and improve it in April.

We also saw discussions about:

  • AI-generated art in the game and how to use fan art
  • Improving how we collect and reflect community feedback
  • Improving cutscenes and the dialogue system
  • Jumping, NPC swimming, rides/public activities, better parking/driving
  • More jobs, more events, and seasonal atmosphere

Even inside the dev team, there are many opinions — but I’m honestly happy to see this topic come up so strongly this week. Personally… I really want inZOI to have jumping.

We also received suggestions to include supernatural beings and mythological elements from different cultures, and to expand items and storytelling to reflect more diversity in race, body type, age, and social class. inZOI’s world is so realistic that I’ve been hesitating… but maybe we should try it? ^^;

Thank you again. We received so many posts this week.

Tomorrow, as announced, we’re planning the 5.6 engine update. There will be a small graphics update as well (the bigger graphics improvements will be applied at the end of March). We hope moving to a newer engine will make inZOI more stable.

And we’ll be back on Friday with a fun video made by the dev team.

Good night~ :growing_heart:

kjun

26 Likes

These updates are amazing… Would also love to be able to view Zoi’s from the side and edit their tummies, boobs, and glutes! Also.. there’s a hugeeee lack of black and brown people in the game and little to no hairstyles for POC.

4 Likes

2 posts were split to a new topic: More Realistic Body Skins with Optional Details

The body update looks very nice and realistic :+1: , I will check this out soon in CAZ and I will post any info if needed :slightly_smiling_face:

Idk if I’ll test out the Beta because I might not be playing the game, but looks great that you are staying up to date :+1:

Any info on lighting and color bleeding issues being fixed any time soon? (This is my main concern) :slight_smile:

6 Likes

Kjun I have to say it is so important this level of cultural self awareness and openness to those who are different, independently of each country’s standards of beauty what is beautiful truly is life itself in a sense, the fact the so many people of so many shapes and heights and backgrounds are alive, that’s the true beauty. Thank you for being open minded and willing to do something about it, these new bodies look amazing truly! Also, the underwear looks better too. Looking forward to playtest the new engine version!

6 Likes

You already can view zois from the side and edit those parts , use advanced edit

5 Likes

To view them from the side, you need to rotate the camera by holding down the right mouse button and cursors for various body parts will appear.

3 Likes

Thanks! I’ll try it. I’m playing. on my Mac :frowning: so lots of features aren’t available yet.

4 Likes

Hello Developer, there are several issues affecting gameplay that need to be fixed.

  1. There’s a problem with shop restocking. The main ZOI won’t automatically restock according to the menu.

  2. The restocking counter should support two-sided operations to avoid having to walk all the way around to the front for restocking.

  3. When recruiting cohabiting ZOIs to work in the shop, they don’t perform their work.

  4. The efficiency of shop employees is very low. I suggest implementing a schedule feature similar to Rimworld’s, where characters can have designated work and rest times.

  5. When clicking to resolve hunger needs, ZOI sometimes prepares large portions of food, but won’t automatically eat it and instead keeps making more. Sometimes the entire table gets filled with food! Even after manually eating, it won’t automatically store leftovers in the fridge, creating a lot of unnecessary operations.

  6. Eating time, bathroom time, and bathing time are all too long. I can’t imagine why any of these tasks would need to take over an hour to complete.

I hope INZOI continues to improve. I will always support you!

5 Likes

Hi Kjun! Hearing about the new build is quite exciting for me! I am a Linux user and would love if you guys could one day create a native Linux build, but in the mean time a new build that is geared towards increasing stability might be just what the doctor ordered! Often my system’s RAM gets eaten up so much that the game crashes. XD I will do my part to help test the next engine!

5 Likes

its refreshing to see games actually taking use of this feature

3 Likes

I so not see that “next_engine” in my menu why? I can not choose that because it is not in the list fix this please ty

3 Likes

[02.27.26] Inzoi is all about realism and the new body shapes are wonderful! Perfection is a goal, so we should have plenty of imperfections to work with. Please make even fatter Zois!

The bubbles in the bath/shower are much better than the towel, but the underwear underneath should entirely be replaced with more bubbles. I’d rather a Zoi get out of the shower with bubbles on, than with clothes. Bubbles are much better than blur. The bathrobe is a nice touch!

In the case of breastfeeding the baby, perhaps cover up with a towel over the shoulder instead of a blur. The blur feels like shaming, and a towel or swaddling blanket covering the baby is more realistic. A baby wearing sling could go with this idea.

8 Likes

It is not yet available. Please stay tuned for next week’s Brainstorm with Kjun, where we’ll get a detailed guide :folded_hands:

4 Likes

These updates are amazing. Its so refreshing to see that you take players feedback and implement them.

4 Likes

Looking forward :smiley: :+1:

3 Likes

I’m so excited about the features you’re working on. Thank you for showing us what you can about them. VIP lounges look amazing and I’m definitely going to enjoy that when it arrives in our games.

Thank you for adding breastfeeding in the game. This really impresses me because it’s a natural and healthy way to feed your baby in real life. Is there a pump for filling baby bottles with the mother’s milk?

I understand why you would feel concerned about the larger body styles because of cultural differences. I think the updated body appearances look good. Very realistic. Especially the belly buttons! I like the new body shapes a lot. Thanks for making them.

1 Like

I’ve taken part in different beta tests before for other games and if you want to test the beta without using your ongoing save games, you can join the beta and make a new game and play it for however long. When you want to play one of your other games, quit the game and change your settings on Steam to leave the beta program. Then play your ongoing games as usual.

Just switch back and forth if you want to test the beta but also enjoy playing your current saves the way you’re used to.

That’s my plan, anyhow. :blush: I just thought I’d share it with you.

1 Like

Dear Kjun,

First of all, I truly appreciate the creative direction of inZOI and the strong focus on detailed customization. I would love to share an idea as part of a creative brainstorming discussion.

One area with huge potential for visual impact is high-fashion footwear. Currently, the available high heels feel relatively restrained. What if we explored more dramatic, high-impact designs?

For example:

  • Extreme stilettos with sharper silhouettes

  • High platforms with bold proportions

  • Statement boots with sculptural heels

  • Elegant, luxury-style sandals for upscale scenes

Additionally, introducing a heel height adjustment system and selectable heel types (stiletto, block, platform, sculpted, etc.) could significantly elevate character customization. It would allow players to create truly fashion-forward Zois and push styling into more expressive, high-end territory.

Fashion is a powerful storytelling tool in life simulation games. Expanding this area could enhance immersion, especially for luxury environments, celebrity-inspired characters, or high-society settings.

I would love to hear your thoughts on this direction, Hyungjun Kim. There is so much potential here to make character fashion even more iconic and visually striking.

Thank you for considering this idea. high heels

2 Likes