[03.27.26] Autonomy

Option to turn on and off autonomous randon flirting and cheating with npc. i want an option for my zois who is married or in a relationship to stop randomly flirting with everyone when i take them out of town, because this is ruining the fun and the gameplay for me, i just want to have a married couple, and zois in relationship to be faithful, and also rejects npc romanctic advantage towards them.

11 Likes

I understand, for example I have a Zoi that is emotionally dependent, and although she has a partner, these random flirting interactions happen quite often, but I would like at least for there to be a trait that allows them to be faithful, because it becomes uncomfortable.

5 Likes

I often see discussions about this topic.

I’m not sure, but it seems to me that the fidelity of spouses may depend on a combination of personal Traits, Characteristics, and Values. Unfortunately, the game is in early access, there are many bugs in it, and it is impossible to say for sure what is the planned mechanics of the game and what is a bug.

The ideal solution on the part of the developers would be if the fidelity of the spouses could be adjusted in the settings of the city in the relationship. For example, if the relationship is set to the maximum positive level in the city settings, then the spouses are fidelity to each other. If the relationship is set to a low negative level, then there will be infidelity.

Currently I see 2 solutions. Or it’s necessary to carefully choose personal Traits for the ZOIs, Characteristics, and develop Values that promote fidelity (love, coexistence, safety). Or You need to force your spouses to sleep when you switch and play as other characters. So that they don’t do anything autonomously

2 Likes

I very rarely enable my Zoe’s autonomy and it’s sad, she’s an “introvert” to me and shouldn’t like, or rather should dislike everything related to strangers or people she doesn’t know well. But as soon as you give her autonomy, she runs off to flirt and get to know everything that moves, it’s so frustrating. On the other hand, within the family, I’m talking about her partner, they act like strangers and their romance needs to be managed manually through commands. So what’s the point of autonomy then?! :worried:

I understand, it’s quite confusing. You know, I also think that the use of intelligent Sims is lacking, because I’m always activating it. I even dedicate myself to writing a description for how I want a family nucleus to move, and I feel like it doesn’t work properly. For example, at the beginning it created a Sim for me that was cheerful, so she made a lot of friends. This time I didn’t want a game development toward romance, so I decided to invite 3 of her friends to live in her apartment. With the Sims activated, it created conflicts between the 4 of them—you know, things like who is the mother of the group, which ones have disputes and conflicts with each other for being so different, and other things. Then I only played with my Sim even though I could control all 4, but I felt like I had to force the relationships for the conflict to develop, because I saw them all as very friendly like nothing was wrong. I don’t know, I feel like something went wrong there.