[Clothing Studio] Expanding Creative Freedom with Modular Garment Adjustments

I would like to suggest a more granular approach to the Clothing Craft Studio. Similar to how we can adjust every tiny detail of a Zoi’s facial structure, we should have “free-form” control over the geometry of clothing, such as adjusting the specific width, length, and silhouette of individual garment pieces.

Importance: Currently, while the texture and pattern tools are powerful, we are often limited to preset clothing shapes. For players who enjoy high-fidelity simulation and digital design, being able to manipulate the “cut” of a garment would allow for truly unique fashion. This would bring the Clothing Studio up to the same revolutionary standard as the character creator and “Canvas” mode.

Proposed Features:

  • Modular Sliders: Add sliders for specific parts of a garment (e.g., sleeve length, collar width, pant leg flare, or skirt hem height).

  • Pattern Placement & Scale: Allow for free movement and rotation of secondary patterns or decals, rather than just tiled textures.

  • Geometry Manipulation: The ability to “tuck in” or “loosen” specific areas of a shirt or jacket to change how it fits the Zoi’s body.

  • Cross-Platform Parity: Please ensure these advanced creative tools are optimized and available for both Windows and macOS users to keep the community creative experience consistent.

Thank you for all the hard work you are putting into making inZOI a pioneer in the genre. Providing these tools would allow creators to build professional-grade fashion within the game, further enhancing the “Life” simulation.

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I would really like that!

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