I’ve noticed a path InZoi has taken towards getting a bunch of notifications with options. These seem to be on schedule and happen most days around the same time to all Zois controlled by the player.
What I mean by “don’t tell, show” is to take a step back from the popups with options and find a way to show what’s going on without interrupting the player.
Popups should be saved for important things, when popups appear every 5-10 minutes it gets annoying.
There are different kinds, from messages, calls, work, memory, school. There must be a better way to keep the UI clean and less contaminated with popups everywhere (also notifications).
For example, the calls:
- Let the phone ring without the massive pick up / ignore pop up. Make it smaller, make the Zoi react to the call, maybe we can choose a ringtone? On the UI we already have a phone icon, use that instead to pick up adding a couple buttons on top of it, instead of the huge UI popup that appears at the top.
- Have the option to silence calls and phone notifications / popups.
- When there’s a conversation use the Zoi dialog on top of their head to tell what’s going on. If you need us to choose an option, maybe instead of a massive UI window, add a portrait of the caller next to the phone with 3-4 options we can pick from, when AI GPT interaction is live, it’d be great to have the call work the same way as texts where we can type into the conversation and have actual conversations with the Zois.
99% of the calls make no sense and just interrupt gameplay, the game needs less popups telling us what is happening and should allow us to see what IS happening. If a Zoi is calling because something happened make it happen, make the caller have a moodlet because of what happened, also avoid calls from Zois that are literally standing in-front of your controlled character (this has happened more than twice).
At school and jobs:
- The same kind of pop up appears, if the pop up is not a serious matter that could really affect the Zoi let’s get rid of those filler popups, only interrupt gameplay with popups if the Zoi can be affected by a decision (like… really affected), and for all other interactions let them happen via text message or a call like described above.
- Say, if a decision from a popup could mean a promotion on the job, sure throw the popup. But if it’s just filler, I’d rather skip it and not interrupt what I’m doing.
I just wish for more active gameplay and less “this and this happened haha, funny” I want to see it happening and affecting the Zois and world.