Fan Gameplay System – Realistic Crowd Behavior in inZoi
Fans are not just “background crowds”.
They are a living system that changes gameplay in real time.
CORE IDEA
Fans = intelligent collective behavior
They react to the Zoi, the environment, and fame
They create unpredictable situations in streets, events, and social media
HOW GAMEPLAY WORKS
When a famous Zoi appears, the game activates a “Crowd State System”:
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distance between fans and Zoi changes dynamically
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group emotion evolves in real time
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individual behavior blends into crowd behavior
FAN BEHAVIOR TYPES (IN-GAME AI)
1. Calm Fans
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follow from a distance
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take discreet photos
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do not interrupt the Zoi
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respect personal space
vibe: “quiet admiration”
2. Excited Fans
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run toward the Zoi
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ask for photos and interactions
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follow for a short time
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boost scene energy
can create small crowds
3. Overwhelmed Fans
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scream when they see the Zoi
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unintentionally block paths
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enter high emotional states
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create mild chaos
streets start feeling crowded
4. Obsessed Fans
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follow the Zoi persistently
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constantly try to interact
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appear in multiple locations
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ignore personal boundaries
risk of stalker behavior
5. Aggressive / Toxic Fans
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argue with each other over the Zoi
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attack rivals or haters
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create social conflicts
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trigger “fan wars”
can become public events
CROWD SYSTEM (REALISTIC SIMULATION)
When many fans are together:
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they form “movement waves”
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they naturally push and flow as a group
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they follow the Zoi like an organic crowd
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they react instantly to any action
FAME IMPACT ON GAMEPLAY
Low Fame (1–2)
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few fans
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light interaction
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occasional recognition
Medium Fame (3–4)
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small groups follow the Zoi
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frequent photo requests
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beginning of social pressure
High Fame (5–6)
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crowds appear in public
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walking freely becomes difficult
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events can turn chaotic
Extreme Fame (7+)
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constant pursuit
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fans appear in multiple locations
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security may be required
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normal life becomes impossible
FAN EMOTION SYSTEM
Fans are not static — they shift emotionally:
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admiration
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shock
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jealousy
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frustration
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obsession
collective emotion changes crowd behavior in real time
REAL GAMEPLAY SCENARIOS
“Street Encounter”
Zoi appears on the street → fans recognize them
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fans approach
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phones rise
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personal space disappears
“Crowd Overflow”
Public event → high fame
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crowd grows rapidly
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security becomes overwhelmed
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Zoi has to leave
“Emotional Fan Reaction”
Zoi appears sad
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fans split reactions
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some show support
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others speculate drama
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social media explodes
“Fan War Event”
Two fan groups clash
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public arguments
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chaos at events
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media amplifies conflict
Fans are not NPCs
They are a living social force
They don’t just react to the Zoi
They reshape the world around them
Fans are not random NPCs.
They are an emotional network that reacts, evolves, and changes the world around the Zoi.
1. FANS WITH INDIVIDUAL PERSONALITIES
Each fan can have:
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level of obsession
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personal mood
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favorite niche (fashion, music, etc.)
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emotional relationship with the Zoi
Some fans can:
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start normal
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evolve into obsessive fans
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or become haters after certain events
2. “FAVORITE FAN” SYSTEM
The Zoi can have important fans who:
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appear multiple times in their life
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send gifts
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defend them during scandals
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can become stalkers or loyal allies
Example:
“a fan who has followed you since the beginning of your career”
3. OBSESSION PROGRESSION SYSTEM
As fame increases:
admiration → mild obsession → emotional dependency → stalking
examples:
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waiting outside the Zoi’s house
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showing up at private events
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following international trips
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constantly trying to make direct contact
4. FANS AS A “LIVING SOCIAL NETWORK”
Fans don’t only react to the Zoi — they react to each other:
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create communities
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discuss theories
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defend the Zoi in fandom wars
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spread rumors
This creates:
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trends
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cancellations
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global hype
5. FANDOM WARS
Fans can go into conflict with other fandoms:
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online attacks
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boycotts against other artists
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long-term rivalries
gameplay impact:
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reputation changes dynamically
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events become tense
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media amplifies the drama
6. FANS INTERACT WITH THE WORLD
Fans can:
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give gifts to the Zoi
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block paths asking for photos
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hold signs during events
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organize mass gatherings
7. EMOTIONAL FANS (DRAMA SYSTEM)
Fans can feel:
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extreme pride
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sadness when the Zoi is in crisis
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anger when the Zoi is canceled
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betrayal when the Zoi changes image
This creates emotional chain reactions in the world
8. FANS & PRIVACY SYSTEM
The higher the fame:
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fans start following the Zoi outside events
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appear in unexpected locations
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try to discover the Zoi’s daily routine
privacy becomes a scarce resource
9. OBSESSIVE FANS (STALKERS)
Some fans can evolve into:
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constant following
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appearing across multiple maps
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trying to influence decisions
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sending repeated messages
Can turn into a light social horror storyline
10. GLOBALIZED FANS
At high fame levels:
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fans appear in any country
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instantly recognize the Zoi
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change the behavior of surrounding NPCs
11. ICONIC FAN MOMENTS
Examples:
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a fan crying upon seeing the Zoi for the first time
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crowds blocking the street
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fans defending the Zoi in public arguments
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fans protecting the Zoi from paparazzi
12. FANS + PAPARAZZI (TOTAL CHAOS)
When both systems combine:
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fans try to protect the Zoi
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paparazzi try to capture everything
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physical crowd chaos
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fast player decisions become crucial