The family feels very artificial in the game. I have several animation suggestions to change this. You can see them in the images and videos below. Other Inzoi players will join in.
Oh yes! Thank you @Mazikeen for sharing your ideas!
It would be wonderful to improve and expand family member interaction!
Children could also play different games together, including board games.
I’m not against it. But I don’t quite understand why this is? No, of course, I said myself that Zois are like dolls and need to be “revived”. Yes. But what are these animations for? - That’s my main question. Just to do them? Believe me, it won’t help, they’ll just play them without life.
I will say that this needs to be added so that it is harmonious and not forced, as in real life. But first you need to work out the “life in Zoi” itself, when performing actions, for example: at a random moment, scratch your nose, fart, pull your hand, burp, accidentally drop something and pick it up (you need to pick up or put down an object), etc. You need to do crossing with several animations at once, and maybe with 10 Right away. This is difficult in terms of development, but it will immediately give the effect of “living” in Zoi.
Well, it would be great to walk along a playground where NPC children chase each other, play hopscotch, slide down slides. So that as soon as they end up in places where they can play - these autonomous actions would immediately kick in. That would be very lifelike. And within the playground area or in parks, there could be certain routes along which children would run intensively, hide behind trees, play with adults… That is, on the streets they would walk normally (by the way, there are almost no children on the streets, that needs to be fixed too), but in certain zones they would start to behave as playfully as possible.
And yes, of course, a combination of animations - that’s great too. No one would be against that