It would be great to have more than one study book, with specific books for each school subject, such as:
-
Mathematics
-
Science
-
History
-
Languages
-
Arts
-
Computer Science
Zois could also purchase school supplies, including:
-
Notebooks
-
Backpacks
-
Pens
-
Pencils
-
Calculators
-
Exercise books
There could be a study desk or a school locker where Zois store their materials.
Each subject could include:
-
A textbook
-
An exercise book
-
Subject-specific homework assignments
-
Tests and exams based on what has been studied
Zois could buy new books when older editions become outdated or to improve their academic performance.
Studying with the proper materials could provide bonuses, for example:
-
+10% learning speed when using the correct textbook.
-
+5% concentration when studying at an organized desk.
-
Better test scores if a Zoi regularly completes exercises and homework.
These ideas would make school life in inZOI more detailed and realistic. It would also be interesting to have a school library where Zois could borrow books or study together with classmates.
Some gameplay examples:
Managing school supplies
-
Buying books, notebooks, and other materials before classes begin.
-
Checking whether any required materials are missing for a specific subject.
Studying specific subjects
-
If a Zoi struggles with Mathematics, they could focus only on Mathematics to improve their grade.
-
Completing exercises and homework would increase knowledge in that subject.
Packing a backpack
- Forgetting a textbook or notebook could result in lower grades or a warning from the teacher.
Using school lockers
- Storing materials at school and deciding what to bring home.
Planning exams and tests
-
Managing time between studying, socializing, working, and resting.
-
Studying in advance would provide better results than cramming the night before.
Studying with friends
- Group study sessions could improve relationships between Zois and grant a small learning bonus.
All of this would add more depth to school gameplay and make academic success depend more on the player’s decisions rather than simply selecting a generic “Study” interaction.
Different Types of Students
Each Zoi could develop a unique learning style:
Bookworm — Learns faster but socializes less.
Creative — Performs better in Arts and creative projects.
Scientist — Excels in Science subjects.
Tech-Savvy — Learns Computer Science more quickly.
Athlete — Performs better in Physical Education.
Popular — Makes friends easily but may neglect studying.
These traits could influence grades, friendships, and future career opportunities.
Unique Teachers
Each teacher could have their own personality:
-
Strict
-
Inspiring
-
Demanding
-
Fun
-
Disorganized
This could affect:
-
Amount of homework assigned.
-
Difficulty of tests and exams.
-
Student motivation.
-
Student-teacher relationships.
School Clubs
Zois could participate in extracurricular activities:
Drama Club
Music/Band Club
Robotics Club
Science Club
Book Club
Football Club
Basketball Club
Art Club
Benefits could include:
-
New friendships.
-
Exclusive skills.
-
Scholarship opportunities.
-
Improved school reputation.
Detailed Grading System
Instead of a single overall grade:
-
Homework: 20%
-
Exercises: 20%
-
Participation: 10%
-
Projects: 20%
-
Tests and Exams: 30%
Players could track everything through a detailed report card.
School Projects
Certain subjects could require projects such as:
-
Building a robot.
-
Creating a historical model.
-
Preparing a presentation.
-
Developing a small video game.
-
Producing a work of art.
Project quality would depend on the time invested and materials used.
Uniforms and Dress Codes
Schools could have different dress regulations:
-
Mandatory uniforms.
-
Casual clothing.
-
Themed days.
-
Special event outfits.
Breaking dress code rules could result in warnings or penalties.
Different Types of Schools
The city could feature:
-
Public School
-
Private School
-
Technical School
-
Arts Academy
-
Elite School
Each school could offer:
-
Different costs.
-
Exclusive resources.
-
Unique difficulty levels.
Part-Time Jobs
Teenagers could work after school at places such as:
-
Cafés
-
Bookstores
-
Supermarkets
-
Shopping Malls
-
Private Tutoring
This would create the challenge of balancing:
-
Education
-
Work
-
Social Life
Academic Fatigue
Studying too much could cause:
-
Stress
-
Exhaustion
-
Reduced concentration
-
Burnout
Zois would need to balance:
-
Sleep
-
Leisure
-
Physical activity
-
Studying
School App
A school app on the smartphone could display:
-
Class schedules.
-
Pending assignments.
-
Upcoming exams.
-
Grades.
-
Messages from teachers.
College Preparation
Students with good grades could:
-
Earn scholarships.
-
Gain admission to better universities.
-
Access advanced courses.
-
Start their careers with advantages.
School Ceremonies and Events
Annual events could include:
-
Award Ceremonies
-
Science Fairs
-
Art Exhibitions
-
School Prom
-
Graduation Ceremonies
-
Academic Competitions
These events could create memorable experiences and influence a Zoi’s reputation.
School Transportation
Students could travel to school by:
-
School Bus
-
Bicycle
-
Walking with Friends
-
Being Driven by Parents
Arriving late could result in absences or warnings.
Bullying and Social Support
Handled in a light and realistic way:
-
Student conflicts.
-
Social groups and cliques.
-
School counselors.
-
Conflict mediation.
-
Anti-bullying programs.
Player choices could affect self-esteem and relationships.
Full School Library
Beyond borrowing books, the library could offer:
-
Research computers.
-
Printers.
-
Group study rooms.
-
Rare books.
-
Exam preparation resources.
The library could become an important location for academic growth and social interaction.
These features would make school life feel far more immersive and realistic, turning education into a deep gameplay system where academic success depends on planning, effort, and player decisions rather than simply selecting a generic “Study” interaction.
The concept could be expanded so that not only the player decides, but also the NPCs have more autonomy and personality. This is probably one of the most important features for a life simulator: giving NPCs their own goals, dynamic routines, and the ability to make decisions without constantly depending on the player. This would make the world feel much more alive and unpredictable.Greater Freedom and Autonomy for Zois
Zois should feel less like robots following a fixed schedule and more like real people with their own goals, preferences, and decisions.
Both player-controlled Zois and NPC Zois could have the freedom to make choices throughout their daily lives.
School Freedom
Instead of automatically attending every class, Zois could choose to:
-
Attend class normally.
-
Skip specific lessons.
-
Study in the library.
-
Meet friends during school hours.
-
Eat lunch with different social groups.
-
Participate in club activities.
-
Explore the school campus.
-
Leave school early.
-
Spend free periods however they want.
NPC Zois could make these decisions on their own based on their personality, traits, relationships, and current mood.
Autonomous NPC Behavior
NPC Zois could:
-
Invite friends to skip class.
-
Organize study groups.
-
Start conversations on their own.
-
Form friend groups and cliques.
-
Develop rivalries.
-
Ask other Zois to hang out after school.
-
Join clubs that match their interests.
-
Change their daily plans unexpectedly.
This would make every school day feel different and more alive.
Freedom in Everyday Life
Outside of school, Zois could also make independent decisions such as:
-
Visiting parks.
-
Going shopping.
-
Exercising at the gym.
-
Visiting friends.
-
Reading books.
-
Practicing hobbies.
-
Looking for part-time jobs.
-
Exploring the city.
NPC Zois would no longer wait for player interaction and would actively create stories on their own.
Dynamic Personalities
Different personalities could influence decisions:
Bookworms prefer studying and libraries.
Creative Zois spend more time painting, music, and artistic activities.
Athletes focus on sports and competitions.
Social Zois constantly seek friends and social events.
Rebellious Zois are more likely to break rules and skip classes.
Ambitious Zois focus on grades, careers, and achievements.
Living World System
The world should continue evolving even without player involvement.
Examples:
-
Students form friendships.
-
Relationships break apart.
-
Clubs gain or lose members.
-
NPCs change careers.
-
Families move homes.
-
Students graduate.
-
Teachers retire.
-
New residents arrive in the city.
This would make inZOI feel like a truly living life simulation where every Zoi has their own story and is not simply waiting for the player’s commands.
Extracurricular Classes
Zois could attend optional extracurricular classes outside of their regular school schedule.
Examples:
Music Lessons
Art Classes
Dance Classes
Acting Classes
Sports Training
Basketball Practice
Tennis Lessons
technologies Classes
Coding Classes
Advanced Science Workshops
Literature and Writing Classes
Foreign Language Courses
Benefits could include:
-
Learning unique skills.
-
Improving academic performance.
-
Unlocking special hobbies and careers.
-
Meeting students with similar interests.
-
Earning certificates and awards.
-
Increasing university admission chances.
Flexible Scheduling
Players could decide:
-
Which extracurricular classes to join.
-
How many activities a Zoi participates in.
-
Whether to focus on academics, hobbies, sports, or social activities.
-
How to balance extracurricular activities with homework and free time.
Competitions and Events
Extracurricular classes could unlock special events such as:
-
Music Recitals
-
Art Exhibitions
-
Sports Tournaments
-
Robotics Competitions
-
Debate Championships
-
Science Fairs
-
Language Contests
Success in these activities could improve a Zoi’s reputation, scholarships, friendships, and future career opportunities.
These systems would make every Zoi feel unique and allow players to create students with different talents, interests, and life paths.
This feature would combine very well with school clubs, because clubs would be more social, while extracurricular activities would be focused on developing specific talents and skills.



