Hello, inZOI community and Krafton developers!
As a lover of creative building, I feel that build mode has immense potential, but it lacks an essential tool present in other life simulation games (such as The Sims 4 and Cities: Skylines): full control over terrain relief and texture painting.
What we propose:
Add a “Terrain Sculpting” + “Texture Brush” tool that allows you to:
Freely shape terrain: create slopes, mountains, valleys, lakes, and steep terrain directly on the lot.
Build on multiple levels: develop basements (e.g., underground garages with access ramps), townhouses integrated into hills, or houses on stilts over water.
Paint dynamic textures: apply different “materials” to the ground with a brush (grass, sand, dirt, gravel, asphalt) to add realism to the settings.
Use examples:
Create a natural pond in the garden, with earthen banks and uneven grass.
Build a mountain house with a garage built into the hillside, accessed by a ramp underneath the building.
Create a desert backyard with sandpits and cacti, or rocky terrain for an alpine chalet.
Why is this crucial?
Creative freedom: Flat terrain limits the diversity of buildings.
Realism: Organic reliefs and textures make settings more immersive (e.g., winding streams, hills with staggered houses).
Alignment with competitors: Games like The Sims have been using this system for years – its absence in inZOI is a noticeable gap.
Technical suggestions (inspired by other games):
“Raise/Lower” tool (adjustable intensity).
“Smooth” mode for natural transitions between reliefs.
Layered texture brush: mix grass, mud, and rocks on the same terrain.
“Water” option to create natural lakes/pools.
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CALL FOR THE COMMUNITY:
If you also want buildings with dynamic terrain, show your support! Comment:
What kind of landscape would you create with this tool?
Share references from other games that do this well!
#LetsTransformTheInZOI
