The main problem is that Values change very slowly and smoothly. If you want to change Values quickly, you can only do this with cheat codes.
Urges have an impact on Values. But it’s a long process. It is much faster to simply choose certain points of interaction in communication with other ZOIs.
In addition, each personal Trait has its own balance of Values at the start (when creating a character in CAZ, or when NPCs appear in the city). When a character lives autonomously, his autonomous behavior is primarily dictated by a personal Trait and Characteristics.
If you are obsessed with controlling your ZOIs, you will have to apply 10-50 cheat codes so that your characters have certain Traits, Characteristics, Values, and developed relationships with partners, so that in the end the characters behave as you wish. Or just let them live autonomously, but then they may behave unpredictably, or not in the way you want.
I’ve noticed that certain actions affect Values; I have had zoi’s do some things which have changed their main value, so evidently the value sliders are increased and decreased in accordance with either autonomous actions or those chosen by the player.
Whether those actions related to urges have a greater impact I couldn’t say, though it would make sense if that were true.
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How can I cheat the values? I’ve only found a cheat for the traits. 
I created a Charmer with the characteristics “Cheerful” and “Neat Freak” and a Socialite with the characteristics “Cheerful” and “Genius”.
Now I want the Charmer to have the “Coexistence” and the Socialite to have the “Love” value.
The Socialite is currently doing well and the “Love”-value increases with every romantic action.
But the Charmer’s “Pleasure”-value increases with every cleaning task! Is that because of the Neat Freak characteristics?
So I stopped the Charmer from cleaning and started with selfless actions, like serving food for the other Zoi. But the value for “Coexistence” does not increase, not even in the slightest.
Mornin’

I kind of like this idea or at least to have an option to turn off passive agression or something.
Just a minor tool that allows us to control some situations better until the team have figured out what can be done about the zoi’s behaviour.
About the mean streak that is going on the team knows about it - I had a chat with a dev nearly a year ago
( april the 11th 2025 ) and the dev told me then that they are working on trying to balance this one out.. i know it’s awful when they walk up to somebody and say ugly things without reasons.. the dev i spoke to called it behavior aggression.
I took notice of it when my first zoi’s got married ( they were arguing none stop at some point) , she became the great grandmother for the family line i am currently playing.. my up to date zoi is the fourth generation of that family tree.. but in all yes the game isn’t always reading into what kind of personalities or traits the zoi’s are having and what the karma ( positive/negative ) slider is set on.. like for an example last week my zoi went downtown and i left autonomous on while i was getting tea and it didn’t take her more then few minutes to walk up to somebody random and was amazingly rude and she is a pacifist- I found her in full argument with a stranger and for what 
The slider was even set on the highest positive but it didn’t matter.
It doesn’t work let’s face it.
I would sudjest and i think it would be better if they could tune so the game could sense the personalities and the traits so we could get scenarios that is based upon the traits and personalities instead of some random fluke of weirdness.
I agree the idleness is no fun either.
Her grandmother would have made sense though since she was a troublemaker and loud and she didn’t care less and always ended up in an argument one way or another
but that was her and her way
but seeing my fourth generation ending up in a aggresive situation with a stranger for no reason..it felt so wrong it’s the same as now when the game is trying to hook my up to date zoi with one of her oldest friends because the game cannot sense the past when you are having an old save.
He got married just before cahaya was released and today he is a proud dad 
In all i have come to terms in being willing to endure the memory gaps and some flukes because i am so not going delete this save no matter what.
so i completely agree that we need a tool an off switch that allows us to tackle some situations better while the team is working towards on finding solutions to their behaviour.
This is my mistake. Probably there is no cheat code for changing values.
In my experience, the couple Charmer + Socialite has an enough good relationship. When I settled a Socialite (“Love”-value 30%) into the family with a Charmer (“Love”-value more 60%), they first became friends, and then became romantic partners. Autonomously. I was just watching them. Later, the Charmer made an offer to marry a Socialite.
The couple Charmer + Charmer only kisses and hugs non-stop… Envy…
When Charmer or Socialite give the gift (flowers, fluffy toy) to Intellectual, the latter reacts negatively.
Now I often watching NPCs. Just watching, no interfering. There was a couple in the neighboring family Rulebreaker (“Love”-value main, 40%) + Authoritarian (“Independence”-value main). They already had one daughter, in youngest child age. The next day, the wife autonomously became pregnant. Without my interfering. But the spouses had a negative relationship (Family & friendship -30 -40%), and often autonomously quarrel, every time. And whenever I switched to this family, husband went with very low needs (hunger, sleep), and was in an extremely uncomfortable condition
I read your posts and I get the impression we’re playing different games
Here’s a small example from my Zoe’s life - she’s an “introvert and genius” with “life in self-discovery” and likes different things, but not cleaning. However, when I enable autonomy, my “introvert” runs off to meet just anyone and flirts left and right, she really loves chatting with strangers. At home, she periodically does cleaning 100500 times a day and point-blank refuses to communicate, not to mention romance with her “true love” - they have complete character compatibility and while they lived separately they went on dates, loved each other. But as soon as they moved in together, all this so-called “love” just evaporated. And here’s another interesting fact - my second Zoe’s ex NPC, he moved into my house, but he still kept his NPC schedule to “fish” at a certain time and this isn’t the first case, I checked on several NPCs who became family members - schedules like “walk in circles, go home, sit on a bench” don’t disappear, if you cancel it manually, it just appears again and again. Because of this, I had to delete more than one save
Seriously, I’m disappointed…