Expanded Zoi's Personality: Multi‑Traits, Personality Skills and Point Mixing (Enneagram/Big Five/HEXACO Based)

Thank you :slightly_smiling_face: I really wish the topic of personalities in inZOI were raised more often and more willingly, because it’s the game’s core problem and so underrated… probably too complex to express clearly. The developers simply have no input from players on how they’d want these systems to work. Now I truly hope that temperaments and mood won’t just be an isolated add-on, but fully interdependent systems.

I’d love to see emotional and personality systems with gradations, not status-effect-style toggles, but layered blends. They could shift, overlap, and evolve. That way, personality becomes a dynamic simulation, not just a static modifier.

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