“Zoi sitting behavior differs when seated automatically vs manually (MODKID furniture)”

  • Game Version:

  • Platform: (Steam windows )

  • Mods: (Choose one: never used / removed / active)
    :round_pushpin:If you have used mods before, please list them:

  • Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…):GPU:ASUS TUF-RTX5060TI-O16G-GAMING
    CPU:インテル® Core™ i7-13700K
    メモリ:CFD
    W4U3200CS-16GQ [DDR4 PC4-25600 16GB 2枚組]
    W4U3200CS-16G[DDR4 PC4-25600 16GB 2枚組]

  • Steps to Reproduce:

  • Please provide the entire save file(s) from the date when the issue occurred.
    :round_pushpin: Instruction: How to Send User Files to The inZOI Team (Updated)

  • Details:
    :round_pushpin: Please share the date, error message, or screenshots/videos for issue verification.2025/9/13 16:00

Hello,

I’d like to report a potential bug related to how Zoi sits on MODKID furniture in Build Mode.
I tested two scenarios:

Automatic seating — letting the Zoi sit automatically after placement.

Manual seating — I moved the Zoi manually to sit on the chair.

In the automatic case, the posture and alignment (or even the fact of sitting at all) sometimes differs significantly from the manual seating case. In contrast, manual seating looks more stable and predictable.

Since the seating behavior affects gameplay immersion and practicality (especially when using custom mods/furniture), I think it would be worthwhile for the developers to check whether the automatic seating routine is compatible with custom MODKID furniture, and if not, whether it could be made more robust or predictable.

Thanks for your attention to this!

As for the attached images, they include anime-style visuals. Please note that I do not distribute these as MODs due to copyright concerns. They are created and used strictly for my own personal gameplay only.

(I’m a Japanese user, and translated this text into English with help from ChatGPT.)