inZOI deserves realistic, high-quality gameplay without limits

I took a look at the AMA thread on Reddit.
I understand that most players would NOT want loading screens, or at most for a few specific lots, like the hospital.

Depends on the definition of “good pc”. I would say I have a good pc (5070Ti, i7 37500, 32 Gb DDR5, SSD etc) and the game runs well for me. No crashes, no lag, smooth. As I stated earlier in the thread, if I did not have such a rig I would not expect this game to run well - just a glance at the graphics should tell anyone what they need to know. Altering the game for the worse just to make more sales is not a good idea.

That I could buy, if they were only planning on additional buildings being instanced. However, if they were to change existing areas to require a loading screen, that is definitely for the benefit of people with lower specs, and not for those of us who have the kit to run it well. Again, changing the game from the open world they advertised into something more like we already have in TS4. Sims games catered more and more to an audience of children, Inzoi should not aim to do the same.

I understand Krafton wanting to make the game accessible to more people, as that would = more sales, but limiting games for lower end hardware and consoles is a bad move. If they wanted to compete with TS4 on this level UE5 was an odd engine choice, as was the decision to make an open world. It is a bit late to propose altering the fundamental USP of the game at this point.

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Those people with those problems have listed their specs when they mention having lag and stuff and they’re higher than mine. Hell I even saw someone on Reddit say they literally have a nasa computer and have had issues. So that something people need to consider, it’s not just lower end pcs that have problems both higher and low end have had issues

A lot of people have asked for it to be on console for months and I don’t think that’s bad to put it on there. Not everyone wants to buy a pc or gaming laptop or can afford to, more so not not being able to afford to ( and yeah I know that’s no one else’s problem but the individual but I genuinely don’t see how that’s a bad thing, consoles are literally designed for games and numerous games running Ue5 run fine as I have a ps5 with games using the same engine) . I highly doubt they were gonna keep the game exclusive to pc forever. I mean I bought a gaming laptop partially to play this and also because I was planning on getting a new laptop anyway ( I have a Lenovo legion 5i and the game runs fine for me as well, have only lagged like 3 times and it was only for a few seconds in caz)

And to my second point that you responded to, that’s exactly what his plan is( if implemented). The loading screens that would get added are for certain locations. He said it wouldn’t affect exploring or traveling and it’s not for every building we have to go into. Just places like hospitals, schools and stuff which they plan to make functional so of course you need a good amount of npcs. And plus they’re also releasing a small city in December which he said may come with loading so we’ll all get to see how it would be implemented if they stick to that.

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Important to remember that this is true of every game, ever.

Not saying the game shouldn’t be released on consoles, though it was designed as a pc game, and ideally shouldn’t be fundamentally altered (or changed at all) in order to work on consoles.

If load screens are indeed only for large buildings which we currently do not even have access to, then maybe that is not entirely a bad thing. Honestly we would have to see how that affected the game world and the way exploring felt. It might still present an issue for those playing multiple zois or switching between households, however.

I like the way you think. I agree with every word.
Every modern AAA game (and not just open-world ones) mostly requires upscalers like DLSS/XeSS/FSR or TSR to reach comparable to advertised performance levels. And when it comes to high resolutions like 2-4K, frame generation becomes essential (your 5070Ti can generate up to 3 frames, while my 4080 only manages 1). The era of evaluating raw render fidelity is behind us – even the PS5/PS5 Pro uses smart upscaling algorithms.

As for NASA computers – if built on NVIDIA A-series like A100 or H100 – they aren’t adapted for gaming workloads and Unreal Engine pipelines. They’re not optimised for real-time rendering, DLSS, TSR, or FG, and without consumer RTX drivers and gaming-specific APIs, they won’t replicate the architecture required by modern engines.