Interesting - I don’t remember that from the early previews. I assume the devs changed it because they couldn’t get it to work properly, but I’d like to have seen how it worked if they’d stuck with that model and refined it. One thing I’ve noticed is that they seem very averse to using numerical scales, as opposed to a singular description for each dimension - interestingly, this is different from the earlier Sims games, which did use a 5-point personality system.
There are multiple traits that have been turned into something else. They didn’t make new images for the new personalities, they just changed what some of them are.
Entertainer is now Troublemaker
Collaborator is now Outlaw (what a drastic swing!!!)
Social Activist is now Innovator
Volunteer is now Hermit
Mediator is now Pacifist
Dreamer is now Idealist
Scholar is now Intellectual (may or may not be different)
In my games, they probably aren’t going to just switch the father of the family to Idealist, and make his wife an outlaw, turn the daughter into a hermit, eldest son to pacifist, and youngest to outlaw as well… And in my other game, they will not turn the entertainers into troublemakers.
They probably just won’t let us load those games any more. That would be far less destructive!
Please don’t talk about traits. Traits are Sims things and remember, the inZOI team promises they have their own vision and are not copying the Sims. That’s why they didn’t add traits like all the Sims players wanted. They added temperaments.
It doesn’t matter that all the Sims players will call them traits. As for how they work, you know best because you’re a Sims player and know all about traits. Not temperaments, which aren’t copying.
This sarcasm is directed straight at the devs and not at you. You seem to care about the impact to players who weren’t screaming their fool heads off for a Sims clone.
I’m feeling really sad today. Part of me thinks I should go and take screenshots of all their values and stuff to see if I can make zois like them in the new system, but the thought makes me more sad. I lost what I was enjoying but all the Sims players will be happy so I’ll just have to suck it up and play a different game.
I think inZOI is already cooked. It’s going to be the Sims with prettier graphics. I honestly wish I hadn’t purchased it because it feels like a bait and switch.
I just keep reminding myself: the Sims players will be happy. At least until they realize they’re playing the same game they complain about all the time.
But it is what it is, and it was what it was.
Exactly!
They made so many of their temperaments preferences. Just like traits in the stupid Sims games.
Why do they avoid using 5-point system like in Sims 1-2? Look:
• Lazy is basically rock-bottom – a full negative.
• Leisurely and Impromptu – low conscientiousness.
• Principles and Achievement-oriented – high conscientiousness.
It’s just a more casual description over the same scales. And if you choose Lazy for your child, it gives you a penalty to Conscientiousness, which in turn blocks any Enneagram motivations that require it. That’s it. Simpler than you think.
But if you prompt Zoi to engage with something achievement-oriented, their Conscientiousness might respond by surfacing a higher value, and offer to shift your motivation accordingly from Peacemaker to Achiever.
This way, you get a simultaneous dynamic, from innate openness, parenting, and immature/mature experience, where your temperament dictates external motivation.
If one trait is selected from six for each age group, then: total combinations of traits across age groups:
(6^4 = 1296) multiply by the number of Enneagram wings: (1296 * 18 = 23,328) personality variants.
That’s how it works. That simple.
Peacemaker → Mediator (9w1)
Achiever → Charmer (3w2), Go-Getter (3w4), Entertainer (3w2)
inZOI Traits + Enneagram #w# Mapping
Code Trait Enneagram Type (#w#)
1.1 Mediator 9w1 — peaceful, idealistic
1.2 Dreamer 4w5 — introspective, imaginative
2.1 Perfectionist 1w9 — principled, calm
2.2 Social Activist 8w9 — justice-driven, grounded
3.1 Volunteer 2w1 — caring, morally focused
3.2 Charmer 3w2 — charismatic, approval-seeking
4.1 Socialite 7w6 — sociable, security-conscious
4.2 Go-Getter 3w4 — ambitious, emotionally aware
5.1 Visionary 5w4 — abstract, creative thinker
5.2 Individualist 4w3 — expressive, image-aware
6.1 Leader 8w7 — bold, energetic, commanding
6.2 Authoritarian 1w2 — strict, morally assertive
7.1 Adventurer 7w8 — thrill-seeking, assertive
7.2 Entertainer 3w2 — performative, engaging
8.1 Collaborator 6w7 — loyal, team-oriented
8.2 Sentinel 6w5 — cautious, protective
9.1 Scholar 5w6 — intellectual, methodical
9.2 Explorer 7w6 — curious, grounded optimist
Are you familiar with the Enneagram outside of inZOI? Asking out of curiosity.
The inZOI Enneagram was inspired by real-world ones. I’ve never used it myself and can’t say how I feel about the real-world Enneagram, but since it’s so widely used, I think it must be realistic and suits its purpose very well, or they’d stop using it.
I’ve always used Jung’s archetypes to check out my characters (in written works) after I’ve developed them. Just a way to make sure I cover all bases. If something is very different, I need to explain why something is so far outside of what’s typical for that archetype.
I use this image:
This image doesn’t go into detail on how it all works, the inner circles, etc. but every human being definitely falls into one of these archetypes, and has various factors that influence them and their personalities. (Added: in this image, each archetype has a motivation/goal in life that’s represented in the center circle. The second ring is a keyword describing the main pathway the person takes toward their goal. The outer ring is harder for me to articulate. It’s the part of the psyche they put forward most and especially in relation to their pathway to their main goal. I’ve seen it as Ego is very intentional and methodical, Self follows their heart and gut instincts, and Soul is more spiritual or more influenced by spiritual things, including dreams, meditation, and beliefs.)
The Enneagram and Jung’s archetypes are the nature part of the equation. The other things are from the nurture or environment/experiences of the individual. So when a character of mine has gone through a traumatic event or series of them, they can develop aspects that are out of tune with their natural state.
Back to inZOI. One thing I liked about personalities in the game was they are not static. They have a starting point that’s the same across zois starting with that trait. However, the values change a lot while you play them. The nurture side.
I had a character who was Authoritarian and really more unlikable than I expected the trait to be. I was not liking her and kind of ignored her while I played with the other household members. Soon, her top values changed and she became more social with the roommates.
It seemed like character growth.
I’m worried values will also be changed into Sims-style traits. That’s what the people want. Who cares about character growth and development? EA knows that what works is to make shallow traits and an unfulfilling game so they can keep selling stuff to people who want more from the game.
R.I.P.
“You forgot your people, your faith, your homeland?”
“I couldn’t help it…”
“You couldn’t?”
“Then hear this: I gave you life, and I will take it away” – Taras Bulba, N.V.Gogol
Like I said, I do understand your concerns and I get that they’re not directed at me. I just think you’re panicking a bit too much based on your assumptions of what will happen, without even trying out the update first. To address a couple of your points: I haven’t seen any of the early-access players complain that their old saves/characters were invalidated, and as for traits, these are indeed described as ‘traits’ in-game. They don’t replace the old personalities, they’re just in addition to them. The system seems to work something like this:
Temperaments: the Zoi’s base personality and motivations (modifies/replaces the old Enneagram system)
Traits: general personality quirks/inclinations which affect how Zois live their everyday lives (new)
Preferences: more specific likes and dislikes (unchanged)
Ambitions/values: major life goals and priorities (unchanged)
I haven’t seen how the Enneagram works IRL, but the way it was implemented in the game definitely didn’t allow for enough variation between different Zois, hence the addition of traits. To give an example of how they work in game: one video I saw had a Zoi with the ‘Introvert’ trait, and they were getting a brief Uncomfortable moodlet when greeting people they didn’t know yet - which immediately helps to differentiate that Zoi from people without the trait. As for values and ambitions, I haven’t seen any indication of those being removed or changed - so again, no reason to panic there.
The personality images definitely do need to be changed - it makes no sense for Outlaw to use the handshake symbol, for instance. I imagine this just hasn’t been updated yet as it’s purely a visual thing.
Regarding the original topic of this thread: I watched a video showing some of the ‘playable ghost’ gameplay, and to give the devs credit, it does seem pretty intriguing and different from the Sims games (at least the ones I’ve played). Ghosts have only a three-day ‘lifespan’, with very limited interactions with normal Zois, and their gameplay seems to be focussed on helping other ghosts around the city in order to improve their karma. I’m tempted to try it out even though it’s not the kind of thing that would normally interest me. Ghosts in The Sims seemed a lot more comedic, and were basically just transparent versions of normal Zois.
Well said, I couldn’t have put it any better myself. Life simulation games can only imitate life itself.
Furthermore we mustn’t forget that this game is so much more and please let’s not forget that with all that is already included inZOI it is still in early access. The realism the ability to drive in an open world. The build mode and its assets are above and beyond.
But, still this isn’t The Sims so, we really must remember to respect that the Devs are consistently responsive.
I found this message from inZOI partner:
The problem isn’t innovating; **it’s wasting time reinventing things that already work. Instead of building on what already exists in the industry and moving forward, the team sometimes creates complex solutions for simple problems, like the Small Talk example I mentioned. This slows down what really matters: player experience, simulation depth, interconnected systems, intelligent autonomy, and meaningful interactions.
inZOI has rare potential, a strong vision, and something that could elevate the simulation genre to a new level — but that only happens if the team focuses on the essentials: delivering solid, meaningful systems with their own identity, instead of spending months redesigning mechanics that already have proven solutions in simulation game design. True innovation doesn’t come from ignoring what already works; it comes from intelligently reinterpreting it, simplifying where possible, and evolving the concept.
Answering your question above: The coherence and consistency of all interconnected mechanics, working in perfect harmony together — that is what will make inZOI amazing and different. TS4 has a variety of mechanics and systems that overlap and don’t work well together. This is where inZOI can shine. The only thing inZOI needs to do is: Execute everything it set out to do accurately and correctly.
You’re totally correct. I was mistaken between personalities, traits and temperaments.
I’m going to experiment with the update. My favourite family was a Dreamer and a Collaborator, and they really made a great team. She was like the rock of the family, even though he was the spiritual leader (shaman).
So, I will experiment and see if there’s any way I can create another couple like them out of the new system.
I wasn’t sure if my old games would even load, but they did.
Yes, the update straight-up turned my entertainer into a troublemaker. It randomly assigned those traits too, so my other rockstar character is clumsy.
That’s the one I most despise being a trait. It’s a goofy Sims thing. The slow creep of that begins.
But I really just meant to confirm that all pre-existing characters are finished. Unless you don’t care what personality or traits they have.
I checked if they could be updated using the customzoi cheat, but they can’t.
You can’t edit the traits with CustomZoi? That’s weird - the patch notes said “When continuing with an existing save file, any removed traits will automatically be replaced with new ones, and two characteristics will be randomly assigned. Players can use cheats to manually adjust or change these if desired.” I wonder if there’s another cheat to do this? Might be worth asking over on the Discord.
There is a new cheat, found it in the patch notes
(I cannot find this new cheat on the cheat page though ö.ö)
inZOI Cheats
※ Introduced new cheats as well as changes to existing cheats. Please check the Cheats page for more details (link)
-
Cheat added for editing traits and characteristics: setTrait [ZoiID] [TraitID] [CharacteristicID] [CharacteristicID]
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Can be used with all 18 traits and all 15 characteristics
- ※ Incompatible characteristics included within the same cheat input will not be applied
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It’s there on the Cheats page now, under “Trait & Characteristic ID”.
Thanks. When I opened his details with customzoi, it was like before. It didn’t show traits or anything.
These are my Let’s Play characters. I started playing them before the Cahaya update, so I knew not all features were available in the save game. So I figured I would finish up Chapter One, play another series in between, and then return to these characters in a way for Chapter Two.
First, I was going to re-build them as best as possible by giving them their skills with the cheats, although values would not be the same. I want to be able to take advantage of new features, so that’s why I had the plan to rebuild them.
Thankfully, there’s time for me to experiment with the new system, and potentially changes to it, before I return to this project.
But with personalities being a major WIP now, I have to plan only short stories for a video series until things are a bit more settled again with the characters themselves.
Please share your progress after the tweaks and cheats. I’m really hoping the update didn’t mess things up.
THANK YOU! ![]()
I didn’t mean to shout, just to put a lot of emphasis!
The cheat definitely works. My favourite family had 4 out of 5 personality types changed.
What I need to do now is go into making a new game so I can read more about the personalities and traits before I get back to them. I want to play the Halloween event with my character who is good at fishing.
Thank you
I think you could describe, how the original-temperament characters behave (usually three points) and post it to the devs on Friday. I don’t think expanding the list what’s now called Temperaments is a problem. If there are 18 and you say 4± changed, that makes 22–24.



