In life simulation games, we generally have consequences to bar failure. For example in The Sims:
- bladder failure cause sims to pee themselves, and then have decreased hygiene
- hunger failure cause sims to starve to death
- energy failure cause sims to pass out on the ground, and drown if in water
- happiness failure cause sims to be tense, and not able to do anything
- social failure cause sims to be very sad, and tend to interrupt interactions for trying to talk
- hygiene failure make sims dirty, smelly and uncomfortable
Now this kind of things, while being troublesome, are vital to realistic life simulation experience. Yet the inzoi now doesn’t give this effect:
- hunger and energy failure causes death and nothing else
- only a moodlet is given for other failures, without anything else
I would love inzoi to dig deep into these kinds of “dark side“ of life, because without the dark side we don’t know what is bright. I think we should even make it with more details (also to avoid the copyright problems), like you can pee in your pants and poop in your pants as well depending on if it’s a bladder failure or a food poisoning diarrhea, and drinking water will create a accelerating drop of bladder bar instead of instant drops.