How to properly introduce "Loading Screen" for jobs.

Picture this…

On the first floor of a glass tower / multiple floor building used for work, there’s an elevator.
When you get into the elevator, the screens fades to black and you have “Elevator Music” playing.
Then the screen fades back in, you get out of the elevator and the music stops.

You’ve just seamlessly entered an instanced area for your active job (and maybe even inactive job, beats going to work in a taxi).
It could be the programming jobs, the lawyer jobs, the financial jobs but really any “cubicle” jobs happening there.
It also allows to add an insane amount of new jobs (not public-dependent), and not add any load on the simulation per say. In a big “Commercial Building” maybe you could even create retail jobs like this with more zois shopping and our zois interacting with these.
From our windows, we could see the world outside even if instanced and not really seeing the “real outside” but it would match town, weather, time of day, etc.

Going to the army base could have a gate, and a loading screen after crossing gate with driving noises while you technically get to your workplace (working in the navy would be so cool as an active job), getting top rank and being the drill Sergeant? Fun !

It would be a proper way of adding instances and new jobs imho.
What do you guys think ?

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The problem isn’t the loading screens or switching between instances, rather that Family players would lose control over the other family members, since in this copy of the world they won’t exist either until you bring them through Bring here.

Everything they were doing before would, at best, be put on pause until you switch to them, meaning the game would once again create a copy of the world for them, but without your working Zoi instead.

The devs have already disabled full city simulation: NPCs are “dummies” now, and only spawn where the player needs them and do what the player requires, which practically eliminates any load in clusters behind a building, and building loading takes just seconds. It seems this is already a huge sacrifice made to make the game playable for low‑end PC/Mac users.

(Even though the game’s marketing was about simulating a community of 300 Zois with karma, rumors, trends, illnesses, and a dynamic city. That can be crossed out.)

It should be noted that in Sims 3/4, whether it’s an open world or an instanced zone, NPC Sims are simulated in the background with a full or simplified data set. In inZOI, they are not.

Add a loading screen, and technically the game becomes weaker than all of the above titles, except for the graphics it inherited thanks to Unreal Engine. So was it really worth releasing it in 2025, basically, ending up at a tech level under 2009?

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And… this also means that professions are restricted to buildings, like in Sims 4 (boooring), but would never become city‑based as I dreamed of in references to Firefighter Simulator, Patrol Officers, Ambulance Simulator, Sims 3 Ambitions :heart: why not, since the world itself would not exist, not to mention that it wouldn’t generate events for such professions.

I bought a game because of the marketing, and now they’re telling me to forget it and have another, though my efforts in hundreds of posts and hours are aimed at preserving the USP and strengthening inZOI’s position as a standalone 2025 game. Can you just take it off my account and refund me? Thanks.

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Ah yeah, I didn’t think about being able to switch family members.
I just thought I had a seamless Idea but it seems not then.

Let’s stick to the current model then.

First of all we’re waiting to see how they build their macro‑model to replace simulation based on groups and multitasking. If they’re attempting such complex things, which almost no game has ever implemented, and none at all on Unreal Engine (The Witcher IV is technically close, but still far from release), and they’re involving partners for optimization (I’d assume world‑class ones), they’re on another 80+lvl (we’re nowhere near their level), which was most likely achieved precisely because of our categorical refusal to accept loading screens or instancing.

So no one will stay with either current model or the proposed one, we’ll insist on a fully open world, while they’ll continue reading guides and involving the top-tier partners.

You may see us as enemies now, but in 3–5 years, when many upgrade their hardware, the game will unfold for them in new dimensions instead of burying itself before release.

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Oh yeah I’m all for that, 100%
Assuming we have a chance of getting there unscathed.

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Well, just don’t sabotage anything. They received the national Korea Content Awards (a prestigious Korean prize in the field of content, organized by the Ministry of Culture, Sports and Tourism together with the Korea Creative Content Agency for their contribution to the development of the industry in Korea and their notable success in the domestic market, which also became part of the recognition, including from the country’s president.

I see inZOI as it is – authored by Kjun, with nearly 20 years of experience in MMORPG dev (which at times was reflected in the decisions), but now with the support of the South Korea – it’s THEIR national flagship. I once felt great joy for my country when it triumphed globally with its game.

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Have you noticed that there has been no news about Canvastown for weeks now? That’s very strange. @GDfromRivendell

If you look closely, all the dev videos are captured against the backdrop of draft Canvastown, literally. This is not Bliss Bay.

I think it’s so early that it’ll be in development for another half a year to a year.

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I thought, all videos in Dowon ?:thinking: @GDfromRivendell

No, there are palm trees, building shells in the distance, and in the center only buildable lots side by side.

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