A HUGE step forward. This ofc involved some bold moves, which respected mods asked us to tone down a bit despite good suggestions, but I’m grateful for the opportunity to have one of the most sophisticated and unique conversations ever.
Personality and Memory System
Many of you feel that the current personality system is too limited and abstract, and that it should evolve into a deeper, multi-layered system where players can directly shape personalities.
There were suggestions to reference psychological models such as MBTI or the Enneagram to introduce dynamic and evolving personality traits. You also expressed a desire for a memory system, where Zois’ experiences influence their behavior and emotions over time.
Personality traits should be clearly connected to emotional responses and actions, and personalities should change flexibly depending on growth and stressful situations.
While memories do not permanently affect Zois in every case, recent memories between Zois do influence the context of their conversations. For example, if a Zoi recently had a negative romantic experience with another Zoi, they are more likely to choose negative romantic dialogue options. On the other hand, if they had a positive memory, they are more likely to select positive interactions.
In addition, some events that a Zoi personally experiences may remain as trauma and restrict certain behaviors
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