A potential immersion-enhancing feature for female Zois could be the implementation of anatomically driven secondary motion, such as subtle chest (breast) movement during walking or running animations. This type of physics-based movement would scale naturally with character body proportions, remaining minimal for smaller body types while becoming more noticeable for larger ones. When handled in a restrained and realistic manner, this would contribute to more believable character motion and visual consistency, aligning with modern animation standards seen in many character-driven games. The focus would be on realism and animation fidelity rather than exaggeration, ensuring the effect feels natural and appropriate within the overall presentation of the game.
I’m the odd one out here, I’m afraid. I don’t want them to waste processing power on jiggle physics, especially when they’re already having problems getting the game to run smoothly with the new lots etc.
Not for me thanks , i feel its an unnecessary feature that just adds to the processing power needed which is already heavy in this game , Just think of the extra animations needed to have this working for every zoi on the screen