bus and trains that follow their own route and have set times,(which also means if you woke up too late, you miss bus/train and you get at school/work too late). when you enter them, you can choose to either use it as a rabbit hole (like now) or to actively sit inside it, maybe talking to other passengers while you wait to arrive at your destination
Yes please! This would be great, because it would have consequences like detention, if you are doing it for a long time your zoi will be fired
This would be awesome.
I would love this, this is how I thought the buses and trains would be and I thought we would be able to go down into the subway train stations like in Sims 3
I’d love that! I prefer a longer initial loading screen instead of teleporting between destinations when using public transport
I was disappointed too, to discover it was just a teleport haha
I would be okay with seeing the route for short distances (when you travel and there’s no loading screen) and just the loading screen for longer journeys. Public transportation should also cost a fee and it would vary by age and route.
Maybe add service outages too, so you need to reroute or be late
Omg yesss. It would be nice if you get transportation messages like weather and on that day it won’t affect job performance. Because it’s not like you’re intentionally avoiding work. Still I’m not sure that’s realistic ![]()
There should be different standards depending on the business, and the city. Not sure how culture works in Seoul (for Dowon) but in North America people who run businesses tend to expect you to be slightly early no matter what. It has this weird effect for, like, “Be at work before X am because I’m not paying you to be late” but also “close shop early, clean up and get out if there’s no customers because I’m not paying you to lose money”. *sigh* Anyway, combine that with a “leniency setting”. That way you as the player get to choose whether your boss and bosses in general are “understanding, like the good old days” or “gritty, dark cyberpunk slumlord employers” or wherever in between.
Agreed. Can I suggest plane trips remain loading screens or cutscenes? Usually they’re “invisible” enough that you don’t really see much of anything until you’re near the airport, whether that be by taking the bus/train there or arriving by plane in a location. I suggested in another topic it would give a nice “cozy” feel that a peaceful loading screen would allow one to get snacks or at least take a drink (tea, water, red bull, beer, soda, etc.) while their Zoi “travels”. ![]()
Yeahh. I definitely use that as a touch grass moment. Like when you’re playing sims for a few minutes but you check the time and you’ve been playing for 5 hours. It’s an opportunity to walk around, give your eyes a break from the screen or drink water.
Multiple districts for cities and/or regions would go hand-in-hand with this.
Can we have the ability to design, or randomly generate if we’re too lazy, the subway/metro system of a given city? Nothing complex, just stations and routes and exchange hubs, and the ability to make new districts and have only one district loaded at a time.
I know not everyone likes playing very realistically because sometimes they just want to play and for things to move smoothly. I like the challenge of having to rush all the zois to get out the house because the bus doesn’t work and I don’t want their pay/performance to be affected. I think the best way to do this like you said is to add different toggles.
This would make the game experience so much more immersive. Having to know what times the bus comes near your house and at what hours, having to go running if you miss it in the chance to catch it in the next stop or just don’t get that much late to work… this small things are what make a world credible. Being able to sit inside and control where you get off, talk to people etc, would be lovely.
Even if it was restricted to longer timespans, I would definitely be a DLC customer if the base game allowed Zois in Dowon to take a monorail or elevated rail, and for bus or streetcar service to exist in Bliss Bay. DLCs could then extend those networks to new “map section” neighbourhoods with DLC-relevant content, enabling an open world without having to load the whole map at all times.
I know that just sounds like TS4 on paper, but I was imagining something more like the planetside transit in Stanton in Star Citizen. Basically, clever use of corridors, skybridges, landing pads and entrance lobbies is able to make a series of “gated ghettos”. No offenses meant, it’s related to a Trope called Walled Ghetto; “a place in a video game that is ostensibly a huge city but is actually just a small area with few, if any, connections to anything else”.
These gated areas in Star Citizen feel open when used in combination with an actually open outdoors/airspace/voidspace, which is easier to implement, and a lack of visible loading screens. In Star Citizen, elevators are often used to provide shorter loading times. In inZoi, I imagine transit serving a similar role, able to watch as a city goes by without needing to care that the tunnels, bridges or highway connections are a way to hide unimportant parts of the world from you. I don’t mind loading screens, but I have seen others say it feels like that is being considered over a more elegant solution purely because TS4 didn’t bother to be elegant in pursuit of a quick buck.
I wrote about those kinds of approaches (long connective segments between districts) in brainstorms to Kjun. It’s a pretty common method in district-based games with seamless world data streaming, and there were a ton of upvotes, but we never got a response. Looks like open world is a closed topic for them.
The funniest part is that vocal defenders of the semi-closed world on X kept pointing to Sims 4, like, “they do it this way and we’re fine with it.”
But now EA comes out with Project X and says, “we’ve got almost no loading screens, and none inside neighbourhoods,” and suddenly X starts shifting its stance.
twitter is a toxic place, especially the sims 4 community. you should take anything what they say with a grain of salt cause at the end it’s clear they don’t want any improvements for the games they play.
tbh, there’s really the only reason: optimisation for low‑end PCs. They give convincing examples, such as the difficulties with performance of Life by You, the need to close off the world, downgrade the graphics… I also see with inZOI that they chose an engine and style that are hard to adapt for low‑end systems (I don’t think it’s harder than Unity, but still), and that’s exactly what they’re targeting.
Well, I know there were many (fake ?) claims about Project X, but they really going to show their concept soon, since Lyndsay is busy and didn’t even attend the awards.