Hello, Krafton developers and inZOI community!
Currently, we have an immersion-breaking issue: when we get home with our car and exit it, it simply disappears. This eliminates the functionality of having garages or parking lots on our lots. For a game that includes detailed vehicles, a basic persistence and realistic parking system is missing!
Proposed Solution:
I suggest implementing a “Parking Spaces” tool (inspired by the classic The Sims 2), with the following features:
Functional Blocks: In build mode, add a “Parking Space” item (as a demarcated block adjustable in size and shape).
Lot Limit: Each lot would have a maximum number of parking spaces (e.g., 2 for small houses, 4 for mansions), preventing abuse.
Intelligent Behavior: When arriving at the lot by car, the vehicle automatically parks in the nearest free space (if available).
Customization: Covered parking spaces (closed garages), uncovered parking spaces, or parking spaces with custom structures (e.g., carports).
Game Benefits:
REALISM: Cars would remain visible on the lot, enriching the landscape (e.g., a family with a 2-car garage).
FUNCTIONALITY: Prevents vehicles from “magically disappearing,” giving purpose to building garages.
GAMEPLAY: Creates objectives (e.g., building a garage for your sports car) and allows interactions (e.g., “Wash the car” in the parking space).
NOSTALGIA + INNOVATION: Like The Sims 2, but with current technology—dynamic textures, realistic shadows, and visual effects.
Suggested Technical Details:
Parking Animation: Vehicle enters and exits the space with smooth animation (no teleportation).
Customization Options: Garage walls, automatic doors, organization tools (shelves, boxes).
Ownership System: Each parking space can be linked to a player-specific vehicle (prevents NPC cars from using your garage).
Why is this suggestion important?
It addresses a common frustration: Disappearing vehicles are anti-immersive in a game focused on realism.
It aligns with the game’s potential: inZOI has advanced graphics and detailed vehicles—it’s natural to have places to store them!
Proven inspiration: Similar systems worked in The Sims 2, Sims 3, and even GTA V (safe houses).
Usage Example:
"I built an underground garage with 2 spaces. When I return home, my car enters the ramp, parks, and remains visible while I’m not using it.
If implemented, this tool would elevate the level of detail in inZOI, making it a new standard for life simulators!
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CALL TO THE COMMUNITY:
If you also want functional garages in inZOI, comment below:
How would you use this feature? (e.g., underground garage, guest parking).
Support with if you’ve ever lost a “ghost” car when leaving it!
#WeWantRealGarages – Let’s push for this improvement!